Posts for feos

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Я пока сам ничо не играл, даже твои демки дальше 1-2 не видел, но попробовал тот глюк в 2-1, и чота он какта не впечатлил меня. Самое противное, что импульс в 2 ppf срабатывает только при подобном спрыгивании с крюка, самому не добиться этого, если напрмиер просто прыгать или падать. Там очень странное разделение, когда ты прыгаешь или падает или бежишь, то нужное число сразу без базара добавляется к координате. А когда спрыгиваешь с крюка, то записывается именно скорость, и от нее уже он пляшет, и вот ты нашел условие, когда скорость не обнуляется. Однако, даже если в других местах можно будет так же себе вписать скорость в прыжке (обязательно нужно еще и крыльями махнуть), то таких вот стенок возле крюков, чтобы еще и успеть махнуть крыльями НЕ ДОЛЕТЕВ до стены - да плюс с прилипабельными стенками - практически нет! Ну и сам зип пашет только до ближайшего уровня пола. С полом отдельная песня. В него можно проникать, только если твой желтый кубикнаходится ниже всего блока пола. В новой версии скриптов она подсвечена зеленым. И при этом нельзя слишком упираться в стенки, но эти подробности я еще не успел понять. Ну и вот, в 2-сколько-то ты ныряешь в пол как раз засчет того, что желтый кубик проскакивает между зеленых квадратов пола, и разраб забыл в углы добавить еще по квадрату. С новым скриптом это прям везде видно, куда можно так нырнуть, а куда нет. Плюс, от того, сначала проверяет он где находится ползунок для пола, или сначала пишет, а потом проверяет, зависит получится ли занырнуть в лифт. Там надо так подлететь, чтобы спуск начался ровно в момент выхода желтого кубика ЗА СТЕНКУ синюю, и точно выходил ниже уровня пола, иначе как только игра видит ,что твой желтый бегунок движется ВНИЗ в пределах квадрата пола, она тебя сразу телепортирует на уровень желтой рельсы. Именно так тебе удалось обратно забуриться в стенку после первого пропущенного вентилятора, ты падаешь уже ниже рельсы, но прыжок внутри зеленого квадрата тебя примагничивает вверх, иначе бы ты упал обратно в начало. Почему он забывает двойку стереь буду смотреть уже потом.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, I now see your idea, that seems to basically match what I said in my post. Well, the more is clarified, the better :) As for Battle City, I can't praise it enough, it was just all I'd watch a star movie for. Short and not too complicated, but clear and enjoyable, playaround was the very thing that excited me so much there. Who'd think such a boring game with no mapper could provide for such a TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Truncated wrote:
mouse and keyboard is not the only way that Doom accepts input. Vanilla unmodified Doom also natively accepts input via the -control parameter.
Sorry if I'm running in circles, but doesn't -control also provide some options that are considered cheating? And if it does, it becomes simply defining (fine tuning) the concept of "pure" input by ourselves, not basing on what it is programmatically able to do.
If you (or anyone) can recompile the Borland C in the API, we could verify it by making some changes to the source. That would be pretty cool.
I don't think Borland is the only way to compile it, but I could try, although I don't have time for it right now (I still might find it if you guys really need).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Okay, time to discuss! 1. Jetpack. Just read the thread and you'll know what was my opinion on starring it. However, after a few weeks of being published, it had 8.0 entertainment rating, which is quite strong. 2. There was a choice which of 4 player arcade movies to star, Simpsons or TMNT, and I compared the overall feedback on both, and it seemed Simpsons were received better. But yes, entertainment rating for both was something around 7.5. Either these 2 games or one of them was starred long ago, so we really lose nothing. 3. Battle City. Have you watched it, honestly?
Warp wrote:
Not to question your judgment, but a rating if 8.5 based on 9 ratings is enough to justify a star?
Yes. We don't star blindly, basing on some thing. We weigh different factors and make a complex decision. For example, if a game is suggested for stars a few times, then it has entertainment rating around 8 (and not just a silly amount of votes like 4), if it was well received as a submission, and finally, if it showcases some original and fresh play, we have all rights to star it. There are cases where only some of these are met and the rest do not impress, so it either becomes an exception, or isn't starred.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Я долюбливаю (очень!), просто без тас-эдитора/студии не смогу добиться нужного мне уровня оптимизации. Все останется на глаз, это недопустимо :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Well, I said that because I actually never tried Avidemux, while VD is my everyday life's thing :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Actually, the easiest (and still very compatible) way is to use VirtualDub. You drop files right into it, select with Home and End keys and delete segments. If the source is not AVI, this can be used as a pluging to allow all other formats: http://codecpack.co/download/FFInputDriver.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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На перепиливание скрипта под ЗибКох угрохал целый день, лол. Игра выдает 20 фпс. Камхак пробовать боюсь XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Truncated wrote:
You can modify the movie to add an extra use command to start the ending in PrBoom, I think. Let me know if you want me to do it.
Please do :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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When I'm editing and reloading a script, sometimes it gives me this ("link to object doesn't point to object instance"): Script is overall correct, it randomly breaks after a bunch of reloads, saying "Lua Interface Unknown Error" (and things Genisto mentioned). Do I need to launch a debug build and see where it happens? Latest interim.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Fredrik wrote:
perhaps it would be better to post the videos in the thread before publication so that others get a chance to review them.
Yeah, I'm still waiting for your reply there. http://tasvideos.org/forum/viewtopic.php?p=406143#406143
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Yeah, the rating proves it, starring finally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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feos wrote:
I mean, I added blank frames to the movie, but the ending just doesn't start. Just like in the author's encode.
Guys please address this too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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То есть все войска бросаем на логику ос?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Samsara wrote:
Why was none of this brought up sooner in any of the other submissions?
Obviously because of HYPE!!! And I now see what can of worms we've opened :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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xy2_ wrote:
ah, the good ol' samsara switch-a-roo
Thank you for making me urbandictionary this word. Now make me unread it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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I mean, I added blank frames to the movie, but the ending just doesn't start. Just like in the author's encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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So there shouldn't be an ending sequence after this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
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Featuring the latest FCEUX. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: NES Stereo mode?
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Kurabupengin wrote:
I want to record the soundtrack of a game (in this case Q Boy), and I want to record it stereo, but on Rocknes and NEStron the emulators doesn't support the mapper, but BizHawk does, so can anyone help me with this? Or can someone make an stereo option to NESHawk pretty please?
Use nsf and foobar's foo_gep. It can stereo and encoding.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Having not watched the run, I only looked through posts briefly, and I'd like to say 2 4.5 things: 1. Personal opinions of some members should not be confused for general policy or attitude. Still, while some of them were expressed in a questionable manner, it doesn't mean our policies are the opposite to what those people were trying to say. 2.1. This run seems to come directly out of real time play efforts, and I'm well aware of what people doing so are about, and also of how a fresh idea asks to be distributed. But in this case, when SM is one of the most popular retro games ever, there's also an extremely high level of competition in it too, especially in an area, where literally nothing limits your competition desire - in being pixel precise and subpixel precise, in hacking together impossible conditions with only controller input. 2.2. Because of the above, people here have become somewhat used to how high the competition level is, and when there's some amount of people thinking the same, it's not hard to go further and attack something that looks sloppy to all of them. They start thinking that it's a matter of someone's ignorance and their faith or loyalty. Again, even if it is, it's only one side of the coin. 3. About the branch itself, it does not seem to offer unique content over what we already have published for SM. Still, if one removes the "non-glitched" requirement, and finds a clear way to verify map completion percentage, using insane glitches has good chances to boost the (TAS) entertainment value. And even if it wouldn't be enough to get published, there's also GruefoodDelight, still a place where outstanding (but not published) runs can be seen. 4. Thanks for your efforts, I really wish that you don't quit TASing attempts after this. And if you're unsure about acceptance chances of your next work, I'm fairly certain if you posted a video in the SM thread itself, no one would act badly, quite the opposite. Cheers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Was not anyone going to publish this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed. EDIT: AHAHA OH WOW, we both did it at once really.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just congratulations! I'm seeing what this is actually becoming, not what laymen like me would expect from running TASes on emulators, but a well-prepared educational (and entertaining) session!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then I need someone to put this piece of FRIENDSHIP there for me. http://rghost.ru/86zR9vWxr
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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