Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
In the past week or so, we have put up an entirely new Subs-List page. Does this bug still occur?
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I thought it was a bit heavy on the cut scenes and loading screens. But when there was action it was awesome action. I give it a strong yes.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Ok, I wasn't aware there was any significant luck manipulation involved. I guess that changes the situation enough. I'll unreject and restore to new status. My vote is still no. But I'll let someone else handle this.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Cool, I look forward to a WIP.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Ok, so I've contemplated this one. At first I didn't know what to think about publication (I have seriously considered the possibility despite being a "joke" submission). I think makes a pretty good comparison to our solitaire or monopoly movies. In these movies we have the novel concept of a situation that could happen in real life away from a video game context. The same is represented here. However, with the published movies they show of something that is also extraordinary in real life. Neither the monopoly game or the solitaire game are likely to happen in a real life situation. The same can't be said here. There are many people who can solve a rubix cube very easily and efficiently (and in some case two at once or even blindfolded) This TAS does achieve a faster time than those world records but that is hardly on a basis of good comparison. The mechanics of clicking on a cube and physically moving it are quite different. In the end this is a feat that is quite comparable to human abilities rather than superhuman abilities. (And of course this is a site that has the goal of showing more than what a human can do). A good comparison might be to a chess TAS that plays a famous chess game. The chess game itself is the main content but that is better suited in a non-TAS situation. The TAS itself then is simply showing fast menu navigation and piece selection which isn't a particularly novel concept. In summary, the rubix cube solution can easily be demonstrated without the use of TAS tools leaving us with a rather un-novel pointing and clicking of of the move set quickly (and from watching the movie it didn't seem all that quick any given the speed of the rubix animation). This was a fun idea and I gave it serious consideration but I am going to reject it based on game choice (more like conceptual choice I guess). On a side note, I found it to be a fun April fools idea :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
ShinyDoofy wrote:
I'll see if I can incorporate some more features like avi dumping...
That would be most excellent sir.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
The whole point is the obsoleted movies. Unobsoleted have live torrents and I hope encoders are trying to download those and upload to archive.org rather than reencoding.
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Post subject: Notice of sync changes in 2.1.3
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Dwedit wrote:
Since I don't know whether people read the SF tracker or not, I'm cross posting here. Bug fixes for the file PPU.CPP: In the function CheckSpriteHit of ppu.cpp: Change this line: (line #1078) if((sphitdata&(0x80>>(x-sphitx))) && !(Plinef[x]&64)) To this: if((sphitdata&(0x80>>(x-sphitx))) && !(Plinef[x]&64) && x < 255) This bug was a pretty nasty one, causing it to treat transparent pixels of palettes other than 0 as not transparent.
This was implemented in to 2.1.3, specifically svn1593 (for those who have interim builds). It should be noted that it causes sync differences with movies. For instance: http://tasvideos.org/917M.html
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I'm still waiting on an encode so I can watch it >:|
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Post subject: FCEUX 2.1.3 Release announcement
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
FCEUX 2.1.3 released! Details here. Discussion here
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Post subject: FCEUX 2.1.3 release announcement
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
FCEUX 2.1.3 released direct download There are some significant changes related to the TAS community in here, read the full changelog for details. Some significant ones: SDL users now have a GUI! A FDS flag in the .fm2 header lua function zapper.get() now returns data when a movie is playing. This one in particular has some nice applications for movie candy :)
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Post subject: 2010 Donations/Award Prize Pool
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I apologize for how late in the year this post has come. I want to pledge that a percentage of donations this year will go to the award prize pool for the upcoming year. I was thinking 10% but it is hard to predict. Awards had prize money this year, did that go well? Should we keep doing it?. Thoughts.
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Post subject: New Judge
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
After some discussion with the judge "team", I have promoted FractalFusion as a new judge. Congrats.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
You are making it sound like you wanted to do the J ROM this whole time but didn't because TASVideos would reject it. Is this true? The majority of the OoT 'fans' would prefer a U ROM even if slower than a J ROM regardless. I'd recommend basing your ROM choice off them not what this website will or won't accept. In the long run, it will make you and the audience most happy. Or perhaps you are using the J ROM for a second reason. But I would hope you wouldn't do a monumental amount of work on a ROM you don't think should be used and would disappoint your audience just as a protest against a decision made by our website.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Hell yes. The nostalgia kicks in when I see snood. It was an evil game and I swear it was programmed to never give you good snoods when you need them! I love seeing it pwned. I was worried that so many levels would make it repetitive but this blew by at a very fast pace. So yeah, easy yes vote.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Awesome
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
TASVideos - what it would look like if Chuck Norris played videos games
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I chose 1 level because you REALLLLLY don't want to see a full playaround. This happens to be the only level that elmo walks, and thus the only glitch-able one. I'm not sure you want to have me spend 10 minutes collecting R's and whatnot.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Watching this got on my nerves actually. VERY repetitive. I had to vote no.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I'd like to start a new project that would require a large amount of encoding help. I want all obsolete movies to have at least 1 streaming link. For most of these movies either the old AVI is unavailable or substandard anyway so re-encoding them would required or preferred. Also, I would like to have an encode provided for all unpublished (but serious) submissions. The priority would be on submissions rejected due to goals or game choice. In addition, we have a HD project in which we are trying to have a high quality streaming link for all publication (ideally including the obsolete ones). The point of the HD is specifically for nicer looking streaming not for the "official" encode. http://www.dailymotion.com/video/xcp0e2 Needless to say this is all a tall order and can't be realistically done with our current active encoders so I'm hoping to inspire new encoders (and old encoders). We have resources for encoding: http://tasvideos.org/EncoderGuidelines.html http://tasvideos.org/EmulatorResources/MakingAVI.html In addition I and other publishers would be willing to work with people in helping them learn the ropes. Also, I will have intend to have an encoder forum rank added and I was considering adopting some kind of "encoder points" type system (opinions on this idea are welcome).
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Antoids wrote:
I host files I give feedback and ideas, both in-thread and on your YouTube videos
These are actually very needed activities that are typically in short supply. So don't downplay their significance. Our seeds are often bone dry, and our submissions and especially wips on the forums are undercommented on. I appreciate the contributions. As far as other things you could do, how about do some editing? We need help documenting what goes on here, both in terms of games and emulators, or even TAS techniques.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Canar wrote:
I watched Baxter's Tetris run last night and it made me think that perhaps we should allow for more creative, fun runs like these. If the focus is truly enjoyment, that was one of the most amusing things I've seen here in a while!
I just wanted to chime in on this one. His tetris TAS is EXACTLY the kind of things we want submitted; always has and always will. I like impressive tool-assisted gameplay and aiming for a completion time isn't the only means of demonstrating that. I don't want to derail this into an overdone speed vs entertainment debate but I wanted to point out that the TASVideos doors are wide open for creative TASes such as that.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Lol, I thought this was neat. Only thing is that I bet I could find a youtube video of someone solving a rubix cube faster than this TAS was able to show. For a April fool's TAS it was awesome. For a real TAS, it might be pretty good too.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I re-watched it again to be sure before posting but...I didn't see any dinosaurs. Voting NO for failing to color dinosaurs, but keep trying harder! With enough perseverance and intestinal fortitude you will color those dinosaurs yet!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
No offense but that was pretty boring. A lot like track & field, which is also boring. Better graphics at least. And the usual farty genesis sound FX.
It's hard to look this good. My TAS projects