Posts for feos

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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Branch for Saturn's Chrono Trigger
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[2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 This issue keeps bothering me without sympathy. It somehow ended up having the least appropriate branch name of all available. How inappropriate it was was was described by Saturn here. But I don't want to talk about it, it is not as bad a thing. What is more interesting is, what to replace it with? I had a long talk to Saturn some months ago, he insisted on "100%" the hardest. My personal suggestion at the time was "Max%". Some guidelines propose more options. Let's look at the options then. "100%" is technically pointless for Chrono Trigger, since it does not count percentage. Moreover, there is no single convention about what to consider "100%" here. SDA defines it like that:
CT SDA Page wrote:
Complete all optional side quests mentioned by Gaspar so that he tells you the only thing left to do is defeat Lavos.
Essentia, the "100%" run author wrote:
SDA defines 100 % for Chrono Trigger as completing all sidequests that Gaspar (the guy at the End of Time) mentions, which are the following: - Cyrus's ghost - Rainbow Shell - Geno Dome - Sunstone - Ozzie's Fort - Sunken Desert - Yakra XIII - Black Omen
Now, Saturn's definition does not match!
#3813: Saturn's SNES Chrono Trigger "100%" in 5:44:58.18 wrote:
100% for Chrono Trigger in legit/glitchless conditions. This 100% completion requires: - getting at least 1 of every Item/Weapon/Armor/Helmet/Accessory (186 unique items) - collecting all Power/Magic/Speed Tabs (except of LV99 Pink Nu reward) - opening all the Sealed Chests (Black Boxes) / Sealed Doors in every time period - finishing all sidequests - defeating every boss - defeating every form of Spekkio (except LV99 Pink Nu - separate demonstration of that form available here) - learning all Single/Double/Triple Techs for each character
Some people elsewhere can as well appear to have their own definition, and nothing would prevent them, because there is NO way to track completion percentage present in the game. Anything goes! Which actually does not work here, where we aim for clearness. My old suggestion, "Max%", does not make much more sense either, because percentage is still never counted in the game. Technically, the only really sensible branch would be namely "Max completion". Because it is really a run aiming for max completion for teh win. But Saturn strongly dislikes both Max options, because he feels the most convenient with his (fairly) arbitrary "100%" branch. I would like to rely completely on the author's choice here, but I still can not. Because "100%" has just nothing to do with CT gameplay (which I never played honestly). And it is inaccurate judging by our standards here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think BH now has the feature to pause avi capture from lua, so if I am given the address to rely on, I can make a door-transitionless encode. But only after traditional ones I think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree with saving the animals suddenly. Why no one thought about this tradeoff?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
But why didn't you tased the whole game?
Seems to require beating all 3 remakes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Making all encodes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To do it I'd need to destar 2 movies with the lowest entertainment rating http://tasvideos.org/Movies-Stars-RatingE.html or something that already has 2 similar runs starred. Feel free to suggest destar candidates. Also, not enough rating for WC2 to maky any decision.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't see the rating agree with either opinion about starring it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks. Now how do I check that the savestate you posted belongs to your movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie looks awesome. Though I have no clue about this game, why it needs a savestate and why Rockman Megaworld (J) [!].gen ROM was not used (which it does not sync on btw). Can someone explain?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just use Windows context menu Properties, and the Hashes tab. EDIT: The ROM you pointed to is similar to the one I used, but is different from what you actually used :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd be interested in such a movie. Hopefully it will even be liked enough for Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thread #351832:
MetalStorm wrote:
Yes, I am trying to find why a rare event occurs. I noticed that only certain enemies (there is some kind of formula, and RNG involved) have a semi-rare invincibility drop, something like 1/20. I was thinking that could possibly be used to improve the current movie, so it should be worth it. Thanks FractalFusion.
What game is it? What info you already have? Someone can do the job and then describe the steps it took, so you would also come up with similar finds following such steps.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ROM links are forbidden. Also, it successfully synced on what I used. CRC32: 72D21A8E MD5: 44C22D035C7302E9EEB0349AFFA6BD2B SHA-1: D449A569B1E875B3A20227FCB18431B1BF3FC2DC
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: new mood avatar
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What is a correct ROM checksum? I got NTSC-U and it told me checksum mismatch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game does have an ending, so even if it loops, that looping is similar to such in, say, Contra or Ghost'n'Goblins. And boosting the score seems to not contradict with the speed goal, since the speed is almost always constant. I wonder, why in early levels you don't touch other cars, but near the end you start crashing them? Then, this submission uses Buggy Popper (J)[p1][!].nes ROM, while Bump'n'Jump (U) [!].nes should have been used. Luckily, it syncs on both, so no problem. But I noticed that you finish the tracks at different points, farther ahead or back from time to time. Looks like you did not jump as soon as possible to land just on time and finish the track sooner. For example, I improved your level 1 by 6 frames just by jumping sooner. Level 2 can be improved by 17 frames. Level 4 was improved by 3 frames. So this submission is just sloppy and can't be accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Reverse Engineering
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Wiki: ReverseEngineering Another attempt to create a guide based only on practical experience. It is also important to have it, as TASing requires heavy luck manipulation, figuring out what affects what and how to abuse it. Please do whatever you want with the text, I hope you got the idea. I'm not sure how it should be developed further. Please post what emulators have debug tools (lua or dialogs), this is critical for the guide.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://youtu.be/t1fkvSldQVM "todo by feos in 30:32" can be deleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thread #14051: Debate: allowed or not?
AnS wrote:
ALAKTORN wrote:
@MrGrunz: that’s a good point, does anyone know if it would work? basically pressing left then right so fast that the game registers them at the same time
No, it would not work. There's common convention to poll joypad input by "strobing", which is reading input port only once per frame and storing the current state in memory. So it doesn't matter if you manage to press/release any buttons between two strobes, the game will only register those buttons that were held at the very moment of making a strobe.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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caiophilipe wrote:
But isn't the vault supposed to contain runs for every game? So isn't an unoptimized one better than none? Sure, terrible sloppy runs should be rejected, but this doesn't seems to be the case. I liked this submission because it was short and fun, but I'm not actually trying to defend it though. I'm more trying to understand how the vault policies work.
If we start accepting runs that were proven to be suboptimal, we won't find any more optimal runs at some point. Because the optimality standard will lower that way. There always are some possible improvements in the runs we accept as optimal enough, but those either were not found at all, or are not so significant to redo the very thing. So basically, the main question is, what improvement can be considered significant enough, to make the run get rejected if it was not implemented. That question can only be answered by people who made a good amount of runs that were considered very well optimized by the community: viewers and other TASers. If a run contains errors that even non-TASers can notice (like bumping platforms instead of jumping over them, or not using vertical acceleration to fall down faster), then such run is not up to our standards. It does not represent superplay. Because superplay requires using the available tools to their maximum. Well, since 100% maximum is not achievable, there are Judges that must weight everything and apply the current optimality standards to the movies and make solutions. About Vault: it does not lower our optimality standard. It lowers only our entertainment barrier. Because entertainment is quite a subjective factor, and unfair decisions are possible. Now almost any game run can be accepted to Vault if it is a speed record. So actually, optimality is a critical factor especially for Vault. Moons can in theory accept a run that is suboptimal, but was greatly received. Optimality is the only thing that justifies Vault's existence, so suboptimal movies can not go to Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Finding Camera X coordinate. You know now how RAM Search works, apply your knowledge to camera movements. Camera moves along the level map and always shows your character, but it doesn't move equally to him. You must move right enough to make camera move. But not too far, to not let its low byte overflow. 1. Walk around the left side of the first screen, not letting the camera move. 2. Search for value that does not change. 3. Advance the camera right a bit. 4. Search for the value that increased a bit. 5. Advance it a bit more and repeat the search. 6. Then go left and search for the value that decreased. Find camera high byte the same way you found player's X high byte. Make camera low byte overflow and search for the value that increases by 1. Add both values to RAM Watch and sign them accordingly. If you have full camera X position (2 addresses) and full player X position (2 addresses), you can calculate the exact position where Mario is on the screen. It is needed to draw something with Lua. But at first you need to find your Y position (height). Note: Y position may work in 2 ways. It either increases as you get lower (indicating the exact pixel on the screen your character is at), or it increases as you get higher (counting your position from the very bottom). Let's try the first way at first. 1. Pause the game. Reset search. 2. Press jump and advance some frames. 3. Search for the value that becomes LESS than the previous value. 4. Keep holding A and advance some more frames, as Mario gets higher. 5. Repeat searching for the value that decreases. 6. When Mario reaches the ground again, search for the value that became GREATER than previous. 7. Walk left and right, searching for the value that was EQUAL to the previous one. I'm getting MANY addresses here, but you can add the first 2 that show different values (0002 and 00CE) to RAM Watch and then check what is more correct. Drawing something over your character's sprite. Download MarioDraw.lua
Language: lua

function Draw() -- prefix 0x before the number means it is not decimal but hex. MarioXlow = memory.readbyte(0x86) MarioXhigh = memory.readbyte(0x6D) MarioX = MarioXlow + MarioXhigh*256 CameraXlow = memory.readbyte(0x71D) CameraXhigh = memory.readbyte(0x71A) CameraX = CameraXlow + CameraXhigh*256 MarioScreenX = MarioX - CameraX MarioScreenY = memory.readbyte(0xCE) gui.text(MarioScreenX, MarioScreenY, "Hi!") end emu.registerafter(Draw)
Download the script, drop it right onto FCEUX window, while SMB game is loaded. We see that the Y position we used is a bit wrong. So just change one line in the script:
Language: lua

MarioScreenY = memory.readbyte(0xCE)
to
Language: lua

MarioScreenY = memory.readbyte(0x2)
Press Restart button on the Lua Script window. Now as you move, you will see that sometimes your "Hi!" text jump up for a few frames. It means that the same addresses is used for something else, so we must find the one that ONLY indicates Mario Y. However we notice that 0x2 is exactly where Mario is vertically, so we just search for an address whose values are identical to 0x2. If you repeat your Y position search you will see them all again. Let's try 0x4AF, and put it into the script instead of 0x2... Works for me! I think that all those addresses that were changing identically with Mario movements, but were a bit shifted towards each other, indicate the whole Mario's HITBOX. Because 0x4AF indicates his bottom, that can collide with floor.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay. Let's take SMB, pretending it doesn't have all the addresses you need already. Finding your character's X coordinate. Note that all values are present as BYTES, one byte is 256 units (from 0 to 255). NES screen width is 256 pixels, so Mario has 256 possible places where he can be on screen horizontally. But the level is LONGER than one screen, so there is another byte that counts how much whole screens you are far. Maximum level length is not 255*255. So there are usually 2 bytes to represent your full position in level. It's like a 4-digit number. But instead of using 9 as a biggest value, we use 15, or F in hex. One byte is from 00 to FF. Two bytes present a machine WORD, and look like a number from 0000 to FFFF (0 - 255*255). It works just like having a number from 0000 to 9999. One byte is called high (the left one) in this 2-byte number, another is called low (the right one). Okay, so once the low byte (1 whole screen) overflows, the high byte increases by 1 (another screen starts). Once you reach position 255 and keep moving, your low byte becomes 0, and high byte increases by 1. Now you know how X positioning works in nearly all 2D games. Let's find the addresses. Go to the leftmost position in the first level, open RAM Search. Data type - set Unsigned. Compare to - set Previous value. 1. Comparison Operatior - set to Greater than. 2. Move a little bit right. 3. Press Search button. 4. Move a bit more right. 5. Press Search again. 6. Don't move, just wait. 7. Comparison Operatior - set to Equal to. 8. Hit Searh. 9. Move left. 10. Comparison Operatior - set to Less than. 11. Hit Search. 12. Move more left. 13. Hit Search. This way you will find the address that changes just along with your movements. And if you go right far enough, it overflows and starts from 0 again. That is the low byte of your X position. EDIT: Press Watch button. Type "Xpos low byte" and then OK. Now you need to find the high byte of X position. At first high byte is always Zero, then after the first overflow of the low byte it becomes 1. 1. Reset Search. 2. Comparison Operatior - Equal to. 3. Compare to - Specific value - type 0. 4. Move right so that low byte is almost 255. 5. Search. 6. Move right so that low byte overflows. 7. Compare to - Specific value - type 1. 8. Search. 9. Move a bit more right. 10. Search. This way you will find the address that increases when low byte overflows (255, then 0 and higher), and decreases when low byte goes from 0 to 255 and lower. Press Watch button. Type "Xpos high byte" and then OK. Now you have a full value of your position in level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What game do you need those things for, at first? I could go step by step and you would follow and repeat those steps yourself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have no clue about how casino works, so I'm not the one to fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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