Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The way this was implemented was surprisingly easy actually. Paul had a working model in 1 day, followed by some basic bug fixes and hookups. I would predict that a "jin" emulator could be contructed off any mednafen core item in a similar manner (which makes me want to see mednafen expand its platform capabilities!)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Derakon wrote:
Mitjitsu: a TAS of Panic Bomber could be interesting. It's sort of a combative Columns (where making combos sends junk to your opponent's screen). The only VB games I've played are Wario Land, Panic Bomber, and whatever the tennis game was called, so I can't comment on the others.
I think Teleboxer has potential, and perhaps Jack Bros. And a "All treasures" run of Wario might be worth seeing. And Baxter might want to mess around with the Tetris game ;)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
VBjin is an emulator for windows that uses the accurate Virtual Boy emulation core from Mednafen and gives it the native Win32 interface and features of PCEjin. Like PCEjin & mednafen it uses the .mc2 file format. Any coding help is greatly appreciated. If interested, I can be PMed on the forums.
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Post subject: Get your 3D glasses ready, it's Virtual Boy rerecording!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We now have Virtual Boy rerecording via VBjin! It is approved for site submission. This was done via porting the VB core from mednafen into the PCEjin emulator. Thanks big time to paul_t who did the dirty work for this.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
/me TASes the TASing of his TAS.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Easy Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Interim build updated.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
077F 21|Frame|Rule 006D Level|X|2nd 0086 Level|X 0400 X|subpixel 03AD On|screen|X 071D Camera|X 0057 X|speed 0705 X|speed|sub|(subsub) 0483 Bowser|HP 00CE Y|pixel 0416 Y|subpixel 009F Y|speed|(pixel?) 000F Enemy|1|Loaded 0010 E2|Loaded 0011 E3|Loaded 0012 E4|Loaded
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What about the non viddler ones? (such as the links posted above yours).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kumquat, you have convinced me that there is a lot more depth going on here than I originally gave it credit for. Not just the luck manipulation, but the process of solving it as well. I approve of this acceptance.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In the past week or so, we have put up an entirely new Subs-List page. Does this bug still occur?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I thought it was a bit heavy on the cut scenes and loading screens. But when there was action it was awesome action. I give it a strong yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, I wasn't aware there was any significant luck manipulation involved. I guess that changes the situation enough. I'll unreject and restore to new status. My vote is still no. But I'll let someone else handle this.
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adelikat
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Joined: 11/3/2004
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Cool, I look forward to a WIP.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, so I've contemplated this one. At first I didn't know what to think about publication (I have seriously considered the possibility despite being a "joke" submission). I think makes a pretty good comparison to our solitaire or monopoly movies. In these movies we have the novel concept of a situation that could happen in real life away from a video game context. The same is represented here. However, with the published movies they show of something that is also extraordinary in real life. Neither the monopoly game or the solitaire game are likely to happen in a real life situation. The same can't be said here. There are many people who can solve a rubix cube very easily and efficiently (and in some case two at once or even blindfolded) This TAS does achieve a faster time than those world records but that is hardly on a basis of good comparison. The mechanics of clicking on a cube and physically moving it are quite different. In the end this is a feat that is quite comparable to human abilities rather than superhuman abilities. (And of course this is a site that has the goal of showing more than what a human can do). A good comparison might be to a chess TAS that plays a famous chess game. The chess game itself is the main content but that is better suited in a non-TAS situation. The TAS itself then is simply showing fast menu navigation and piece selection which isn't a particularly novel concept. In summary, the rubix cube solution can easily be demonstrated without the use of TAS tools leaving us with a rather un-novel pointing and clicking of of the move set quickly (and from watching the movie it didn't seem all that quick any given the speed of the rubix animation). This was a fun idea and I gave it serious consideration but I am going to reject it based on game choice (more like conceptual choice I guess). On a side note, I found it to be a fun April fools idea :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ShinyDoofy wrote:
I'll see if I can incorporate some more features like avi dumping...
That would be most excellent sir.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The whole point is the obsoleted movies. Unobsoleted have live torrents and I hope encoders are trying to download those and upload to archive.org rather than reencoding.
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Post subject: Notice of sync changes in 2.1.3
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dwedit wrote:
Since I don't know whether people read the SF tracker or not, I'm cross posting here. Bug fixes for the file PPU.CPP: In the function CheckSpriteHit of ppu.cpp: Change this line: (line #1078) if((sphitdata&(0x80>>(x-sphitx))) && !(Plinef[x]&64)) To this: if((sphitdata&(0x80>>(x-sphitx))) && !(Plinef[x]&64) && x < 255) This bug was a pretty nasty one, causing it to treat transparent pixels of palettes other than 0 as not transparent.
This was implemented in to 2.1.3, specifically svn1593 (for those who have interim builds). It should be noted that it causes sync differences with movies. For instance: http://tasvideos.org/917M.html
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm still waiting on an encode so I can watch it >:|
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Post subject: FCEUX 2.1.3 Release announcement
adelikat
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Joined: 11/3/2004
Posts: 4739
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FCEUX 2.1.3 released! Details here. Discussion here
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Post subject: FCEUX 2.1.3 release announcement
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FCEUX 2.1.3 released direct download There are some significant changes related to the TAS community in here, read the full changelog for details. Some significant ones: SDL users now have a GUI! A FDS flag in the .fm2 header lua function zapper.get() now returns data when a movie is playing. This one in particular has some nice applications for movie candy :)
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Post subject: 2010 Donations/Award Prize Pool
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I apologize for how late in the year this post has come. I want to pledge that a percentage of donations this year will go to the award prize pool for the upcoming year. I was thinking 10% but it is hard to predict. Awards had prize money this year, did that go well? Should we keep doing it?. Thoughts.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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After some discussion with the judge "team", I have promoted FractalFusion as a new judge. Congrats.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You are making it sound like you wanted to do the J ROM this whole time but didn't because TASVideos would reject it. Is this true? The majority of the OoT 'fans' would prefer a U ROM even if slower than a J ROM regardless. I'd recommend basing your ROM choice off them not what this website will or won't accept. In the long run, it will make you and the audience most happy. Or perhaps you are using the J ROM for a second reason. But I would hope you wouldn't do a monumental amount of work on a ROM you don't think should be used and would disappoint your audience just as a protest against a decision made by our website.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Hell yes. The nostalgia kicks in when I see snood. It was an evil game and I swear it was programmed to never give you good snoods when you need them! I love seeing it pwned. I was worried that so many levels would make it repetitive but this blew by at a very fast pace. So yeah, easy yes vote.
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