Posts for dtm

dtm
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Joined: 3/11/2006
Posts: 43
You wanna get VLC at http://videolan.org
dtm
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Joined: 3/11/2006
Posts: 43
Oh. You didn't make the sites; you just authoritatively... "introduced" them... Ah yes it's all clear now. *boggle*. Whatevah!
dtm
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Joined: 3/11/2006
Posts: 43
Ok... What? Why did you just announce a broken page, then make another redundant page and announce it but say that the original one is offical? Which one is it? Pick one and delete the other or make it just a redirector. In any case good job on the games! Thanks.
dtm
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Joined: 3/11/2006
Posts: 43
lol what version from what cache? This one, from two years ago? http://web.archive.org/web/20050311040313/dxo.panicus.org/
dtm
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Joined: 3/11/2006
Posts: 43
Oh man. The Zelda in Zelda II would be rolling over in her golden sarcophogus at the sight of this thread. The sight... if she wasn't comatose.
dtm
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Joined: 3/11/2006
Posts: 43
The general usage is irrelevant! And I have only heard of this legendary NATE. lalalala
dtm
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Joined: 3/11/2006
Posts: 43
All kids love Log(tm)!
dtm
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Joined: 3/11/2006
Posts: 43
Fabian, What? btw, I would have included dropping the Godwin on em, but that's already been posited on another thread today to bring sweet, merciful death to that other topic, and I didn't want to seem coldly derivitive.
dtm
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Joined: 3/11/2006
Posts: 43
Okay but can we PLEASE agree at least on a format first? (Not necessarily based on the former discussion or any other relevant topic) MOVEMENT 1: SHOCK AND AWE 1) statement of argument platform with interwoven irrational assumptions (stated and unstated, explicit and implied) 2) unsubstantiated claims posed as supporting data 3) appeal to authority, appeal to the unnamed masses MOVEMENT 2: MISDIRECTION 4) ad hominem attack based on projecting the inverse of #1 upon someone else 5) rambling analogies, baby! think of cars and sports for expedient irrelevancy, or else complex topics of business and economics you can't possibly understand for maximum impact 6) questioning of sexual orientation. either explicit or implicit MOVEMENT 3: ?????? 7) optional abstract ad hominem in summary 8) assorted bizarre statements tangiential to the topic, to smear the reader's attention span into paste. NOTE: the more analogies the better. MOVEMENT 4: PROFIT!!!!!!!! 9) totally absurd suggestion to solve an unrelated problem, masqueraded as if it was relevant (very important to leave as a postscript, for maximal lasting confusion after they already thought it was over and started to relax)
dtm
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Joined: 3/11/2006
Posts: 43
object to changing the name is that changing the name of the site is just silly, and a lot of work
It took Bisqwit several minutes of editing some variables in some files.
it seems that some people have overinterpreted that and somehow got the idea
Or they're employing objective, critical thinking skills!
which does not aim for speed in its own category
You can't have read much of what I said. :) I haven't seen anything new in the last few pages that I didn't already cover here --> http://tasvideos.org/forum/viewtopic.php?t=3851&postdays=0&postorder=asc&start=100 You guys are ranting. <3
dtm
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Joined: 3/11/2006
Posts: 43
Oh yeah. I found where I heard the term "tool assisted superplay". It's on the frickin site's own icon! Look at the top left of any of the forum's pages! FYI, it seems like you people are essentially participating in a round robin of ideas, basically saying similar or same things as each other but cycling through the ideas, as verbal sparring fodder. You're certainly being redundant against my original encyclopedic tome post. FREAKIN READ AND GROK IT, KIDS! Establish vocabulary. Realize your consensus. Move the discussion *forward*. <3
dtm
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Joined: 3/11/2006
Posts: 43
He's armed with a taser!! I suppose that this is as good of a time as any to inform you all that at long last, I have invented the 'at' sign. A demonstration is to come, in due time.
dtm
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Joined: 3/11/2006
Posts: 43
It's not difficult! What's difficult is to force people to *not* feel witty, to be in good humor, or to be concise. Good luck with your campaign on that, Mister Vulcan!
dtm
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Joined: 3/11/2006
Posts: 43
Warp, I respect your passion and devotion and I don't want to argue these things. :) However, the fallacy of your argument is primarily the fact that dogs are not art, nor do they choose to have an exception to the four legged rule. The second fallacy is that you argue that people have an irrational bias against the word "speedrun" when it is in fact you who has an irrational bias for it. You're trying to assert that the fallacy of reduction to absurdity applies to the "tool assisted superplay" mentality, simply because non-speedruns are the minority. It doesn't, because the concept of minority does not apply. The rhetoric here is still over the definition of entertainment, where it should be over the definition of art. This is an art community. You are trying to arbitrarily constrain the definition, if not acceptance, of art itself based on criteria which fly in the face of all established civilization in the history of the world. We're trying to enhance, expand, and preserve this community by philosophically redefining it. Yeah I know "robustify" isn't a word ;) I'll expound later, but it'd just be a redigest of what I already wrote earlier in this thread. If you don't understand it, I sincerely suggest that you reread and think about it as many times as it takes until you do!
dtm
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Joined: 3/11/2006
Posts: 43
Ghost watching?!! You'd have to add occult powers to your emulator for that. It would require the use of a demonically possessed Atari 2600 and the ultra-rare Video Ouija cartridge. That has not been done, and if you attempt it, consider what a Pandora's box you could open. You take your life and the lives of others, into your hands. I suggest this as a starting point for your unholy research: http://www.tv.com/aqua-teen-hunger-force/video-ouija/episode/323226/summary.html
dtm
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Joined: 3/11/2006
Posts: 43
I suggest the use of google! genesis technical documents genesis development kit genesis C compiler Those keywords are everything you need to start.
dtm
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Joined: 3/11/2006
Posts: 43
In addition to the time synch issues, you'll have to provide a standardized environment so that everyone can reproduce exactly. That means someone will need to provide a versioned archive of FreeDOS, which everyone will calibrate against. The filesystem versioning issue can be considered somewhat optional, because many games operate in a read-only fashion. The games can be selected in a way to be compatible with our criteria. Once that's done, you have to consider using Bochs or Qemu because those are the only portable, free emulators. I know that there are some technological xenophobes here, but anyone who makes things Windows-only or Intel-compatible-only stands to sabotage their own efforts. Also there are other, cleaner platforms available such as Apple // (http://kegs.sf.net and http://www.whatisthe2gs.apple2.org.za/the_fairway/index.html and http://home.swbell.net/rubywand/A2FAQs7GAMESITES.html) and Atari 8-bit (http://stella.sf.net). Here are the issues to date of TASing home computers. Let's make a formal list. * time synch against a single reference point * uniform enviornment and virtual machine config * versioning of files * make a list of games that are already compatible with our technological criteria anyway So what are the other issues?
dtm
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Joined: 3/11/2006
Posts: 43
I would have written a shorter post but I didn't have the time. I hope it's comprehensive if not concise. I barfed it out over a period of a couple hours' research, reflection, and rewriting. You have no reason to say "take speed out"; that is a non-sequitur. That is not at all what I wanted to say, and I'd like to kindly encourage you to actually read and comprehend material before attempting to critique it (that being the reason why I wrote it at all), or someday I might rewrite it. Again, I must respectfully say that although I doubt that you mean to, you're perpetuating the cycle by focusing myopically on one single variable, akin to missing the forest for the trees. A short reason why the variables of constraints should be arbitrary, is because it's art. It's almost "just because". Speed is always a factor simply out of common sense but it may be demoted in priority to mere expediency. There will be a day when we've done dozens of different kinds of runs on Super Mario Bros and still someone's thinking of new ones. Much of that will simply be a matter of dropping or changing arbitrary assumptions, such as the "no B button" run. It's all about changing perspective.
dtm
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Joined: 3/11/2006
Posts: 43
I probably should have started a new thread. Does anyone care to relocate the relevant posts from this one?
dtm
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Joined: 3/11/2006
Posts: 43
I've read the arguments related to mission objectives and priorities for this community. I'd like to clarify the argument. You guys are arguing about definitions of entertainment and about overarching philosophy (or purpose). In defining who we are and what we do, first comes philosophy. In defining the philosophy of this site, there are four main criteria at stake: * the definition of entertainment and its application toward art * what constraints are acceptable * the criteria of acceptance of content (evaluating performance under certain constraints) * how to categorize successful submissions according to the above Definitions of Entertainment and of Art: When you're arguing about entertainment, you're confusing the perspective of entertainment. Entertainment is a matter of perspective. What is entertaining to the designer may not be entertaining to the uninitiated, casual viewer. It may not even be entertaining to the initiated viewer, because there is no slowmotion replay mode with explanatory subtitles at this point in our community's evolution. And a successful submission may not be entertaining at all to a non-TAS naysayer. The particularly ignorant or elitist amongst them may not even consider it to be a valid form of art at all. Watching a blindingly fast video like Zelda II or Monopoly may not be cinematically entertaining, but still may inspire wonder and curiosity. Not all videos can be as spectacular as Mario64 or SMB3. Nevertheless, the entertainment and art value exists, however theoretical. Philosophically, all videos are ultimately created for artistic purposes with an emphasis on entertainment. Even prestige, honor, design, and software engineering behind it all are a form of intangible emotional and psychological reward. That may be entertainment or a more basic artistic expression. One definition of "fun" is the response your brain makes to the successful matching of a pattern. It sure isn't for the morality of it! People don't labor over routes and frames and bots for their health or to save human life! These aren't photojournals of the aftermath of the atomic age. Mario's not curing cancer! Even where the primary constraint is speed, the motivation or philosophy is still that of art with an emphasis on entertainment. The philosophically useful way to convey value is by considering all content to be art. Because it is. See wikipedia's definitive discussion of art itself: http://en.wikipedia.org/wiki/Art "the product or process of the effective application of a body of knowledge, most often using a set of skills ... from concept to creation, adhere to the "creative impulse"—that is, art is distinguished from other works by being in large part unprompted by necessity, by biological drive, or by any undisciplined pursuit of recreation" Acceptable Constraints: The list of acceptable constraints should be broadened where speed is only one of all possible primary constraints. The reason why the moniker "Tool Assisted Superplay" is most appropriate is because there are such a wide variety of constraints and criteria available to the art form. Constraints include collection of all items, fastest time to completion, taking no damage, pacifist... you know them. Maybe someday someone will make a video whose objective is to be the least entertaining, most obfuscated, or most unviewable possible, in the spirit of the C and perl obfuscation contests or of the BF programming language. That would still be an application of nontrivial skill as applied to a given medium. Profound unentertainment is a form of entertainment known as irony. Maybe someone will make one whose purpose is to exploit the most programming bugs (Hello, Ikari Warriors; we are your worst nightmare!) regardless of speed. The constraints should be an open variable akin to impressionism vs. photorealism vs. surrealism. The definitions of acceptable constraints as stated on the site are great, but should eliminate restrictions of edited game images (rom hacks) and of multiple submissions based on the same subject with different constraints. We can continue to accept entries based on hacked games if those games are essential works of art in their own right as with Super Demo World and if a definitive IPS is provided so that the work can be universally reproduced. That is, they should not blatantly degrade the original work by introducing bugs or by ending abruptly as with a crash. Criteria of Acceptance The bottom line is that, as with any other art form, the community must observe and evaluate the constraints as declared by the author and according to the estimated possibilities thereof. Yeah we obsolete a video when it's slightly faster when speed is the primary constraint, if it still achieves the goal of being good art. See above. See this discussion on art appreciation: http://silenteloquence.suryaonline.org/2005/02/22/why-do-we-appreciate-art/ Note the latter page's discussion of art appreciation as a community effort akin to an ongoing multi-leg race, and of art as being relative to the eyes of the artist and of the beholders. Art is a participatory process in which nobody should be denied unless it's just not good art. We already mostly acknowledge this philosophical element. Categorization of Successful Submissions This community has to evolve into a multi-categorical structure where speed is only one criteria. In other words, we must ask "is this good art?" A robust voting, and subsequent rating system goes a long way toward that. I think we can just take the above criteria and make one category for each. There won't really be a need for subcategories as long as that one primary category is set to define it as art. The other attributes exist for searchability, such as what platform it's made for. In conclusion, the bottom line is that we already do all of these things overall; it's just that due to a scattered, limited, and contradictory view of our philosophy amongst various community members, we're collectively in denial of them. And as such, we're limited for no good reason other than to validate the popular-to-date pursuit by appeal to authority. Although it's not a primary goal, having a robust and uniform philosophy will help to further differentiate us from the native (non-TAS) players.
dtm
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Joined: 3/11/2006
Posts: 43
In the interest of antagonizing our dear, flailingly irrational pirate_sephiroth...
NESvideos looks better
No. It doesn't.
sounds better
Nothing inherent about the sound either!
and IS BETTER.
:-I Hmm. (generously over-reflective pause) No.
Besides that, everyone was used to it.
Not anymore!
What seems to be irritating
If you can't be sure, why self-flagellate over it?
A mere POLL could solve this problem.
There was, and is no problem. Glad I could clear all that up.
dtm
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Joined: 3/11/2006
Posts: 43
Hey, it's hard to get attention if your thread is not about Mario, Metroid, Zelda or Megaman...
Don't worry! It'll get plenty of attention pretty soon due to being dumb enough to link to illegally distributed materials! (hint... hit 'edit')
dtm
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Joined: 3/11/2006
Posts: 43
It stands for "Tool Assisted Superrun". But I can't find a reference for where I read it!
dtm
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Joined: 3/11/2006
Posts: 43
Good job. Love the name.
dtm
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Joined: 3/11/2006
Posts: 43
Ah yes! *OR* we could do that, Shakespeare! What a fabulous suggestion you've suddenly made! I'd like to add that perhaps it should be done at a registrar of names for domains. Someday, eventually, it could be made available for access via http!