Posts for electricslide

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Joined: 1/27/2014
Posts: 181
Anty, could it be console verified on the NES? Spikestuff, actual release date for the 3DS would be this year.
3DS eShop Release Date: 18th Sep 2014, £4.49/€4.99 (UK/EU)
It's never been released for the NES. How can it be an NES game when it's not released for it?
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This "remake" features a stage otherwise only available in the arcade release, which has even worse emulation than Dolphin. This run has a possibility of obsoleting (note: not a guarantee) the current Donkey Kong run not because it is a Wii rerelease, but because it is more complete, and matches the time of the old run in the stages which are in both runs.
It's a different game. I'm not sure how hard this is to understand. It's publication is 20 years after the original - based on a completely different platform with extra material. You can rephrase, state, claim whatever you want, but it's a WII game on the 3DS. Based on, but not a NES game. Put out in 2014. How would you do console verification with this run? Could you verify it on an NES? No? Then it shouldn't obsolete.
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I dont' believe this ROM to be a "Wii Remake". I believe it to be a real NES rom, and most likely pre-dated the "official" version
What are the facts? Fact is - it's a Wii remake. http://www.nintendolife.com/reviews/3ds-eshop/donkey_kong_original_edition_nes
Nintendo released Donkey Kong: Original Edition on Wii in Europe, and later 3DS in North America; now, it's simply available to purchase in the 3DS eShop.
Release date on the 3DS? September of 2014. Which explains why you're running this now. No way this should obsolete.
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where a run of the final rom obseleted the beta version
I suppose Phil's run is the 'beta' version, eh? Small comfort. Fact is, the game ain't 'beta' no matter how you slice it. Glad to see zero consideration for the people who actually tas'ed the game and supplied the majority of the input. Terrible, terrible precedent. If it was faster, I'd totally agree. But it's not.
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This is not a remake.
Yes, it is a remake. Some 20+ years after the NES orginal.
This is literally the exact same game as the NES release
Except it's not as you go on to point out. It's got different stages and it's slower.
As such, since this game's content entirely supersedes
Is it faster or slower? All that's been done is copied inputs from before. No way should this obsolete. Shave time, sure. But it's the exact same inputs. I guess we can expect to see every single NES publication to be 'superceded' by wii remakes. Sounds like fun.
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Disagreed strongly with Goddess Maria's earlier judging decision. I still don't see how a slower, arbitrary goal is vaultworthy. This, I don't really see the point vs the NES port, which as Spikestuff said should not be obsoleted. I agree. Don't obsolete, just reject this. If it's faster I'd say obsolete. But it's no faster. Also, I really dislike replacing the NES originals with the WII remakes. Consideration should be given to the history of the NES. We wouldn't replace the NES super Mario with the SNES all-stars version.
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voting no. Terrible game.
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Your vote was based on the TAS. It's meant to be based on your entertainment towards the TAS.
I don't find a 100 percent run of this game entertaining. The most entertaining thing I've seen of this game was the down the ladder glitch.
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voting no. 100 percent runs are done to show off the game in cases where there are significant breaks in the game to warrant them. This? Is not one of those. I see no purpose to doing 100 percent unless it's faster.
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GoddessMaria: If Venus is optimal, then I see no reason for the caveat. It's not up to you to prove that the others can be TASed faster, it's up to whomever can demonstrate it to actually be the case. Doesn't seem to me from what you said that it's a trivial calculation.
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Modern economics? Heck - it fits the period era too. I commend Sid Meier for his historical accuracy. In the end, it matters little what you build and everything of what you can borrow...
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My only complaint is about the Octopus boss, and jumping into the water. How much time would be wasted if you stayed above board?
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Yes, only if it's published alongside rather than obsoleting the previous ZAMN TAS.
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Joined: 1/27/2014
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More generally, I would even bet that the number of plausibly optimal ways to approach this fight is greater then that for entire games (e.x. NES Shinobi.) There are many factors to consider and many paths to go down. I would gladly add as co-author anyone who could produce a faster fight.
Thank you for answering my question.
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My only concern is in the final battle - that's a lot of hits. Is there a way to avoid the hits or does that make it much slower?
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There's also that gambling game that was accepted too. I don't have a problem with that sort of blackjack TAS. If it keeps track of score with money you could even use it to max out the score with consecutive blackjacks. Or getting blackjack by hitting on a 20, etc.
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How slow would beating it be on the hardest level? I think that would be interesting even if it were slower, to come up with the fastest successful strategy. It doesn't seem to me that it would take that long.
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Appropriate given the subject matter.
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Joined: 1/27/2014
Posts: 181
I'm reminded of the TAS with family feud. You could have a lot of fun with a Scrabble playaround. :)
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Joined: 1/27/2014
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The game would be far more dull without taking damage, it'd just be a lot more running and jumping onto platforms that don't need to be used at all to get to the level exits. Plus, it would make the run sub-optimal to remove the damage boosting, meaning this would be instantly rejected when compared to the RTA WR.
Well, it's a good thing this isn't a speedrunning site. Runs are not automatically rejected for being slower than RTA when involving things like no-damage. I'm not convinced this is optimal even for what it contains. Good luck with figuring out the memory watching.
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"That would make the movie much longer and much less entertaining, since it looks like damage boosts are needed to pull off a lot of the shortcuts." What 'shortcuts?' All I saw is Pikachu jumping, hitting enemies, taking damage. In a relatively slow and simple game. I'd much rather see a slower game without taking damage (which looks sloppy), since the game is already pretty dull. I'm willing to wager there's more optimal strategies with tighter work.
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Blah. Watched it, not impressed at all. Put it on hard and avoid damage.
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So if I understand correctly, it's on Easy because hard makes damage management more difficult? I would think that's part of the challenge of an AAR.
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there is a difference of 127,460 input frames
Umm. It's over 9000? Well done.
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Joined: 1/27/2014
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Why was this not vaulted? I'm curious. Seems like a perfect vault candidate.
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