Posts for adelikat

adelikat
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Joined: 11/3/2004
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Indeed that was and would be an approved hack. Until a run that plays A-D is made, I don't see a FDS TAS obsoleting the SNES one. Even then, I might be a bit skeptical.
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adelikat
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Joined: 11/3/2004
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So there is a glitch that could save HOURS on this TAS. How does avoiding increase the entertainment value? (This is a serious non-rhetorical question that I hope the author and others attempt to answer)
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adelikat
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Joined: 11/3/2004
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Obvious yes vote. I"m surprised how much time can be saved and how different it could look compared to its predecessor. Congrats!
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adelikat
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Joined: 11/3/2004
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Niiiiice
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adelikat
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Joined: 11/3/2004
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Since you are a published author under nfq, that should be the name on all your submissions for consistency
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adelikat
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mmbossman wrote:
scwizard wrote:
mmbossman: There's a lot more hopping in this one.
I don't find that to be a positive.
Agreed.
but the flagpole glitch is missing in our currently published SNES version. By chance, does anyone know for sure if the flagpole glitch works on the port?
I don't know it for certain, but the flagpole glitch was well known at the time Cpadolf did his movie. Surely it occurred to him to try it out.
while only adding the flagpole glitch.
I think its worth noting that this is the most significant contribution this movie makes compared to the published movie. And it is well demonstrated in the exact same way in no less than 6 other movies on this site.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Xkeeper wrote:
As comparison...
After seeing this, I can only vote no on this submission. It seems there are many versions of this game, this one being the worst of them.
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adelikat
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Submission wrote:
Abusing glitches only of JPN rom.
Before this can be accepted for publication, I'm going to need this section to be elaborated on. U version is preferred over JPN unless there's a good reason. What's the reason?
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adelikat
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This was kind of cool but borderline for me. However, the game had enough "Bad ass" attitude to tip the scales. Yes vote for me.
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adelikat
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Joined: 11/3/2004
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So as of today, we have a new Judge in our midst, Mukki.
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adelikat
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Joined: 11/3/2004
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This was not the forum to mention a screenshot, that should have been mentioned in the thread for that publication.
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adelikat
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I'm adelikat, and I approve this idea.
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adelikat
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Joined: 11/3/2004
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Patashu wrote:
On this page: http://tasvideos.org/forum/profile.php?mode=editprofile
Fixed.
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Post subject: Submission updated
adelikat
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Ok, I updated the submission with a new final level. Its 708 frames faster than the previous. The trick klmz posted saved a few frames but wasn't useful in any other place. Redoing the final level I saved about 100 frames total from various small improvements. When redoing the boss fight I discovered a trick to allow regular weapons to do 2 damage and allowing me to conserve a lot more special attacks. More special attacks mean a much quicker boss fight.
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adelikat
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Joined: 11/3/2004
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Don't forget Rygar. I think 99% of the entire TAS is actions "not intended" by the developers. Also widget, the whole game is a programmer error ;)
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adelikat
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the only place you should be downloading FCEUX from is http://fceux.com Anyone else who hosts it, well, who knows what they are hosting. As for your bug. Which game? Is it a specific .sav file or ANY .sav file created for that game? Is it your current folders? What if you download a fresh copy and put into a new folder? Is your rom in the same folder as fceux.exe? Also, is this the Windows version?
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adelikat
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Joined: 11/3/2004
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Well, the obvious first step would be to use the latest version (2.1.4a at the time of this post) and see if it still happens.
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adelikat
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Joined: 11/3/2004
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I'd would head straight to the nearest gas station and buy a lotto ticket. After that, I would use the winnings to afford to sit in my room and become the most prolific console speedrunner ever! ;)
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adelikat
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Joined: 11/3/2004
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I didn't think a pinball TAS would be that interesting. It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining. I was entertained, thanks for making this TAS :) Yes vote.
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adelikat
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Joined: 11/3/2004
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moozooh wrote:
At around 0:58 in the video where you wait for the electrical discharge to disappear, would it be a bit faster to start a swing or pull to gain speed beforehand?
I still have to wait for the electricity on the way back either way. If you notice I do build up speed on the 2nd wait.
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adelikat
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Joined: 11/3/2004
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Hoe wrote:
The real problem is the lack of emulators supporting command line support for loading movies. I
That's no longer true! I've done a lot of work on supporting that. I think SNES9X still lacks it, and possibly VBA. Everything else should be good to go.
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adelikat
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Joined: 11/3/2004
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Moozooh is right in that you need to insert coin then press select. However, he is using the SDL version. It should have a menu but insert coin may not be one of the choices. It is a default hotkey of some kind but unfortunately I don't know how the SDL version maps it. But the game works even on both the SDL and Win32 versions of FCEUX. Also, if it worked in FCEU that doesn't mean it works in FCEUX. FCEUX is indeed an "advancement" of FCEU but a lot of core things have changed, and there maybe obscure regressions. Obviously these regression are something we want to know about.
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adelikat
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Joined: 11/3/2004
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So your restrictions are to take away everything that made the published TAS interesting? Watching you walk under ledge after ledge that could easily be damage boosted on to is rather painful. 13 minutes of walking and climbing stairs ftw Sorry, but that's a big no vote from me.
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adelikat
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Joined: 11/3/2004
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Warp wrote:
I think that the idea is: "Want to see a TAS of an arcade game? Check this one." It's not so much about the quality compared to the best TASes. It's about presenting a variety of TASes for different platforms. Remember, once again, that the star is not a measurement of quality. It's a suggestion for newcomers.
However, we do want to suggest top quality runs to newcomers. However, I do agree with your point. As far as _should_ we have an aracade star, I think the answer is an obvious yes. Either TMNT or Simpsons is a quality movie to show off. Its good enough for a star, even if there is some future run that shows it off better. When that day comes maybe it gets the Simpson's or TMNT's star.
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adelikat
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Joined: 11/3/2004
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Mitjitsu, I think you are underestimating the difficulty increase that happens with every player added to the equation. But regardless of that, it isn't really about that. Its about the fact that 4 players at once is more inhuman. Think of TAS value as how impressive it would be if some Chuck Norris meats the Terminator played a video game. Or even more simply, just look at it as more "wow" than 3 players, or 2 players, or 1 player. I think a 4-player movie is exactly the kind of wow factor that is immediately accessible to the a general audience.
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