Posts for adelikat

Post subject: BizHawk 1.6.1 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.6.1 has been released!
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Post subject: 1.6.1 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.6.1 is now released This is primarily a bug fix release but fixes a lot of major problems (many of which are reported here)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That is indeed the correct version to be using and what I used to do a lynx TAS. Perhaps try a lynx game to see if that works? If you have no problems then that suggests there may be a problem specifically with NGP :/
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For the record, I agree with Vecna. TASability is one of the requirements I consider for releasing new stuff, but that is just one aspect of Bizhawk among many. Personally, Bizhawk is my preferred casual gaming emulator because I get nice rewind, hassle free fullscreen, and all my preferred hotkeys. Also, we put a lot of work into making a nice UI for all the various features that each core needs.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
synnchan wrote:
[ Then it could be mentioned on the front news that Genesis support is still unstable, not that is official.
Seemed stable to me...What more do you want? A full QA department doing rigorous TASing? You found a bug. It happens. Get over it.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
First of all, thanks for the bug reports, and keep them coming. Second, a forum is a poor choice for bug tracking, I can't easily respond to all of the reports to tell you priority, what release you can expect it in, whether I've even read the post. So I highly encourage everyone to use the Issue tracker instead. Issue tracker items make it easier on me, plus I can respond more easily, document which revision should fix it, and mark a release that it will be available in. The forum is a lazier way to report things, so you can still use it. Just know that it is getting difficult to keep up with them. However, you can safely assume I've seen the post, but I don't plan on responding to each bug report post so you won't get that assurance that I've seen and intend to fix it. Thirdly, I am planning a 1.6.1 release sometime soon that addresses a number of bug reports reported here.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Derakon wrote:
Ehh, I'm inclined to say that the "arbitrary code execution" TASes should be limited only in that they must accomplish everything via controller input. Everything else is fair game. I really do think they're on a different level compared to the rest of the site.
That's a good point, and I think I agree.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Did you re-run the prereq installer? And then my next question is if you manually installed .net 4.0
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
lolwut42 wrote:
So I can try to improve / rerecord / help the community to validate the emulator ?
Yes please :) And keep in contact with us about it. I'm also available on IRC if you want to discuss issues regarding adding rerecording to an emulator. I have a lot of experience there, and I've actually did a tiny bit of tinkering with nullDC some years back.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, you are doing something wrong here. Bizhawk doesn't look at anything in the file to try to tie savestates and roms. It simply uses filename. What does your /savestates folder look like? For bizhawk mm5.nes and mm5-blah.nes are two different files (regardless if the files are identical), and will generate two different sets of saveslots.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bizhawk uses the name of the ROM to generate the savestate. So if you load another rom of hte same name, it will use the same 10 slots. Simply rename your roms, like mm5-lv1.nes, mm5-lv2.nes, etc and you should be fine.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
LOL, that was awesome. A shame that you are stuck in world 8 though :(
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Just food for thought here: As a multi-platform environment, how would expect us to be able to figure out what platform a given .bin is for? Almost every platform commonly have roms in .bin format. Also, Saturn emulation issues should be reported to the Yabause team, as we don't directly deal with that core. (Super Tempo for instance has never worked sadly, as I've been wanting to TAS that for quite some time now)
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Fix it how?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's fully possible to hide the downloads tab, perhaps a good idea?
I didn't know about that, thanks!
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ChrillePan wrote:
Where did i find the 1.6 ? https://code.google.com/p/bizhawk/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+ReleaseDate+Size+DownloadCount Theres only 1.5.3! Grtz Chrille
Looks like you are savvy enough to go to the downloads of googlecode and even find deprecated downloads. I hate to break it to you but this skill is now useless, not just for bizhawk but for all of googlecode. Googlecode no longer allows adding new downloads, hence why the location of the new release is elsewhere. On the homepage of the googelcode project there is a link, as is the news feed here, and the bizhawk thread, and the release page linked above.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
How was this created? If it was done with lua, or a modded bizhawk, I would be HIGHLY interested in the code. Or was it an external program?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Then the 0% movie should be labeled as "0%" and the tags should include low % completion but not any%
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
"File on Disk" is a special domain of sorts that is specific to the Hex Editor. No other system has access to it. When picking that domain you are literally opening the file on disk and editing it (like a traditional hex editor). It is beyond the scope of any other feature to expose that for you. For instance, in lua you can open the file yourself and manipulate it directly, if needed.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
arflech wrote:
hegyak wrote:
For those that are curious, 32X emulation will not work at all.
Is that just for now, or is it the policy of the BizHawk developers to refuse to add 32X support?
It is a limitation of GensPlus-Gx, it doesn't emulate 32X
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I goofed and made an "interim" build instead of a release build. Also we noticed that opening the N64 plugin dialog when a game is not loaded throws an exception. So I made a 1.6.0a release that fixes these issues and updated the previous post to link to that binary.
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Post subject: BizHawk 1.6.0 Released with Genesis!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.6.0 has been released including official Genesis support. GenesisHawk is approved and recommended for site submissions.
It's hard to look this good. My TAS projects
Post subject: Bizhawk 1.6.0 Released with Genesis!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.6.0 released Due to googlecode's terrible decision to not allow binaries, we have moved to sourceforge to house our binaries. However, the code still resides in the usual googlecode location. The big feature of this release is GenesisHawk! It uses the GenPlus-GX emulator for Genesis and Sega CD emulation. This emulator is much improved over gens in terms of accuracy and I highly recommended to the use GenPlus for TASing instead. Of course there are tons of other fixes and features, so please read the Release notes And the windows binary can be found here.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I would vote for capitalizing all words in a label. Any opinions?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I cleaned Super Metroid Changed instance of less glitched to simply "14%" since like "70 star" the context is well known (and of course it is obvious that it is less glitched if the % completed is higher than the glitched movie). Changed "lowest ingame timer" to "ingame time" since it is implied that we aim for the latest time. I consider the project of renaming rather done now. Most of the weird labels have been cleaned up and I see no problematic games (aside from hypothetical battletoads movies that may never be made or publsihed and we can cross that bridge when we get to it) Btw, Thank you very much coolkirby, you did a lot of work for this and I greatly appreciate it. Any other games that still need looking at?
It's hard to look this good. My TAS projects