Posts for adelikat

adelikat
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Joined: 11/3/2004
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TAS-Movie-Editor added to the TASTools project to SVN (and a binary available for download). http://code.google.com/p/tastools/ There is still some work to be done on it in order to finish up some of the movie file formats and to add some of the newer ones, if anybody is interested. The project is coded in C# and has project files for VS 2005,2008, and 2010.
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adelikat
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You have movie.playing() and movie.recording() that in conjunction will give you a "is playing" for your while loop In addition there is a movie.getmode() which will return record, playback, nil (or in the next fceux release: finished) that can also get the job done You also have movie.length() for your movie length. Btw, all of this info is in the FCEUX help that comes with FCEUX >_> Look specifically in the Lua Scripting chapter Lua Functions List page
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adelikat
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Glad to hear it! Good luck on your future TASes. Any games you have in mind?
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adelikat
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Thanks! :)
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adelikat
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I've been using 2010 for some weeks now and I have to say I really like it. My only complaint is that features like "go to definition" are a bit slow compared to 2010. Things like that are trumped having things like an integrated profiler. All in all, thumbs up to VS2010.
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adelikat
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However, the game's timer is screwy too. And bisqwit was saying that an ideal TAS should optimize realtime as well as the timer. I on the other hand think real time only is a good reasonable solution.
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adelikat
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Unfortunately netplay is broken in FCEUX. fceu-server seems to work with it though. I don't have the necessary expertise to fix netplay. And I haven't found anyone who can/will. It is on the todo list to fix netplay. Ideally with the P2P support like you suggest. Having to use fceu-server is a pain.
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adelikat
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I compiled it with VS2010, I guess they decided to quit supporting 2000 (like how VS2008 quit supporting win98).
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adelikat
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EtchenBa wrote:
As a competitive chess player this was not very interesting to me. I think more interesting would be trying to fulfill various achievements. Fastest stalemate, fastest self-mate (get yourself checkmated, if that wasn't obvious), fastest checkmate with a pawn, force the opposing king to YOUR king's original square and mate, etc. Just my two cents. Considering most of you are not competitive chess players, I doubt you'll share my sentiments.
Those are all interesting suggestion. All of them would be a more impressive feat than a 3 move checkmate.
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Post subject: VBjin svn61 released
adelikat
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Details can be found here
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Post subject: VBjin svn61 released
adelikat
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New release of VBjin. Changelog: ROM loading from commandline (which means movie loading now possible as well) added Lua functions - memory.readbyte, memory.writebyte, memory.readword, memorywriteword MusicSelect?.lua - a script that allows the selecting and playing of music tracks in a game Recent menu items enable sound on load (not just the open menu) View->Mix Left & Right View options as well as other display options Wave file logging RAM Search - fix update previous values RAM Search - redraw the list when search size/format is changed Runs faster! (capable of full fps) Most of these fixes come from ugetab, so much thanks to him.
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adelikat
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DevilSpree wrote:
The people that praise him are laughable. You want me to go see him live? Pay for my plane ticket or shut up. Worse than the Danny Johnson fans, except he was proven to be talented with faulty controllers.
This is your warning to drop the attitude. (Note: I could have quoted any of your posts as every single one seems to be negative, rude & insulting to someone.)
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adelikat
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Anybody who has played a computer chess game knows the CPU is horrible at low levels. It isn't very interesting to see that exploited for a quick checkmate. I don't doubt that there is an interesting way to do a chess TAS but I think fastest time based on poor CPU play isn't the way to go.
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adelikat
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Hoe's emulator movie frontend added.
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adelikat
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Joined: 11/3/2004
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The throwing glitch was a nice trick. The vertical level around 5 minutes in was an interesting watch. Not a jaw dropper but good enough for a solid yes by me.
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Post subject: DeSmuME 0.9.6 released!
adelikat
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A big Desmume release for the TAS community. It offers better emulation and more sophisticated TAS tools. More details and discussion here.
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Post subject: DeSmuME 0.9.6 release announcement
adelikat
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http://desmume.org Desmume 0.9.6 finally released! This is a big release for the TAS community. 0.9.6 offers a big increase in lag reduction and more accurate emulation. As demonstrated in this submission, 0.9.6 is finally the matured emulator we've been wanting. In addition it has lots of fixes related to save/loadstating & movie making.
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adelikat
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Kyman wrote:
Excesively large image
Bug fixed.
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adelikat
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Randil wrote:
It seems that the frame count field isn't working properly in some submissions. My Kid Icarus TAS has the frame count 66878 in the frame count field, while the movie file in reality has the frame count 80375.
That's very much off, I wonder why. No formula should come out to that. Can you find any other example of it being off? Maybe there is a fluke with that one.
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adelikat
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Moved topic to FCEUX subforum. As for your problem you will have to elaborate on terms like "screws up" and "cant' complete a level". There are many ways in which something can screw up. Does it crash? Does it not record? What emulator version are you using? What is your method for starting to record? The more details the more I can help you. Vista is certainly more problematic but XP or 7 but many people TAS with using FCEUX + Vista everyday.
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Post subject: Fm2-PlayerRemove utility
adelikat
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http://code.google.com/p/tastools/ I added a utility call Fm2-PlayerRemove. If a fm2 movie has gamepad 2 or fourscore enabled unintentionally a 1 player movie can unnecessarily have 2-4 controllers of input data. Given that they are text files, this can increase the size significantly. It also slows down savestates and loadstates while TASing, and movie loading. Especially for slower computers and long movies, it is highly recommended you strip your movies if they have extra controller input. This program will strip the unnecessary controllers and fix the header flags to reduce it down to just 1. If you are a windows user, simply drag & drop the input file on the .exe and you are done!
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adelikat
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Currently we are at 6-F2.
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adelikat
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Are you familiar with using SVN? Can I give you write access and you put the src on TASTools?
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adelikat
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DevilSpree wrote:
The submissions I watch are in AVI. People actually submit (and watch...?) the .fcm files or whatever the movie ones are?
It is .fm2 these days. and yes, they HAVE to submit the input file for it to be published, and many people choose to watch it that way. As for cross platform issues, that is a concern here. Having said that, the rerecording versions of VBA, GENS, PCSX, and VBjin are all windows only at this time. TASing of PC-FX is currently linux only (not that there is any demand for TASing of that console).
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adelikat
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Yes, the DS requires more power to emulate than a playstation. Desmume runs well on a nice computer. Now go get a nice computer if you expect to "speedrun" on it. Or better yet, use a real DS.
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