Posts for adelikat

adelikat
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Joined: 11/3/2004
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Ok, that's good enough for me, thanks.
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adelikat
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Is this Vaultable? I'm not sure I understand the goals here. Is 2 hours really the fastest you can complete this game?
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adelikat
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Is this our first non-vault Atari 2600 publication?
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adelikat
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Yes
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adelikat
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I don't think the flame war flag is something that is significant enough to have an icon. On a more important note, we need a "first publication for a platform" icon, if anyone is interesting in attempting that.
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adelikat
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Derakon wrote:
like in the Gradius (grab a shield and park in a specific position)
Actually Gradius is a slightly different example in that the early input ending does not delay the completion of the game. However, I agree with your statement. Extending the completion of the game to reduce input is a practice that has enough support to be considered valid and has been employed in several published movies.
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adelikat
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I misunderstood the goals then, I will correct the verdict
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adelikat
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Grincevent wrote:
Japanese/US/PAL versions.
I think these would be better suited as movie classes. If there were flags though, I think the standard is to use the nation's flag as icons I added the atlas map flag, just need some volunteers to assign it to movies.
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adelikat
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Odongdong wrote:
Why there's no Touch-me's Secret of Mana and Dragon Quest 5 in "Has commentary" group? Both movies have awesome encode.
Let's not use this thread for flag maintenance requests, this is just about ideas. We should have a thread dedicated to these types of posts.
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adelikat
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What exactly is the goal then?
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adelikat
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wicked wrote:
im fine with the avgn link, but why did you guys linked ducktales to his videos? he never did a review for ducktales... and its a very good game http://tasvideos.org/Alden/Exhibitions/AVGN.html
http://www.screwattack.com/shows/partners/angry-video-game-nerd/avgn-duck-tales-video-game-vault
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adelikat
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The main thing I noticed is that the last few screens look way more optimized than the first, showing you improved your strategy as you went along. For instance, on the first screen you hit the top koopa (the only one that matters in terms of speed) far to the left of the platform, causing mario to have to run all the way to the left to pick up the item then run back. Later you wait until he is at the edge; a more refined strategy. As a test I did a short WIP of the first screen. I think I could squeeze out some more frames but this gets into the pipe 59 frames faster than this submission. I think this could use a bit more optimization. I'm not demanding perfection, but I do at least want there to not be a noticeable (to an average user) improvement in quality as the run progresses. I think the first levels need to be redone with the strategies used in the final levels.
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adelikat
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So is your question here whether or not it improved the previous movie? If the only improvement is simply choosing an alternative definition of ending the movie, then yeah, there is no improvement. However, this submission notes suggests there are actual improvements.
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adelikat
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You want to reject solely based on the decision of how to end the movie? The rules list several options of how to do this. All are presented as acceptable means. We have a number of movies that delay game completion for shorter input and seems to have become the norm for most people.
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adelikat
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In this case it is the same situation with soft reset, I think.
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adelikat
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It isn't an issue of Hard Reset support. It is the issue that accessing the higher levels involves resetting until the randomized values in uninitialized ram is such that it allows access to those levels. Any rerecording emulator is going to have a deterministic (same pattern every time) initialization and thus either not allow this behavior, or ALWAYS allow it.
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adelikat
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Except that can't happen in any rerecording emulator.
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adelikat
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I think you ended up making a longplay, rather than a Tool-assisted Superplay
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adelikat
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If we ever get a submission fro the hack version, I would be in favor of obsoletion. It would mean obsoleting an official run with a hack, and putting a hack into the vault. But this is a very unusual situation and think in this specific case, it is warranted. I do think accepting is the correct decision here. Generally, I don't like the idea of rejecting based on some hypothetical submission .
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adelikat
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CoolKirby wrote:
I agree with everyone else. It's not a pacifist run if you shoot people.
Didn't you watch Terminator 2? John Connor tells the terminator that he can't kill people. He shoots plenty of people in non-lethal places. That's apparently ok.
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adelikat
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Then you failed at aiming for time! If you are going to take a break and entertain the audience like a playaround then the movie should be judged as a playaround.
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adelikat
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I'm going to have to vote no on entertainment for sure. But I don't think this is good vault material. Like you said, you don't complete it as fast as possible, because that would be pointless. So you aren't aiming for time, nor are you aiming to entertain your audience. So I'm not sure what you are aiming for. But the vault was specific goals, and I think this movie fails at achieving those goals.
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adelikat
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Ok, sorry, 5 possible criteria :P
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adelikat
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graywords wrote:
Probably vaultable, but what isn't?
Things that are not vaultable - 1) "games" that are not clearly definable as a game - Does this movie even qualify here? 2) goals that are not clearly in the fastest completion or full completion categories - does this aim for fastest time. - It isn't mentioned that this is the goal nor can I really tell it is from watching the encode 3) games that fail to have a clear non-subjective completion point - looping forever is ok, but I'm not sure this has a "loop point" even, or that the criteria of completion is non-subjective. 4) movies that fail to be distinguishable from the best real-time speedruns - This movie may not even pass this as well. I can't say I was able to figure out what was going on here, but I suspect it failing to meet as many as 4 vault criteria.
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adelikat
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Radiant wrote:
Yes. We are, however, talking about homebrew (indie) games. These don't have an original game.
That's an important point! For Vault rules, there must be some kind of distinction between homebrew and hack based on this logic.
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