It looks like the time has come... to
discuss board games once again!
We're banning them from Vault/Standard since 2012, and I've been thinking that it's not perfectly justified for quite a while. Especially with our shift towards a TASer focused system.
So what about we rehash which problems we used to have with board games in Vault/Standard, and we discuss whether those problems are still critical.
- How do we define an ending?
Similarly to how we define it in other games: if the game has an ending, voila; and if it doesn't, we end on completion of last unique gameplay (or hardest loop, or highest score, or kill screen).
- How do we handle difficulty? Strongest AI can be unwatchable, and easiest AI is too trivial.
Let TASers decide which difficulty they prefer for a given game, just like we do for all other games and it works fine. And in Standard it doesn't have to be watchable.
- What do we do with thousands of versions and variants of the same board game?
If it's just a version of the same game by the same developer, obsolete. But if that version features enough differences, make it its own thing.
- Any other questions?