Posts for feos

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Post subject: Nach: I only have one question left (a new one)
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Nach wrote:
feos wrote:
But still, what if more than 2 sub-labels start stacking up? I would hate to see this: NES Battletoads (USA) "game end glitch, warps, 2 players"
I don't know that that's necessary. Doesn't game end glitch imply warps?
It implies neither warps nor warpless. It just uses the approach to warping that's faster. If some day we discover than you can trigger game end glitch right after the warp point in level 1, "game end glitch" branch will become warpless. The opposite happened with SMB "walkathon": the longer warpless movie obsoleted the shorter warped run because it was more entertaining. But the "walkathon" branch implies neither.
Nach wrote:
feos wrote:
"game end glitch, warplesss, 2 players" "game end glitch, warplesss, 1 players"
Are we likely to accept these?
This is an important question. If we stick to the current rules, there's no way such movies would be published alongside each other. Yet there's a chance they obsolete one another in future. So they can co-exist in history, just not among current branches. Should we put 3+ goals into labels?
Nach wrote:
1) I don't believe in polls. 2) If you're going to be making a poll with leading questions and strategic ambiguity in order to highlight your way is best with clever deception, don't expect me to leave you to it. 3) If staff randomly wakes up one day and completely changes their mind on something that was well agreed to, I don't even know what the point is in cleaning this stuff up. That would mean renaming everything every other year. 4) Making more polls when something was already polled and discussed to death and agreed to is basically nullifying what the audience already was polled on. So you get a result with your poll which someone dislikes, hey let's just make another and nullify that new semi-consensus.
Yeah, if people barely care, and if the questions aren't perfect, it won't help us out.
Nach wrote:
However if you do happen to disagree with my criteria, I am calling you out on prioritizing your own opinions, ideals, and fanciful ideas over what is best for our users and staff.
No, my plan here is to perfect the system, and to dig into our problems as deep as needed. I want it to be resolved in a reasonable and elegant way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Niamek wrote:
Do you really need to know that much info? I still stand by my opinion that some aren't that needed. The warpless walkathon could be only called walkathon. As a viewer, I wouldn't care if the run is warpless or not. I would care if it's a walkathon. Same goes with 96 exits. I wouldn't care as a viewer if a movie uses warps. I would care if it does 96 exits. *If* ther eis 2 movies that does 96 exits, or a walkathon (of the same game) now you're talking. But now there is only one. Concerning the walkathon: consider this scenario: Run A does a highscore that was thought to be the best that doesN't use any warps. Then Run B obsoletes run A by beating the score AND using a warp because of new tricks or something. Do you need to put "warp" in the run B label or you just keep "High score"? I say no. You only need to lknow that's a high score. Not High score AND warps.
I see something good in this notion as well. I feel like I will need a poll. Nach, please don't debunk it by several anti-polls when I make it. There's no staff agreement anymore, so I want users to say. "Walkathon" goal doesn't care if it will have to use or skip warps. "Game end glitch" goal doesn't care about this. "Max coins" doesn't care. "All items" doesn't care. They only care about reaching their main goal ASAP, regardless of using or avoiding warps, or amount of players involved. I would argue that warps are not even part of the goal for them, just a side effect. In which case, it makes sense to only address warp usage in movie classes. For Battletoads "1p warps", "1p warpless", "2p warps" and "2p warpless" both conditions are primary and equally important. Both conditions are essential parts of the goal. You can not do a ran that you want to explicitly be "2 players" with just 1 player all along. For a "walkathon" run, you can do either of those and be fine. And only have to put extra labels if both walkathons are currently published. Because then highlighting warp usage or player count is completely unavoidable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright, then I accidentally discovered a decent dividing factor back then, which is "something the game suggests as an option". But still, what if more than 2 sub-labels start stacking up? I would hate to see this: NES Battletoads (USA) "game end glitch, waps, 2 players" With the current approach, unless we completely change the requirements of accepting new Moons branches, there's no way to have all versions of game end glitch simultaneously published: "game end glitch, warps, 2 players" "game end glitch, warplesss, 2 players" "game end glitch, warps, 1 player" "game end glitch, warplesss, 1 players" So in quite a few cases, we won't end up having to rename all the old branches retroactively.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rule does imply that warped and warpless are common. But not "so common that the opposite is an exception", not "overwhelmingly common". Just standard, average. Back in 2014 I had a talk with adelikat, after the new branching rules, where he wanted to prevent labeling nearly all of our existing runs that only have 1 branch (in all cases where a certain in-game option is used)). I came up with a reasonable approach to that. The full text of the rule is quite similar to what we had in judge guidelines initially. Original suggestion: Post #373887 Old version everyone liked:
JudgeGuidelines&rev=57 wrote:
When figuring out the needed label, one should assess the statistics and answer the question: "Is the applied approach so common that the opposite is an exception?" - If it is that common, we don't label runs that do it the common way, and label runs that don't, if there are counterpart runs of the same game. - If it's not that common, we label each approach, if there are counterpart runs of the same game.
Current version that's basically the same:
PublisherGuidelines wrote:
To determine the branch label, we need to answer this question: Is the condition for this run common enough for this game that the opposite is an exception? - If the condition is overwhelmingly common, we won't label runs that stick to the common way of play, and instead label runs that are unusual. Most of the time such a condition is external. - If the condition is not overwhelmingly common, we label each unique approach, if there are counterpart runs of the same game. Most of the time such a condition is internal.
And I moved single-branch part to another chapter:
When there is only one branch wrote:
For goals that are generally uncommon and cannot be a trunk (pacifist, playaround, various kinds of major skip glitches, newgame+, etc) it is preferred to put a label even if there are no counterpart runs. This works the same as with branches of a single game, just on a larger scale, and has the same purpose: highlighting unique goal types. Goals that are common (specific player count, character choice, route through the map) don't have to be labeled if there are no counterpart runs.
Why is it all so? Because if we decide that we need to label "warps", "warpless", "1 player", "2 players", and similar in all cases when they are true, we will quickly drown in trains of labels for each run: NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution, warps" NES Super Mario Bros. 3 (USA PRG0) "warpless" NES Super Mario Bros. 3 (USA PRG0) "warps" NES Super Mario Bros. 3 (USA PRG0) "100%, warpless" NES Super Mario Bros. 3 (USA PRG0) "game end glitch, warps" SNES Super Mario World (USA) "96 exits, warps" (some are used, AFAIK) SNES Super Mario World (USA) "game end glitch, warpless" (lol) SNES Super Mario World (USA) "small only, warps" SNES Super Mario World (USA) "arbitrary code execution, warpless" SNES Super Mario World (USA) "warps" I personally don't find this too elegant. Sure, this situation is exceptional, and maybe some people agree that using such labels regardless of how huge they will get is fine, when we only have a few exceptional "trees". But I believe the system should work regardless of our current scale, even in 10 years if we have several times more branches for most games. I think it's imperfect to depend on rarity of bizarre situations: we need to know exactly how to deal with them. Another problem is that the game might have several factors that are all standard and would need such a label, which results in 3+ entries in labels. Finally, where do we draw the line between "unique" (pacifist) and "just common" (warps)? However, if it's not what you're suggestion, then we need to clarify what we disagree about here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Really_Tall wrote:
Are these all going to be changed then?
Yes.
Really_Tall wrote:
I think trying to label uncommon major skips explicitly rather than using a generic "major skip glitch" label (akin to the current "game end glitch", "warp glitch", etc, labels) is detrimental to the site. When a run uses several different major skips this will get out of hand and lead to a complete lack of clarity. For example, if [3497] PSX Crash Bandicoot: Warped "item glitch, gate clip" by pirohiko in 05:40.77 was obsoleted using a new major glitch, maybe even twice, would it end up with four labels? Even the current name seems almost as bad as the example quoted in the first post.
You are correct, and I always preferred the old way to simply label them "glitched" and be fine. But 40% of the community hated that, saying it's meaningful and non-descriptive. Another 40% liked it that way. So we had to use the approach that pleases both camps and neither at the same time.
Really_Tall wrote:
To summarise, I think this push to improve the branch names will have the opposite effect when applied to uncommon major skip glitches, so I propose a generic "major skip glitch" label to alleviate this issue. I do appreciate the effort to fix branch names, but creating unique names for major skip glitches in hundreds of different games seems like the wrong way to go about it. P.S. This "major skip glitch" label could be an optional choice depending on author/staff preference, or only used if there would be 2+ or 3+ glitches in the label. It could also replace some of the common major skip labels currently used: the details aren't final. But I think for games where it is difficult and annoying to accurately reflect the contents of a major skip glitch run by putting specific skip names in the label, such as SM64DS, the option of a generic name would be beneficial, so I hope this suggestion is considered.
Ideally, we'd just find what type of major skip glitch is used. For example if something lets you skip 60% of the movie by teleporting to the wrong location, it's clearly a "warp glitch". And we don't care how this teleporting looks, it just has to happen in some way. It gets complicated if there are several unrelated glitches that only cut down the time so much if used together. I think there's no solution to that ATM, and Crash Warped is an example when we only have 2 such glitches, yet there can be more in future, what do we do then? Can you tell briefly what each major skip glitch used in those sm64ds runs does gameplay-wise, in an abstract way? For example "glitch X lets you clip into a wall", "glitch Y lets you increase your speed tenfold", etc. I don't think we can return to "glitched" or "well, just SOME major skip glitches, I dunno". Maybe there's a way. But I'd need some insight on what the existing MSGs do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Sorry, but how do I simply splice AVI files generated by BizHawk together? Movie Maker is gone, and the script in the comments gives the following: https://i.imgur.com/iNHYSwq.png Is there any way to simply splice avi files together?
List all the files and their resolutions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Major skip glitch is viewed on the scale of entire game base, because it's virtually possible in any game, it's just a matter of time and effort invested. And for now it's a really rare feature: 181 runs against total publication count of 3642.
Something must be considered possible unless we are sure it is not. Statistics can be assessed on two levels (including obsoleted movies): - Against the range of the runs this particular condition is applicable to (Ultraspindash is only applicable to a few Sonic games) - Against the range of runs the type of that condition is applicable to (Pacifist completion is possible in a large variety of different games)
So even if all branches for some game use it, it's still considered a rare external condition overall. Hence we label all runs that use it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL I don't even mind having both goals combined like that :D Loved the second part, Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The Branch name section was basically rewritten a few days ago. It's wordy, because it has a lot to address. The approach introduced in 2014 is described in my first 2 posts of the thread I linked: http://tasvideos.org/forum/viewtopic.php?t=15247 Here is the earlier version of these guidelines: http://tasvideos.org/wiki.exe?page=JudgeGuidelines&rev=76#Branches If it still doesn't tell you what you need, ask direct questions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Also, there are many Super Mario World movies, including hacks, that lack an appropriate label, but we also have to decide if going for the "warps"-"warpless" naming or "low exits"-"max exits" naming
By our IRC discussion, the goal of SMW "warps" doesn't care how many or few exists are used, it just aims to beat the game ASAP without major skip glitches. And "96 exits" isn't strictly warpless either (hence no Forgoes warps class). I think it's the best to rely on our reasoning from 2014 that led to marking it "warps" and leaving "96 exits" intact, even though I don't remember the reasons anymore. Not as simple as strict antonyms, but in this case it seems they won't increase sensibility, but will instead reduce it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: New tag suggestion: Special Goals
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Niamek wrote:
My bad for the 100%. Is "gotcha catch em all" also 100%?
Niamek wrote:
Playaround shouldn't get the demo tag as well.
I agree.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: nice job feos, you've never done this
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Updating obsolete movies on TVC If you're publishing a movie that obsoletes some other, find the obsoleted movie's ID on Wiki: SystemTVCControl and hit Update on it. If you don't have the privs for that, ask a publisher (or someone else who has the tvc_access privilege). Not needed anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: New tag suggestion: Special Goals
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Niamek wrote:
You are being nitpicky for the walkathon in my opinion. in my eyes, Walkathon is perfectly fine even for the obsoleted one. The first one was published when it was thought that warpless wasn't possible. And it got obsoleted, but it's still a walkathon. It just got improved by pushing the boundaries.
It is exactly why it needs a compound label: to highlight the difference. And it's not possible to fix utter mess without being nitpicky. You just need to come up with good principles and reasonably apply them, that's all. And I think we're set in regards to both. Also, I fixed these: http://tasvideos.org/movies.cgi?id=696,862 The glitch used there is not a Major skip glitch, just a regular time-saving technique that cuts small amount of overall time. And avoiding such glitches is uncommon, while avoiding major skip glitches is common. So I put the branch "no X" to the newer run and cleared the branch of the older one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
[2210] FDS Super Mario Bros. 2 "warps, Luigi" by HappyLee & KFCMARIO in 08:13.77 (also 4 obsoleted movies) Should be "warps, Luigi" or "Luigi, warps". [3348] FDS Super Mario Bros. 2 "warps, Mario" by HappyLee in 08:04.83 (also 12 obsoleted movies) Should be "warps". [3622] DS Newer Super Mario Bros. DS "warps" by Soig in 26:04.37 Should be "warps". [2810] GBC Super Mario Bros. Deluxe "warps" by negative seven in 04:55.99 Should be "warps". [3643] Wii New Super Mario Bros. Wii "warps" by Monster in 25:02.10 Should be "warps".
Only if there are warpless counterparts:
If the condition is not overwhelmingly common, we label each unique approach, if there are counterpart runs of the same game. Most of the time such a condition is internal.
ThunderAxe31 wrote:
[1639] SGB Pocket Monsters: Green Version "warp glitch" by p4wn3r in 04:24.37 [941] SGB Pocket Monsters: Green Version "warp glitch" by primorial_soup in 04:24.53 (obsoleted) These need the label "warp glitch", for the same reason I noted above.
Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
[1895] NES Super Mario Bros. "warpless, walkathon" by Mars608 in 25:30.05 Should be labelled just "walkathlon"; the warpless part is already omitted in the "maximum coins" and "all items" runs.
PublisherGuidelines wrote:
A branch name can consist of more than one focus if concise and most accurately reflects the branch used, for example, "pacifist, warps". When adding a second goal, make sure it's not a subset of the main one nor implied by it. Still avoid having more than two goals in the label. All the extra conditions can instead be put into movie description.
While "warpless" is indeed not a default category for SMB (neither is "warps"), the very goals of "maximum coins" and "all items" contain warp usage definitions in them. Also:
PublisherGuidelines wrote:
If the condition is not overwhelmingly common, we label each unique approach, if there are counterpart runs of the same game. Most of the time such a condition is internal.
In this case, we don't have counterpart warp usage runs for "maximum coins" and "all items". They only exist in one version. And since warp usage is not a default condition, we don't have to mention it everywhere. So instead of changing "warpless, walkathon" to "walkathlon", change the obsoleted warped walkathons to "warps, walkathlon". Those are legacy branches that no longer work, just like dropping "warps" no longer works for any%.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes you are not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Fixing all branch labels
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Hi guys. Recently we updated the Publisher Guidelines regarding branch names. http://tasvideos.org/PublisherGuidelines.html#BranchName This approach was in use since 2014. Before it was introduced, a few enthusiasts who decided not to listen to common sense ended up having branch labels like SNES Super Mario World (USA) "no null sprite spit, no stun glitch" by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 for real. They "fixed" literally all publications retroactively to have branch labels that were only comprehensible to them. Staff members united in order to come up with an actually usable long-term approach, and that's what we use now, but there remained one problem: not all old and obsoleted runs were made to meet the updated guidelines. So I decided to finish fixing all the labels, because ThunderAxe31 felt like helping. Together we figured out how to properly label all Pokemon runs, current and obsolete. Here's what we fixed: If you feel we're wrong, or ignoring the rules, or the rules are bad, tell us. Otherwise, suggest branch labels to fix. We will ponder them and fix appropriately, with compliance to the guidelines. Note: all goals that are uncommon, like Playaround, need labels, so please don't limit your suggestions to only Major skip glitch category. Note to users who have privs for editing branch labels: DO NOT edit anything before prior agreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think publishers/editors can make such decisions. It's usually the author's choice, and then it's approved by a judge (or not).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules don't ban that, and you can edit your submission right away.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Optimal input has no authorship, entertaining decision has. Reusing someone else's input that's known to be optimal doesn't require co-authorship, because there's a limit on how different it could be. But when one copies someone's playaround segments, it's clearly a copy, and deserves credit. Also there are frame wars. When new submissions keep arriving that beat each other, we don't demand that each of them lists all the competitors. But after the frame war is over, and a new run that contains all improvements is made, then we add all the contributers, since they start working together in the end. That's why DTC resulting runs have so many authors.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
Neat, I'll give it a yes. If you are interested MrWint, you might want to try to get 32.67 in Barnstorming. It's another legendary Todd Rogers time but this one is probably possible, although no one else has reproduced it yet. Should be kind of straight forward from a bot perspective though.
Yes please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it what I think it is? Sorry, unable to read because my eyes popped out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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