Posts for adelikat

adelikat
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Joined: 11/3/2004
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Ilari wrote:
You mean cases where the run becomes boring as heck because of the game?
Wouldn't it be more likely boring as heck because of being the same thing over and over?
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adelikat
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Ace Of Hearts wrote:
* Stars: Not near enough TASes on this site that deserve stars have stars, in my opinion
To clarify, until now, 3-5% of all movies was the guideline by which Baxter was going by when determining the number of starred movies. By it being poorly maintained, and the number of publications doubling, it is now much smaller than that. And in my proposal I'm talking about bumping it to 5-10%. So we are talking about as many as 100 stars based on current publication numbers; more than doubling the number of starred movies.
the poll question does not clarify if your new system is to be taken into account, as my answer is dependent upon whether it gets enacted or not
The vagueness was intentional. Because, not knowing the response this proposal would get, I still wanted to gauge how the audience felt about game choice, because any new system needs to take this opinion into account. My spidey senses led me to believe that the poll would run about 75% in favor of getting rid of game choice rejections, enough that any new system should involve more game choice.
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adelikat
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Gruefood revival has been mentioned in this thread already. The answer is yes, there will be. As for technical requirements of the vault, they are mentioned in the proposal. My intent is that the movies need not be perfect, but need to come off as impressive, or at least not obviously flawed.
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adelikat
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I think people are losing some common sense here. Which Link to the Past movie would go to the vault? NEITHER, they are entertaining movies with an audience support. Now, for Elmo's Letter Adventure, does the glitched any% or the any% go to the vault? The faster of the two. Warp, I don't think you reading the proposal, because your questions I think are CLEARLY answered, please make an attempt to find your answers there.
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adelikat
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Out of 1000 currently published movies, there's been 3 in-game timer any% runs that I know of, Super Metroid and 2 Punchout games. I think it is safe to assume realtime. Should it ever come up, we could maybe make an exception.
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adelikat
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I feel this thread is getting a bit off topic with the categories. I think everyone makes good points either way, and there's a lot of questions when it comes to different categories. And that precisely the reason for the strict categories in the vault. The point is to minimize subjectiveness in this tier. Why should we publish a category that isn't the fastest? Because there's some kind of entertainment value, or audience. Therefore it should be judged based on moon requirements (which involves audience response). Can we agree you can't generalize what is or isn't a good category for a game? Thus it needs discussion on a game by game basis. The deciding factor in that discussion is whether people like it.
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adelikat
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arkiandruski wrote:
I have a question. What about character choice as another category?...
I think the proposal states this quite clearly. The answer is no, the faster one wins, as fastest completion and full completion are the only categories. Using a sub-optimal character (the one with the longer completion time) would not be vaulted, it would have to be judged by moon requirements. Now this is a proposal of course. So if you are implying you disagree with this, you need to state as such and offer a better solution :)
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adelikat
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niamek wrote:
if we are going to accept a lot of speedruns, the pages is going to be "full". Are some modifications going to be made in order to ease the pages? How it is going to be displayed? By tier pages? By games?(an list of games names and derived runs*)
Any and all of the above, but more details on this is best done in another thread, which I was holding off on starting.
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adelikat
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Randil wrote:
Hi again, I just opened up a .bkm-move for a GB game in a text editor and noticed that it contained
Force_DMG_Mode False
GBA_In_CGB False
Force_DMG_Mode False
GBA_In_CGB False
repeated 500 times or so... after digging a bit deeper into this, it seems Bizhawk appends this text to the movie header each time you stop playing a movie while in write mode. Sometimes it appends more than one instance of this message, so I think it's worth checking out how the code looks for writing this message to the bkm file.
Sorry but I can not reproduce this. I tried with GB and GBA games. And I used 1.1.1a as well as 1.2.0, and the latest SVN version.
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adelikat
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jlun2 wrote:
adelikat wrote:
No because it wouldn't be a vault submission, it would be _a_ submission. Your vote would be "I did not find this movie entertaining, no". And without sufficient audience response, but still a speedrun record, it would be a vault publication.
Can publications obsolete a higher tier one? Or would it be separate?
I don't see why not.
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adelikat
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No because it wouldn't be a vault submission, it would be _a_ submission. Your vote would be "I did not find this movie entertaining, no". And without sufficient audience response, but still a speedrun record, it would be a vault publication.
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adelikat
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snorlax wrote:
I agree with this idea in principal. I can see a place for three or maybe four tiers. However, I think we should also consider a place to accept some of the borderline "moon"-tier publications that wouldn't fall under the any% or 100% categories, like walkathons, minimum button presses, or the endless Super Metroid categories.
Well, come up with a name for this category and some criteria we could use! I will seriously consider good well thought out tier suggestions
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adelikat
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rog wrote:
Is that mario, zelda, and metroid tases?
Quite frankly, yes. We want movies that get 100+ votes on the submissions, lots of views, in addition are very complex to TAS and provide extra-ordinary gameplay. Pretty consistently the games that do this are mario, zelda, and metroid. Let's not forget mega-man too! People talk about these in a derogatory sense because of popularity. But part of TASVideos is to expose people to the art of TASing. And more importantly, don't forget that these are indeed very hard to TAS and have some impressive gameplay. Super Metroid, Super Mario World, Mario 64, Megaman 2: Would you argue these are just average TASes that are overrated for their game popularity?
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adelikat
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Scepheo wrote:
How are you going to handle this from a gruefood perspective?
With a massive effort to unreject submissions that are now plausibly eligible for moon and vault publications. Note that it isn't only vault, there are some movies like CCCless mario (though it may be too out of date now), that would be more moon eligible than before. Also, I don't know exactly how to handle it, but I think a number of current publications should be considered for vault, not moon.
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adelikat
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rog wrote:
I'm going to have to go ahead and disagree with giving more points for runs of popular games.
You get more points for a higher tier. And this is completely reasonable from a site perspective. What does TASVideos want most? The highest tiered publications. It is only natural to provide a greater incentive for what we want most. Also, I completely agree with goffydylan's sentiments on the rankings.
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adelikat
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Zeikcied wrote:
Would this, in any way, allow for multiple versions of the same game? It makes no sense to me how a game on one platform can obsolete a run of the same game on another platform (e.g. Battletoads & Double Dragon NES obsoleting the SNES run). Why can't there be runs for all platforms a game appears on?
The tiered idea specifically doesn't necessarily allow this, but the general game based reorganization does. It would be my intent that game versions across platforms would be more allowed.
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adelikat
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The intent is that every movie is a tier of some kind. The non-speed oriented runs fall into the moon category. Meaning they have to be entertaining enough to warrant it. Also, I could be convinced that the moon tier is infact 2 tiers of sorts, where the moons are significant in some way, and the 3rd tier is more of an average/borderline level publication
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adelikat
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By the current wording, entries in the vault say it must MATCH or beat all existing records. Perhaps I should reword that to say it must beat all known unassisted records, and at least match all known tool-assisted records?
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adelikat
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I would prefer you to come to IRC for a minute. Otherwise, get a patch to me and explain what it is you did.
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adelikat
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jlun2 wrote:
Edit: Ok, for the vault, will games that don't really require "TAS-like" elements (Warioware, simple deterministic games, etc)be accepted into the vault as long as it meets the requirements?
The current wording of the vault would allow for these games. They are still records afterall. Do we want to try to enforce some minimum standard for TAS-like elements? (this question is directed at everyone, not just jlun2)
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adelikat
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Sound core emulation tends to be the most needed. The APU in NESHawk for instance is its weakest link. Atari sat for quite some time with no sound core. We have a few cores in the work that I'm worried about ever having sound.
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adelikat
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I suspect the CPU core is the slowest part. But there is no singular reason, just a number of small reasons:
    A mapper/board system that's very organized, at the cost of some speed (using a boardbase and inheritance all of which happens in memory read/writes) An APU that is well structured and still rough draft-ish that could probably have some optmizations. A very well organized PPU at the cost of speed, for instance, each bit of the PPU regs are their own properties in an object, for isntance. It is written in C# A CPU that passes every accuracy test, each test had some kind of speed cost, but maybe some of that could be optimized? Dunno A core dev who doesn't care if it is fast, though there really is no low hanging fruit
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adelikat
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Ok, no core requests or "Any plans on X core?" questions! http://tasvideos.org/Bizhawk/CoreRoadMap.html Such questions will be answered by this. Any editor is able to add to this, and I encourage people to contribute it. If you want a core, then do the homework and put some info here. If you aren't an editor, ask to edit this page and you shall become one. Or at the very least, post here good info to add to this page, rather than simply request a core.
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adelikat
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Did you read the vault requirements? Entertainment value is not a significant consideration. When I mean "bad game choice", I also mean lack of entertainment value.
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adelikat
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Randil wrote:
Any plans on adding the "Trace logger" feature to GB emulation?
In thoery, of course. In reality, we are limited to what we can do with this core given how it is a c++ core built with an API. It may not even be feasible to hook up trace logging. But admittedly, I haven't tried yet.
SaxxonPike wrote:
feos wrote:
Looking forward to C64 emulation.
That's quite a large can of worms right there. But this would be pretty cool, and something I could actually contribute to.
In what way would you be able to contribute?
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