Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
The coin address is in the sram/wram memory region, not main ram. So set the memory domain to WRAM. You can also do System Bus, which is the equivalent of what FCEUX does, but it is not recommended to use that domain (but is a nice way to check against another emulator)
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adelikat
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Joined: 11/3/2004
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My answer is a bit exaggerated. It is minimally useful right now. Alpha quality. The next release will be more useful but still alpha. Use it if you find it helpful. But if you aren't finding it helpful, it is probably because it isn't not because you don't know how to use it.. For instance, there is no input editing that can be done yet, but you can delete/insert/copy/paste frames. The plan is for it to be a functional equivalent to FCEUX 2.1.6's TASEditor tool, eventually.
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Post subject: TAStudio development and bugs
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
This thread was created in retrospect, assembled out of old posts and threads. As of now (2015-12-02), tastudio is very stable and working well, and it's being actively developed, so report and see your bugs fixed! The always up-to-date interim build (automatic build against the latest commit) is always located here: https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/artifacts Before reporting a bug, download the interim build and check to see if it's still there. TAStudio commit history can be observed here: https://github.com/TASVideos/BizHawk/commits/master/BizHawk.Client.EmuHawk/tools/TAStudio For how to use TAStudio, refer to TASEditor manual, that covers all of its own features, and most of them are replicated in TAStudio. http://www.fceux.com/web/help/taseditor/
Video tutorials Basics: https://www.youtube.com/watch?v=AzDjBO7_fWk Playback panel: https://www.youtube.com/watch?v=f90JAPT49wQ Branches: https://www.youtube.com/watch?v=m9gNmxX3-E4 https://www.youtube.com/watch?v=huFD1fhm4c0 Markers: https://www.youtube.com/watch?v=ifnCgpEYonY TAS Project files: https://www.youtube.com/watch?v=etYawPOmRTU Subtitles: https://www.youtube.com/watch?v=afSy3AhzhRc
Old post:
JWinslow23 wrote:
I assumed it was like TASEdit on FCEUX, but it isn't. Help me figure out how to work this thing!
It doesn't. Yet.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
feos wrote:
Any plans about vote weights?
That is an issue with how the average rating is calculated, a formula we have not altered with this change. As for plans to do so, not currently.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
porting the Dolphin core is nowhere close to being on the BizHawk roadmap currently. There's a few logistics problems, but the most important is the fact that it would take an extensive carving up of the existing emulator and that emulator is under active development. The logistics would be problematic.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
goofydylan8 wrote:
On 11/24/2012 ~ 1150 Points On 11/25/2012 ~ 600 Points Rough.
Ouch. I thought I took the biggest hit (300)
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Post subject: Re: Player Point Calculation Changes
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
CoolKirby wrote:
I like that the vault multiplier is less than 1 as an incentive for authors to shoot for making entertaining (Moon) runs.
I hope so. I want authors to feel that if put in every effort to entertain the audience, they will be rewarded with a higher tier, and more points.
Does this mean the site will noticeably get very slow every hour?
No, if anything, the site will be faster, since it is not calculating these numbers on the fly constantly.
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Post subject: Player Point Calculation Changes
adelikat
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Joined: 11/3/2004
Posts: 4758
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We made some changes to how Player Points are calculated today. Player point calculations now take these into account: Number of ratings a movie has had The Tier the movie has been published to. Player points reflect this change now. You may notice some published author's have more points, and some have less. For those curious, the number of ratings is done with a bell curve distribution, with a peak at the average number of ratings. Tiers are done as a multiplier. Currently the multipliers are .75 for vault, 1 for moon, 1.5 for star. Also player points now are calculated and stored rather than calculated on the fly. The numbers updated once per hour. So you will not see an immediate change in player points when movies are published or rated.
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adelikat
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Joined: 11/3/2004
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Same here, looks like this movie wasn't finished. McBobX, please respond.
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adelikat
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I guess so!
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adelikat
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I found this movie entertaining, so I voted yes. Moon-quality for sure.
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adelikat
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Joined: 11/3/2004
Posts: 4758
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I found this movie entertaining, strong yes vote. There were some glitches and optimization tactics. Very nice.
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adelikat
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Joined: 11/3/2004
Posts: 4758
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Why didn't you nitpick in the publication thread?
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adelikat
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I think I'll have to agree, this isn't not a game completion. Or at the very least more subjective than what is appropriate for the Vault.
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adelikat
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Joined: 11/3/2004
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Solid yes vote for me, using death to skip the post level stuff was awesome.
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adelikat
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Ok, that's good enough for me, thanks.
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adelikat
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Is this Vaultable? I'm not sure I understand the goals here. Is 2 hours really the fastest you can complete this game?
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adelikat
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Is this our first non-vault Atari 2600 publication?
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adelikat
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Yes
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adelikat
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I don't think the flame war flag is something that is significant enough to have an icon. On a more important note, we need a "first publication for a platform" icon, if anyone is interesting in attempting that.
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adelikat
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Derakon wrote:
like in the Gradius (grab a shield and park in a specific position)
Actually Gradius is a slightly different example in that the early input ending does not delay the completion of the game. However, I agree with your statement. Extending the completion of the game to reduce input is a practice that has enough support to be considered valid and has been employed in several published movies.
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adelikat
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I misunderstood the goals then, I will correct the verdict
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adelikat
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Joined: 11/3/2004
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Grincevent wrote:
Japanese/US/PAL versions.
I think these would be better suited as movie classes. If there were flags though, I think the standard is to use the nation's flag as icons I added the atlas map flag, just need some volunteers to assign it to movies.
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adelikat
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Joined: 11/3/2004
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Odongdong wrote:
Why there's no Touch-me's Secret of Mana and Dragon Quest 5 in "Has commentary" group? Both movies have awesome encode.
Let's not use this thread for flag maintenance requests, this is just about ideas. We should have a thread dedicated to these types of posts.
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adelikat
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What exactly is the goal then?
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