Posts for feos

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Haven't watched it but AWESOME JOB! Thank you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To explain what happened to the movie.
Mothrayas (2018-04-06 23:03:39) wrote:
back when the first SRAM glitch run was published, it didn't obsolete the JPN door glitch run because it was considered "different enough to warrant a new category" (so not to obsolete the Green run), establishing that the Green run is no longer published as any%. The same SRAM glitch could be done on the Japanese versions - it's not exclusive to the newer releases. Actually, considering its rating and our present-day publication structure, it probably should be retroactively obsoleted now.
From movie maintenance log:
  • Mothrayas 2018-05-09 18:33:29 Changed tier from Moons to Vault
  • Mothrayas 2018-05-09 18:33:52 Changed obsoleting movie to #1958 from #-1 (wrong movie ID accidentally)
  • Mothrayas 2018-05-09 18:34:16 Changed obsoleting movie to #1123 from #1958 (proper movie ID)
If movies of both games used that save glitch they would look identical. So it's inevitable for Green and Yellow any% to get merged. The only step what was skipped was having Green "save glitch" obsolete Green "warp glitch" by pure speed. It wasn't a routing decision or a movie goal to avoid this glitch. And judging by Green's current rating, even if we view it as being deliberately avoided, Green "warp glitch" isn't entertaining enough to exist on its own.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Those are digital signals that the system is meant to recognize. It has to be digital in the end (often an ADC is used) because otherwise the microchip won't understand it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Only if the password that is entered can take you to a later level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TiKevin83 wrote:
What would be the place for those improvements if Blue is deemed to "obsolete" Yellow?
I don't think it's games getting obsolete once and for all, it's movies of those games competing if games are not too different. Whichever movie is considered better, it can obsolete another game's movie, and it can go back and forth depending on those movies' qualities.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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MESHUGGAH wrote:
Cart tilt: Yes, it doesn't have a value in the spirit of speedrunning, tool assisted or not, or even playing the game. But it's still a possible input from the consumer after trying to boot up his cartridge after blowing off his internal organs out for the chance of repairing it. Effectively increasing destruction, but then he can play the game finally, probably with minor side effects caused by doing things explicitly told to not do.
Manipulations on the physical object of the cartridge are not input that the system was meant to recognize. It's not digital input. And it has to be digital, because you don't TAS resisters and transistors, you TAS the software image, the logic. Software logic is represented as a microchip, but it can be represented in infinity of other ways, emulation is one of them. I explained earlier why TASing authentic software in isolation fulfills the goals of TASVideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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I find this unbearably boring. It doesn't look any superior to the previous movie. While the TAS does look more accurate and precise than the RTA, I don't see where entertainment can come from with this game, unless one is really into it already. The restriction set in this movie makes no sense to me, and to have a chance to be published, as TAS of this game will have to be played as fast as possible (without cheating or prior saved games of course). Also a question. Is it random which color the falling tiles will have? If it is, then it can be manipulated to provide more optimal patterns.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Good, it reaches this screen and then the credits roll.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Woah this looks awesome, way better than this movie!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Lobsterzelda , is that the kind of movie ending you intended to make or not? As Fog has requested, please post the movie that does reach the credits.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Ceiling clip can be done without damage taken if you can find a place near this ceiling where you can stick an arrow, hang on it, and jump from it into the ceiling. I know he looked for such places and found none, but it's still worth double-checking. And yeah, damage-ceiling-clips should be researched.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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Nice! I wonder how hard it is to beat AnS's time aside from these tricks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Do such platforms and such obstacles always have fixed per-level pattern and provide no way to manipulate them? They make some rooms last in a TAS almost as long as in the RTA. Is horizontal speed constant, with no acceleration? You bump lots of corners while going around them. What about other characters mentioned here? Which of them are available from the start? How are they unlocked, if applicable? This movie happens to be quite boring, so if some other character can beat the game faster, it will have to be implemented to be acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Can you explain this with another pic? I don't quite get it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jigwally wrote:
I wrote a script hoping to see that tile but if it's there it's cut off by the emu view. Is there an easy way to view gui drawings past the actual game view?
Nice job checking! FCEUX doesn't have this, but bizhawk has: client.SetGameExtraPadding(int left, int top, int right, int bottom)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Does it qualify as a best ending though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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mGBA core updated, please test the hell out of it with the dev build!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I started some work towards release, hopefully this month.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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I haven't touched tastudio bugs in months and I need to update mgba. The latter requires git and submodule knowledge, the former requires knowing tastudio inside out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AlbertHamik wrote:
Hopefully though, when it does come time for tasvideos.org moderators and judges to agree upon the standards for this
Please look at my forum rank :D It's up to me when judges agree on it. But it'd indeed be easier to start these talks officially when we already have some knowledge base to rely on. Which means, no matter when we start forming the policies, testing is the only thing that can advance this, and it can happen anytime. I just can't work on libTAS for now, so if you guys can do the testing and stick to this global goal (running emulators in libTAS and having those movies published on the site eventually), it'd help immensely and speed things up quite a bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah it's been tested in libTAS+PCem and it works. In addition, recently we forked PCem to include libTAS-compatibility, one has to build a certain branch for that: https://github.com/TASVideos/pcem/tree/v15_235273a
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrWint wrote:
The new version of the movie is finished. It syncs on BizHawk versions after this commit, and will hopefully make it into a BizHawk release soon.
I don't know when that release will happen. What I'm currently doing for hawk might take a few months. Working on all the leftover bugs just to release sooner instead would mean I don't do my thing, so it's unclear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Here's what I'm getting. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Warp wrote:
feos wrote:
In the world of subjective feelings there's no correctness, only popularity. Playing a game with resets is not correct. Playing it without resets isn't correct either.
I wasn't using the word "correct" in this context to mean "a mathematically provable absolute fact", but more like "valid" and "legit". It is possible for the majority to hold an invalid position or opinion. (I'm not saying that's the case here. I'm just saying that popularity all by itself isn't a good argument.)
It's all the same. Once you start assigning binary categories to subjective feelings of a crowd (this includes priorities), without going out and deconstructing their points, validity, legitimacy, correctness - are all just someone else's subjective feelings.
Warp wrote:
Even on the tool-assisted side it can sometimes feel that way. For example, using a cheat code in a game is generally banned, even if it can be entered via controller input alone, because of it having been specifically programmed into the game as an easter egg. However, if the exact same cheat can be triggered via a glitch, then it's for some reason accepted, even though the end result may be exactly the same. Why one is banned while the other isn't, even though the end result is exactly the same, is beyond my comprehension.
If unfair advantage is being accessed via some code system (input combinations, passwords, etc), it's very feasible to check if the game has this system and enables this advantage through it. There are explicit checks and they are usually clear in the code. If the same advantage is accessed via a glitch, you won't see explicit cheat checks in the code being executed by this glitch, because it's an oversight. So in practice, it's somewhat easy to differentiate glitched advantages from cheated advantages. But if you want to ban all unfair advantages, you'd have to make sure there's no secret/unknown/forgotten cheat system that gives them. Because without such a system being present, how do you even define a cheat? And truth is, it's near impossible to make sure there's no secret/unknown/forgotten cheat system in a given game, because you'd have to exhaustively analyze it to tell that for sure. This is unfeasible. Therefore, glitched cheats may in principle be allowed, but it's possible to require they don't make the game trivial. For example, enabling easier difficulty via a chat defeats the purpose of superplay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TiKevin83 wrote:
I think it helps to notice the need to define what the "closed system" is in which TASing takes place.
Hey I also had a couple posts trying to define this! Post #476703 Post #473729
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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