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Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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We can edit the checksums in the movie file (it's plain text) to be whatever we know is trivial to recreate and also syncs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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What happens if you put the 3 files with the required names there but they only contain zeros or are empty?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Thanks! Those are basically pre-existing saveram, making the game state "dirty": Wiki: EmulatorResources/JPC#ChecklistForStartingARun, so the main question is, do they affect gameplay compared to starting with no save data?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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No I mean the ones you can casually create as replacements.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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How did you make jpc load everything when the hashes mismatch? For me it says thing doesn't exist and refuses to play the movie. Also those save files would need to be reproduced somehow (ideally). Making them inside bizhawk's dosbox core and then getting them out of hdd (since it's just an archive) should work, only a matter of a verif movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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I'm seeing 2 CHDs for this game, both being 10GB: timetrv.chd and timetrv2.chd. The first one is the same you're providing the hash of, the second one's MD5 is a4d3af458e08a15d4f323f3ce3f19da4.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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The movie mentions WEAK.USR among game files, what is it? I can't find a version of the game that has it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Here's the full guide Wiki: Bizhawk/DOSBox but I guess it never mentions how to enter keyboard inputs in real time: the Key Priority button to the left of core name in the status bar. Hitting it changes priority and lets you decide which keys Bizhawk will prefer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Thanks again, added!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Thanks!!! Added to the pub.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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Yeah it's an example of a project that already has a hundred of human-coded alternatives, so there's no reason to have to tolerate it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Woops we revived some of those! https://tasvideos.org/Movies-nes-SortV?CurrentPage=1&PageSize=10 The site can't filter by movie format so you have to search for famtasia. I made page size just 10, I don't expect much more to appear but who knows. It's 2 currently. Oh and the reason is that those are now standard goals, so it's only fair to present them in their original """unoptimized""" form to encourage proper improvements, rather than to hide them shamefully under completely different goals.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Unobsoleted both because 1p is a standard branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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Not every day I see something actually novel. Nice!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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YoshiRulz wrote:
CasualPokePlayer wrote:
To remain in fair use territory, you would only be able to release very small portions of decompiled code in practice, with high level explanations of what the code does. Something that'd probably in a submission text and would easily fall under fair use. That, and/or, never release your entire decomp.
Yeah, what's useful to TASers would be annotated subroutines for RNG, damage calculation, collision, player and NPC movement... not so much rendering backgrounds or menus.
What exactly are you advocating? That we become a centralized and public place for tiny pieces of ASM code scattered around wiki pages, submission, and forums? That we host full game decomp in userfiles? Something else entirely?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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YoshiRulz wrote:
There's a huge gap between how much annotated game code currently exists and how much would be useful to TASers, and I imagined that TASVideos would be a good place to keep that centralised and public.
What can possibly make tasvideos a good place to host full decomp of a game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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Dimon12321 wrote:
All Doom publications are aimed for IGT. I wish them all to be updated for IGT, but if I'm restricted to my publications, then I have updated them here.
Done, including the obsoleted ones. To everyone: Note that changing publications forces an update on youtube, and we have a quota (don't remember how big), so it's good to not do it too often. Turns out it's high enough.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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FitterSpace wrote:
I think they're very useful tools that aren't going away any time soon, even after the bubble pops. I haven't messed with them much, but I can see how it would be preferable to combing through documentation or bothering someone (or interrupting someone else asking for help) in #scripting to write a LUA script.
This point is brilliantly (IMO) disputed over at SMWCentral:
BD_PhDX wrote:
How Generative AI Erodes Community It's no mystery that getting into SMW hacking has a high learning curve. Assembly is difficult to learn, it isn't always clear what tools do what task, and the information resources available can sometimes be tough to follow and understand. The library of knowledge it takes to feel free to create what you wish can feel hard to parse at best, and outright unwelcoming at worst. Still, the library exists. More that that, the people who have contributed to that library are still here, and willing to share their knowledge with you. Those who did the work to understand Super Mario World, build the tools, or write the information or resources available are still around. Additionally, so are all the people who continue to contribute to or build on it to keep us moving forward. Generative AI takes the work those people have done and removes the personal contributions entirely. By inserting itself into a space where a personal conversation would otherwise happen, generative AI erodes the connections between people, and undermines that very community we've built to help others learn and get into this hobby. How does anyone have a chance to feel part of this community if a chatbot is their go-to instead of real people? Additionally, because we do not have line of sight into the answers given by generative AI, we aren't able to grow, learn, and adapt what we do to better address people's questions and needs. How does the community continue to grow when people opt for a convenience option over engaging with a human to understand imperfectly available information? How can we can improve things if people won't share with us their struggles? A community only grows and thrives if it continues to have people willing to engage with others in it. In one that revolves around a craft like ROM hacking, that means talking to others interested or knowledgeable in the craft. Every time someone engages with generative AI to answer a ROM hacking question, a connection to the community lost. The illusion of convenience that a chatbot gives is incomparable to actually talking with people who you should be confident in being helpful. There's no shame in not knowing things. We all start out that way, and we gain knowledge and grow as creators by engaging with other, more experienced creators. We then have the opportunity to pass that on. That's what being part of a community is about. We have a human responsibility to carry that forward that generosity, be helpful to others, and to leave the community better than we found it. Generative AI not only does none those things, but actively fosters harm to the community through removing people from it.
The only case I'd understand is if someone did ask community members several times but got no answer. Then using LLM is the lesser evil/last resort.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Dimon12321 wrote:
Then why do we need the second sentence in this paragraph, at least, at the beginning of the policy? If we read it through, it has almost no relation to the concern points (actual to-the-point statements) described further. What is located at the top tends to have the highest meaning.
TASVideos does not support LLM usage in its current state. The environmental impact caused by data centers, the emotional and mental damage done to people manipulated to rely on it, and the overall ethical concerns of, among many other things, harvesting data from non-consenting users and not only selling it back to them, but allowing others to effortlessly profit from it, are far too much to overlook individually, let alone all together.
I don't understand which part of my answer doesn't apply to what you're asking.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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Dimon12321 wrote:
If the message is to prevent environmental impact caused by TASVideos members, then we may as well put our TAS-related prompts to chats on one scale, and Jaffar-Plus bruteforces performed by eien86 on another scale. Who consumes less energy? xD
That is not the point of the policy. The policy is being created in order to distance the site from all the terrible things that current LLM technology involves, and also to contribute to the global push-back against all those terrible things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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OceanBagel wrote:
I've seen instances of people giving game-specific "advice" generated from LLMs that's just flat-out wrong, and this would certainly be undesirable on shared pages where the false LLM information could be mixed into the rest of the correct, human-written information.
Having AI hallucinations on our wiki would be a nightmare of mine. Not exactly sure how to make sure we prevent it tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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"Still" there means "nonetheless". If it was about time it'd be "for now".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
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Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Experienced Forum User, Published Author, Site Admin, Skilled player (1226)
Joined: 4/17/2010
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Darkman425 wrote:
Hmm. Considering that there's 9 waves in a loop, that would by my estimate mean that there's a good 4-5 seconds that can be done better. I'll take another hard look at this in the future to see how much further I can push this down.
Is there still hope? :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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