Posts for feos

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I came up with some actual definitions and guidelines. http://tasvideos.org/Feos/ConceptDemo.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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grassini wrote:
feos wrote:
First, 2p didn't account for yoku platforms. Then, the real-time record by JC and TMR shows the glitch where 1 player endlessly carries the other (same with Intruder). Those all need testing. I don't see any point in comparing something that's not even close to finished. Leaving him dead though defeats the 2p goal.
call it any% if it's faster and remove the branch completely?
What can be simpler, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it still wouldn't work, it'd mean that the core simply doesn't support memory hooks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Urgh, this is what you get when you ignore subversion tools.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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I'm not sure it's worth switching to the English title in this case: http://www.mobygames.com/game/nes/trolls-in-crazyland/release-info
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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random can't get that frame display working at all, that's all I know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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r57shell wrote:
feos wrote:
Следующий бизквох будет уже x64 only. Так как для сеги начинает юзаться elf, делающий сэйвы сразу всего ядра сам, чтобы не полагаться на внутренние сейвы, которые в половине портируемых ядер сделаны через жопу. Это позволит портировать например ядра MAME, дав их сэйвам полный детерминизм, что для внутренних сэйвов было немыслимо, ибо пилили их кто во что горазд.
Не поможет. А где можно ворваться в обсуждение + почитать?
https://github.com/TASVideos/BizHawk/commits/master?author=nattthebear irc://irc.freenode.net/bizhawk
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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I've been thinking about it all today. I want to do other things for a bit, and then get back to toads. I don't want to do it the other way around, because it would lead to a rush, and toads is the game that tolerates no rush, especially with 2 players. Moreover, this is the latest published category, so it won't help the 500 list. Also, I think it doesn't matter if 1 player warps is faster than 2 player warps, because they shouldn't be directly compared. 1 player is more boring and harder to improve, so we only want one 1 player branch anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
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What if you don't pause? For other cores it worked for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Следующий бизквох будет уже x64 only. Так как для сеги начинает юзаться elf, делающий сэйвы сразу всего ядра сам, чтобы не полагаться на внутренние сейвы, которые в половине портируемых ядер сделаны через жопу. Это позволит портировать например ядра MAME, дав их сэйвам полный детерминизм, что для внутренних сэйвов было немыслимо, ибо пилили их кто во что горазд. Также они переходят на шарп 6, то есть минимальной осью станет виста. У меня сначала реально бомбануло, но потом стало ясно, что это не потому что натту лень оставить старый gpgx, а потому что весь эмухок переезжает. Насчет последнего стабильного - я для того и ввязался в это дело, чтобы для самого же себя коммитить удобные условия работы, а последний релиз очень глючный из-за пргрессбара. Вобщем придется мне для всей этой херни периодически перекатываться на семёру.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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First, 2p didn't account for yoku platforms. Then, the real-time record by JC and TMR shows the glitch where 1 player endlessly carries the other (same with Intruder). Those all need testing. I don't see any point in comparing something that's not even close to finished. Leaving him dead though defeats the 2p goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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This video https://www.youtube.com/watch?v=qeQGEWtuezQ now belongs to Indmusic and Stones Throw Records. Yes, they own a shitty remix of David Wise's tune for level 2, so they automatically own everything that dares to use the original as well. They insisted on their claim after I refuted it saying that they have zero rights on the original tune, that belongs to Rare's David Wise and Nintendo, and that even by having that tune in my video, I meet the Fair Use requirements, and they don't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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Don't submit without my approval. Maybe I'll have some time to check this week. What's the latest difference from the published run in frames?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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AV desync can only be found after it's published. Redoing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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I don't think those races could be done better than what we saw already, and doing the same once again doesn't make much sense. Now it's time when even human players perform something similar real-time, so one shouldn't expect a tas to not evolve. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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You can glitch Volkmire in a way, by going OOB upwards and overflowing your deepth, which leads to death, but that takes more time than legit completion :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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And?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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Они дропают поддержку x86 для сежки в новом релизе, как тебе такой поворот?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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I will have to give other things some care as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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There's no overlap if we only reduce the list down to the current 4. If we try harder, we start losing unique content. 1p shows unique strats, 2p shows warped shortcuts, 2p warpless shows everything those 2 skip.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Because every time you hit him with a stick, he bounces up by a lot, so you wait him to fall back down after every hit. So the hit intervals last longer, and it takes time to grab the stick. I honestly never tried, probably Phil or FODA did. Their fights are rather well optimized. Which is interesting, because in the last level it's obvious the most: you can't use better hits on enemies than they did, or you will end up getting worse real-time. However, they take more lag by their faster actions, so global timer dependent platforms act unimprovably and can't be manipulated if you rely on their strats in fights, because global timer will equalize your chances (not in your favor). So I ended up making some of those platforms appear later, and some - faster, so not only I optimized actions, but also got ideal global timers, hence such a huge improvement in that level. It was kinda cheap, if we take better optimization for granted. As for categories, I don't think 1p warped needs recovery, since it has copypaste from a warpless run in half of the levels, and it uses some strats from 2p warped, so it's obsolete in both aspects, even if it's faster than the latter due to absence of game over glitch. I think I need to address the skip glitch as well. It's used to its Moon maximum which is "fastest, but not skipping to the game end". I'll add the proper categories.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Spikestuff wrote:
http://i.imgur.com/RLDi5gH.gif
96MB full HD? ARE YOU FUCKING SERIOUS?! I request that a moderator unembeds this bullshit.
Spikestuff wrote:
'cause feos is a baby, and ignores the warning in the topic.
Posting 100GB gifs is what will make you feel grownup, kid? LOL. Ever heard of efficiency? Optimality?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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There's a game Laser Invasion that is unbeatable on hardest difficulty due to how fast the enemies appear and kill you, so it's rare, pub possible that more games like that exist. Also, please unembed this image, or at least resize it in about a half (bbcode tag accepts width).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #5087: Fog's Wii Gummy Bears Minigolf in 12:27.13
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Warp wrote:
Since when has triviality been grounds for disqualification from vault?
Since 2012-11-03.
Warp wrote:
What exactly is the problem in determining vaultability on a case-by-case basis? What exactly is the problem in saying "sport game X is the kind of game that does not fit in vault, but sport game Y is the kind of game that does fit"? You are already judging submissions individually, on a case-by-case basis, so what exactly would be the problem in determining whether the game is of a type that suits for vault, rather than just shoving every single "sport game" under the same category and rejecting all of them regardless of content and game mechanics?
This is probably the second time in history, but I ABSOLUTELY AND TOTALLY SUPPORT THIS APPROACH the one Warp suggests.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
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At first I read it as "Bisqwit is gone" and thought the world is shutting down. Phew.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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