Posts for arnaud33200

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ok so let's see the options we have here: - the run as it is now cannot be consider as a 100% category? - or 100% would mean having the best score possible for each event? - Does an any% run (not getting highscore) would acceptable for a vault submission?
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arkiandruski wrote:
This isn't a max score run, though..
yes this is not a max score, I though it would be ok for this run to be in "100%" category.
arkiandruski wrote:
You can choose to pass or fail as you wish
maybe I didn't understand this "pass"?
Experienced Forum User, Published Author, Player (15)
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arkiandruski wrote:
Alright, based off what I see, I don't think passing bonuses should be needed to count as full completion. You can choose to pass or fail as you wish and just aim for the highest score possible.
so yeah I would like to pass this run as 100%! Should I update the submission myself?
Experienced Forum User, Published Author, Player (15)
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arkiandruski wrote:
could you explain how those bonus tokens work, please?
sure! for any event, every time the highscore is beaten, there is a bonus games where the player need to get 3 identical cards (like a slot machine). I didn't look at the code but having 3 indentical cards is RNG. When one bonus is unlock for an event, the player will have a special ability for this event (speed, higher jump, slower time). I described those 3 bonus in the "High Score Bonus" of my submission. For instance playing the game casually, if I want to get a bonus unlocked, I will get 10200 points at the half pipe, if I couldn't get any luck for the bonus I will do this half pipe event again with maybe 11000 points and try the bonus again. I would repeat until I got lucky.
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Actually if we consider not having having any bonus, that would fit for a 100% run. Also considering of the high randomness of getting those bonus in a RTA speedrun. I was wondering if not having game over for each level or reaching the goal (BMX and Skating), would be consider as 100%? I don't think there are check or flag in the game for that but there is an high scores screen having the name for each event would make the game fully finished?
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Spikestuff wrote:
So this essentially clears a loop of the game. Question, do the patterns of the animals become more aggressive at all?
yes, this run just clears the first loop. After round 3, the patterns doesn't change, just the the next spawn time is shorter and the target movement is faster (e.g. dX is 3 instead of 1).
Experienced Forum User, Published Author, Player (15)
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arkiandruski wrote:
Why not go for max score, then? By the votes it looks like this submission is going to be a Vault run Which severely limits the categories I can accept under the current rules. I don't think "beats in game high score fast as possible" is a category I can accept.
I was thinking to do an any% but it's kind of boring since it's requires to just get game over quickly. High scores is more fun to run Would a 100% category work? I guess it would require winning 3 bonus?
Post subject: Safari Hunt - Any% 3 rounds
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I realized we don't have any Light Phaser game submitted yet? Maybe Safari Hunt could be a simple & short one to submit first. I started to work on it, I'm thinking to do the 3 first round since those 3 loop through the rest of the game https://www.youtube.com/watch?v=nRoN7iCkas4 I just figured out the target spawn mechanism: there are 2 variables (or memory address) for the next spawn index and time. every frame the time decrease by one, when it reaches 0, the index value increase by 1 and the next time is populated. the index loops between 0 and 9 and the order will always be the same For the first round (lake) it looks like that: | index | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | Time | 64 | 88 | 64 | 96 | 64 | 88 | 64 | 88 | 64 | 64 | | Target | duck | fish | duck | rabbit | duck | rabbit | duck | fish | duck | duck | So where is the RNG in it? randomly, the game will decide to spawn or not the next target. For example: 0, 1, 2 spawn, 3 is skipped, then 4, 5 spawn, then 6 is skipped, and 7, 8, 9 spawn. depending on the target, a spawn would be skipped if there is already too much target on the screen. For example only one rabbit at the time on the screen, so it would be skipped if the previous rabbit is still here. This RNG can be manipulated with shot actions. So it's possible to force no skip or force all the spawn
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electricslide wrote:
Much prefer this to the button smashing instafails. Great job!
Thanks :) Also I realize the youtube video wasn't the last version. I update the submission with the new youtube video: https://www.youtube.com/watch?v=ZIpqEx7ur7I Not a big different though, just in the BMX event for the wheeling after the first front flip and for flying disk, a faster dive catch and without the 57 extra inputs, the final time is 06:01.099. I guess the submission details will be updated later?
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Zinfidel wrote:
... but the unfortunate nature of games like this that require you to just fail through the rest of your attempts means that those sections of the movie are decidedly uninteresting. ...
I know, it's a trade off between all events any% (boring button smashing) and all events maximum score (more like super play)
CasualPokePlayer wrote:
For this game probably not, but "consecutive input lag" is fairly common throughout games (due to games seeing them as holds rather than presses), and can sometimes be avoided by simply using an equivalent function (but different) button.
Good to know, thanks :)
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@Spikestuff sadly I realized about cycling through button 1 & 2 a bit late. I'm wondering, is it documented somewhere? @Synahel that would be interesting but a lot of work as well. For sure Surfing has the max score of 9.0 and for flying disk I found that a max score would be 1470 (big speed + big angle + left dive). That's true, BMX doesn't need too long of a key press to get the big points (41 frames out of ~60). Half pipe has similar mechanics but more difficult timing, especially the handplant trick where pressing not long enough will fail
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Since then I've finished to work on a version 2, I'm going to submit soon once I've finished to write the comments https://www.youtube.com/watch?v=yPGdKHa5hCw
Experienced Forum User, Published Author, Player (15)
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Ok I found some help in the BizHawk chat: once a game is loaded, there is an "SMS" Menu, and from there, Controller Type > Light Phaser
Post subject: California Games (UE) - All Events
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Hello! I'm speedrunning California Games on SMS, I was curious about the best possible time so I've done 2 TAS for 2 categories. more details about the speedrun here: https://www.speedrun.com/californiasms Any% Complete all events as fast as possible. For this TAS, I might be able to save few frames for some screen by doing some inputs a frame earlier. I did nothing for Foot Bag, I think I need to work on something fun before submitting it. https://www.youtube.com/watch?v=pgNevD5b2nQ -- -- -- -- -- -- -- -- -- -- -- -- -- High Score Complete all events as fast as possible with a high score for each ("new record" screen).
    - Half Pipe: Possible improvement if doing one more or one less hand plant. - Foot Bag: I got lazy and did the easiest strategy without any optimization. I'm thinking to do 35k points as fast as possible and then making some fun things - Surfing: Possible improvement with exiting the tube quicker. - Skating (0-35.300): Possible improvement with better skating speed, maybe by doing 4 frames up follow 4 frames down (instead of 2) - BMX (0-19.750): I think there is some possible improvement doing some small jump for the slope, I will check the speed. - Flying Diks: Most optimized event! I haven't try a smaller speed yet, maybe it would be faster
https://www.youtube.com/watch?v=cNcdeffeJtc -- -- -- -- -- -- -- -- -- -- -- -- -- Does someone has some feedback? Is it something I would be able to submit?
Post subject: [Solved] - Sega Master System Light Phaser
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Going through the BizHawk release notes, I found that BizHaw 2.2.1 (oct 29, 2017) has "perhipherals Support for Paddle, Light Phaser, Sports Pad". So far I couldn't find anything in the GUI to setup a Light Phaser with a mouse. Does any one already setup a light phaser? Does "Peripherals Support" means the Light Phaser is just recognized in the input record? So Far KFusion is the only emulator with the mouse support for the light phaser
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here is the video: http://youtu.be/M-JIf0xH45A http://youtu.be/HGkN0JkmKs8 The current submition of this game is very bad, I am quite motivated to work on it, I've allready begun ;)
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I'm working on it, i've found some interesting trick on this game, I'm going to share you a video of what I've made recently :). And yes i am for get the red scroll, at horses level I've found a funny trick