Posts for darkshoxx

darkshoxx
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I just realized, that I could've added the menuing in the final chapter, then chapters 1-6 would not have been affected. Lesson learned. :(
darkshoxx
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So, when switching to the old fullscreen settings, the original bug that crashes libTAS appears again. So instead I added a couple of menuing frames at the beginning to ensure half-size video. User movie #638441411381066630 This causes everything to shift, and previous inputs to fall on lag frames, so more had to be inserted. That's why the run is 55 frames longer than before.
darkshoxx
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I've updated the submission details, and removed the section about the outro.
darkshoxx
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Summary of what I wrote in Discord: If your file has last input on frame 6510 then that's maybe submission User movie #638408549549515874 instead of the newer one which is User movie #638416364709689186 . It has all the frames of the ending cutscene included, which apparently wasn't supposed to happen? In that case please truncate, yes. The final input is on 6522. Or am I misunderstanding something?
darkshoxx
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I still need tu update the technical details of the submission, as some things have changed
darkshoxx
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Here we are: User movie #638416364709689186 Let me know if this works, this has a good chance of working!
darkshoxx
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Ah I was afraid it might not ping. Thanks for the reply. This is where that movie is supposed to end, thanks for testing. Will make a finished run today!
darkshoxx
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@ikuyo @Randomno Sorry for the ping, I am unsure what the right ettiquette is here. I solved the issues I had and made a preliminary version. I'm hesitant to optimize it and include the final sequence give the desynchs we have seen, my thought was that someone would try it with the file I have produced and tell me if it works or not. Is this the right way to do, or would you rather have me make a "final" version now?
darkshoxx
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User movie #638408549549515874 Here we go, please try this file (EDIT: Disclaimer, still a testfile that runs to the beginning of the final showdown, not a finalized file. Just looking for desyncs and other errors)
darkshoxx
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alexheights1 wrote:
The run is literally stunning! Good luck solving the techical issues!
Thank you so much! HUGE props to feos for helping me troubleshoot the savegame folder issue. I will replace the file with one with correct positions
darkshoxx
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okay update. I've gotten everything to work again by reinstalling ScummVM, LibTAS and XLaunch, and patching Phantasmagoria from 1.0 to 1.1 (see here: http://sierrahelp.com/Patches-Updates/Patches-Updates-Games/PhantasmagoriaSeriesUpdates.html ) Current configuration: libTAS V 1.4.5 Phantasmagoria 1 patch 1.1 Windows 11 WSL Linux Ubuntu 22.04 ScummVM 2.8.0 using XLaunch. Should run until beginning of final showdown. Current problems:
  • I had to insert 300-ish frames at the beginning because I am unable to determine when one or both intros play. It seems arbitrary or cache-related.
  • I had to switch the "new game" input back to the position with a preexisting savegame beacuse no matter what I do I cannot delete the last game file. Neither in-game nor by deleting the contents of ~/.local/share/scummvm/saves . That directory is EMPTY on my end, and is the path for both the game-specific and the global scummvm save files.
  • I had to insert 2 frames mid-game where it desynched.
  • On my end it is still half-screen by default, and I don't know how to change that default.
Here's the file for testing User movie #638408481905752348 Any and all feedback on either the file or the mentioned problems is greatly appreciated
darkshoxx
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ikuyo wrote:
Have you been able to make any progress regarding the sync issues?
Hi, I'm very sorry. No, not yet. There was an issue where couldn't get LibTAS to work at all on my end anymore. Was hoping this would be fixed when I got a new machine, but then there were problems with getting another machine. I promise this project is still on my mind, the problems were resolved last week. Will try to get another machine soon, until then I'll give it another go on this machine. I hope to respond with results in the next two weeks. Again, apologies.
darkshoxx
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This is very frustrating. I gave it another shot today, but I can't seem to even record any inputs. The cursor doesn't show up on screen no matter what I do, and running ScummVM without LibTAS completely glitches out. This will take some time to troubleshoot, and will definitely be delayed. Sorry about that.
darkshoxx
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@ikuyo when I try to edit the submission the only options I have are "judging underway" and "cancelled", so I'm not sure how to set it to "delay". Could yyou please mark it for me or tell me how to do it? @Randomno I'll try fixing it today.
darkshoxx
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@ikuyo I'm not sure what the protocol is here, but I'm in no rush. @Randomno In that case, can you try inserting the inputs for setting it to half-screen at the beginning of the run? Like When you first gain control after skipping, before opening the drawer to get the matches? I'm currently having a hard time getting it to run on my end again, I'm sorry.
darkshoxx
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https://imgur.com/a/2itSlum The large P on the bottom opens this menu, the setting is in the lower left corner, just push the button there.
darkshoxx
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Just out of curiosity, does it run all the way to the end if you change the settings to half-screen in-game and then restart?
darkshoxx
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Okay, that's odd. You're right of course. But there shouldn't be? I have no idea where it got those savegame files from. Must've made them during the creation of the TAS. But the curious this is the "desync". It's caused by the game bein in the wrong video settings. While you're playing, when you open the menu (the big P in the middle of the inventory), you can choose between "Half Screen" and "Full Screen". By default for me it was set to "Half Screen", but apparently it was "Full Screen" on your end. The final chase scene happens all in that specified video format, meaning for me the window was a lot smaller than for you, and therefore my inputs are in the right position for "Half Screen" but the wrong position for "Full Screen". Can you please confirm somehow that the default on your end was indeed "Full Screen"? Now there's 2 ways of fixing that. The easy slow fix that costs frames is to add like 10 menu frames where that setting is changed at the very beginning. The proper way would be for me to rerecord the final chase in full screen. I personally highly favour that second option. If it weren't for THIS https://bugs.scummvm.org/ticket/14445 BUG https://github.com/clementgallet/libTAS/issues/540 That prevents me from TASing Sierra games in Full screen. If it weren't for this bug I'd have already started more TASes. In fact, I only discovered this bug AFTER finishing this Phantas 1 Tas, because it was "Half Screen" by default on my end and didn't happen. Open for debate and discussion. I mean we can always do the slow fix, and then if someone scoops me for those 10 frames I won't be mad.
darkshoxx
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ikuyo wrote:
Hi! So, I purchased the game from GOG, downloaded the offline installer, grabbed the folder and moved it to my Linux partition. The game runs on ScummVM, but the movie desyncs right away. Did you provide any specific command line options? I suspect the ScummVM splashpage might be related to the issue.
So I realized today that I didn't even mention in my submission that the Linux I'm running is Ubuntu 22 via WSL on Win 11, together with XLaunch. I did not use specific command-line options. I didn't move the game folder, as I have the games installed on my E drive and I'm accessing that via /mnt/e/ The inputs include the (non)-inputs on the scummvm splash screen. If it helps, I can record myself setting up and playing back the file? I previously had issues with ScummVM on Linux as it kept opening the wrong version, not sure if that's related. Can you confirm that when you just open the game with ScummVM and click "Watch Intro", that it does so in half-screen (i.e. in a tiny window in the middle of the screen) and not fullscreen?
darkshoxx
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Well, I have no idea how this works, or if I'm supposed to so do something, so I'll just wait for now? @PLANET Thanks for the kind words. I do have some other titles in mind, however I've encountered some issues. There's crashes with the SCI engine of ScummVM with LibTAS, and I can't tell which side is causing it. It only happens in Full Screen cutscenes, which is why they're all half screen in this run. It might be caused by ScummVM, LibTAS or anything between them and my WSL Ubuntu. Flagged it as a bug on ScummVM but haven't got a response yet. There's another issue for other games that seems to only happen in ScummVM WSL (without any LibTAS involvement) but disappears on Windows ScummVM. I'll stay on the lookout :)
darkshoxx
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Hi, I already messed somehting up. The ltm movie I included was the one to generate the VOD and goes far beyond the last input to include the final cutscenes. It's identical to #638184863588021012 in my files. It should to be replaced with "#638184862883926668 - Phantasmagoira 1 TAS file for submission" from my files, which is the same inputs, but truncated after the final input. I'm very sorry.