Posts for bundat

Experienced Forum User
Joined: 12/10/2007
Posts: 3
primorial#soup wrote:
EDIT: Scratch that. This has a minor problem. I cannot deposit the other Pokémon until after completely the Gym, because I need to cut down the small bush.
Ah. Can't you bike around a little bit lesser, do the gym, and then deposit the pokemon in the invisible PC? I know it causes some more complications due to the poison and setting up WTW and all, but if it's possible to fit it in without losing any time, I'm sure you'll find out how.
primorial#soup wrote:
As for Mt. Moon, is the effect caused because you flew away and died of poison? Or because you were in the middle of the Glitch City glitch?
I flew away, then died of poison. Dying of poison reactivated the buttons.
Experienced Forum User
Joined: 12/10/2007
Posts: 3
Just a suggestion, if you plan to make a new run that will skip Pewter Gym... There was this part of the run where you were biking around in circles in Celadon, then fought the gym there, then flew to Viridian, deposited your pokemon, and finally did WTW on the ledge. Instead of biking around in circles, I thought you could go do the invisible PC in Celadon and deposit your pokemon. It'd add a bit to the entertainment factor. Just a thought. :)
Experienced Forum User
Joined: 12/10/2007
Posts: 3
Spikeman wrote:
Someone on SDA thought of this: When you activate the trainer-fly glitch, a bunch of events are disabled. Could you skip a bunch of trainers/events doing this?
mike89 wrote:
How do you intend to get up to Victory Road? You need to Surf across and your Pause menu is disabled.
primorial#soup wrote:
Not only that, but events are only disabled in the same area where you performed the glitch. For example, example, in Mt. Moon, one can walk past all the trainers on the third level after performing the glitch, but not on the first or second level. This serverely limits its usage.
I know these posts have been since forever, and I really couldn't bother to backread everything from so many pages... so what I might post might've been already discovered. And even if not, the impracticality of all the prerequisite might make it useless as well. But I found a way to "permanently disable" all trainer events (and maybe other NPC events) in an area. Even after saving, soft-resetting, and reloading, it remains disabled. See, I was originally walking around poisoned, intending to do WTW. But then, out of the blue, I just decided to try an FCBM. After flying away, I died from poisoning. And when I returned, all trainer events were still disabled, but I had my start button. Using soup's game, I disabled two areas with this little trick just to see if you can disable multiple areas. (north and east routes of Vermillion) Here's a VBA save file: http://rapidshare.com/files/75541737/pokeblue_lockedareas.zip.html I'm not sure what use this might be though, but it may be useful to skip some NPCs that block you may be? And still have your start button? And the side effects are funny too. Talking to a trainer makes you fight him THREE times, then the entire area becomes very laggy afterwards.