Posts for feos

1 2 3 4 5
455 456
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I just found out that the luck code is used in all SOTN branches aside from [2657] PSX Castlevania: Symphony of the Night "pacifist" by ForgoneMoose in 21:08.62 and [2584] PSX Castlevania: Symphony of the Night "Richter mode" by pirate_sephiroth & ForgoneMoose in 05:39.85. Yet there's zero distinction either way. Both fastest completion and no-major-skip-glitch use it like it's not big deal. Having 3 variations of pacifist makes this really hard to resolve: one uses a code, another uses another code, and the original uses no codes. We can't move an existing publication to Playground, and I can't say it's fine to have variants of all goals by different code usage. arukAdo, do you know why those 2 branches don't use the luck code? Was it to make gameplay more difficult, given that the code allows for a shorter movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
arukAdo wrote:
The wording with "normal mode" is only to distinct the use of "luck mode", the difference is the starting stats, luck mode start at 25hp and 1mp regardless what you do, normal is stats you get from how you beat prologue; time, damage taken, hearts and what subweapon you have produce slight differences on the stats results.
If the luck mode code is not used then "luck mode" would just not be used in the branch label. It doesn't make sense to add "normal mode" now to all branches that don't use the luck mode cheat. Axearmor is a code tho, so it needs to be indicated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I feel it overshoots it then, because I don't think many of those avoided glitches match our definition of a major skip glitch, which is usually singular per game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Eumeus14 wrote:
So I went with the standardized rules on speedrun.com which do allow for the use of power crouch stabbing. I want to make it clear that these rules are not decided by any one person. The rules are collectively decided by the community. There may be things in this run such as power crouch stab that some people disagree with. There are things in this run that I myself disagree with being allowed. For instance, I don't agree with allowing glitchless to skip Goron Lullaby. But that doesn't matter because again, no one person decides these rules. That being said, if you asked me how I personally would justify power crouch stab, I would argue that it doesn't make sense ban one of Link's built-in attacks on the principle that it doesn't work correctly. If it was instead the regular slash that had this behavior, I think people would agree it would be very strange to ban it. And I do differentiate this from being "easy". There is a glitch that used to be allowed on the principle that it was easy, but is now banned, this being anti-gravity (Fall speed being reset to 0 mid-air when falling past ceilings in a certain way). It may sound absurd, but it's actually incredibly easy to do this by accident just falling past a lower ceiling, and I had to actively avoid doing it in many cases. A good example of this in RTA runs is the jumpslash recoil to the 2nd floor on the first trip to Woodfall Temple; runners actually follow a particular motion to specifically avoid getting anti-gravity doing this trick.
For the reference, the current definition of the glitchless goal for the standard class is this:
Wiki: MovieRules#Standard wrote:
Completing the game as fast as possible while avoiding all known glitches (defined per game in accordance with the community).
  • If some technique feels like a glitch and causes questions, it's best to avoid it. If you think you have a good reason to use it anyway, ask a Judge.
If there's already community consensus on it, I think it's safe to rely on it. But if someone wants to avoid even more borderline glitches, that's also fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
So we're hitting a bottleneck with PCem (which will be the same for 86Box and even PCBox). Maximum speeds of fastest CPUs they emulate are not enough for some newer (compared to CPUs) games that would otherwise work fine on them. People have tried simply increasing the clockrate of Pentium2 up to 2GHz and it really helped with a lot of lag. But Pentium2 never worked at anything like that, best it could do was 450MHz. 2GHz was out of reach until Pentium4 in 2001. Emulation of P4 is not gonna happen soon, because people who work on those emulators consider even emulated P3 too slow for usage, and P4 is not only a faster CPU (hence slower emulation) but also has lots of features P3 didn't have. There's progress in making QEMU work in libTAS, but I'm pretty sure I'm the only person who tried it aside from keylie who made it work in the first place. So until we make qemu+libtas stable, I feel we should allow speeding up PCem if it doesn't cause glitches. It wouldn't be emulation of an overclocked CPU, but rather overclocking the emulation of a CPU.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
IgorOliveira666 wrote:
One question: for some reason, would this hack be accepted here? https://youtu.be/29C6oJp9CNA In short, this is a hack made on top of Newer Super Mario Bros. Wii and it has the levels/map of Super Mario World. It's basically Super Mario World for the Nintendo Wii. However, version 1.0 (the original, which I have no idea who made) was full of bugs and weird things. So, I decided to create a version 1.1 of this hack myself, fixing everything I saw that was bad in the hack and it turned out quite interesting. Unfortunately, I couldn't change a lot of things, including the bosses and many other things, due to lack of knowledge.
We rely on third parties when judging hacks: ideally they need to be hosted on some well-known hack database (romhacking.net was an obvious option, https://romhack.ing/ is the successor). If you can submit the patch to them and they publish it, we will most likely accept a TAS of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
JosJuice wrote:
I would be interested in hearing how the PS1 handles it, as it's the console that immediately comes to mind when I think of disc swapping tricks.
I can't be sure it's safe to proceed without this technical insight. Does anyone know this detail, or maybe where to look for it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
CoolHandMike wrote:
Let's go with completing all the discs. But what does that actually entail here? I would like to tas from beginning to end, from the start of the first disc all the way to the end of the third disc. So as far as a stopping point when switching discs should it be the very next frame after I press fire to defeat the last enemy in the first disc? Should it be the very frame after the last save point? Or should it be after the credits? And yes, each of these discs has its own credits as though they are individual games. 1) Are each of these discs individual completable games? 2) If not and if these should all be considered one long contiguous game, then at what point should I switch discs from 1 to 2, and from 2 to 3?
What's the minimal required action in the previous disk that would properly continue in the next one? Is there any in-game prompt to swap a disk? I think it makes sense to play them individually as separate goals, and then one continuous play as yet another goal since the game lets you carry over your stats.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Remove DefineSound(14) Modify DefineShape(10) to show off the Day 5 sequence.
Where are they located? Modify how?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
InputEvelution wrote:
the game won't boot in 1.4.5 for me
Same here, I'm seeing this in the terminal, dunno if it matters: 1970-01-01T00:00:01.000000Z WARN egui_wgpu::renderer: Detected a linear (sRGBA aware) framebuffer Rgba8UnormSrgb. egui prefers Rgba8Unorm or Bgra8Unorm Game taken from author's website https://lambta.co/shareswfs/akoopasrevenge2v2p9p0p3.swf, libTAS 1.4.5, ruffle-nightly-2024_06_01-linux-x86_64.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Really_Tall wrote:
if the branch name for [6109] DS Super Mario 64 DS "tunneling glitch" by Migu, bobbybob, Sharkey91, Really_Tall, Adeal & Rupa in 05:37.23 could be at least changed to "tunneling glitch" that would be great, thanks!
Done.
Really_Tall wrote:
There's been a slight mix-up here. The idea is right: unlike tunneling, the other major skip glitches are used in pretty much all categories aside from 80 Star, which specifically forgoes all major skips. However, BLJ (Backwards Long Jump) is a major skip glitch used in Super Mario 64. SM64DS has its own major skip glitches, as seen in this very TAS! These primarily include moat skip, and castle out of bounds (achieved either via specific geometry like glitchy corners, or via rabbit clips). [3822] DS Super Mario 64 DS "jumpless" by Adeal in 55:05.13 makes use of castle OoB multiple times, and moat skip is avoided only because after performing it, you can't reach the main basement area without jumping.
Right, I was speaking from memory :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
IgorOliveira666 wrote:
Wouldn't it be a good idea to accept this kind of TAS with external cheats? https://youtu.be/LKIIVUdzx9U This TAS was made by manually altering the game's memory (with a script) to cause things that are not possible in the normal game (or even with ACE). Of course, with ACE, it would be possible to do something similar, but nothing as crazy as this video. In the case of this video, the cheats were used solely to break the game and play around with the levels. As you can see in the title, I called this type of TAS a "cheatfest", which is basically a "glitchfest" with cheats. Would it be too insane to accept something like that? 😅
Not currently acceptable for publication because it depends on things happening outside emulated sandbox environment - script changing memory at certain moments in the movie. But Wiki: Playground perfectly fits for that!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I feel we're back to this:
Spikestuff wrote:
andypanther wrote:
If you are going to TAS something like this, do all of it.
My thoughts are the exact same as andypanther's (down to the abstained vote) so it would've been nice to see your perspective about it.
Recently we judged a movie that had a certain trait that was really hard to faithfully judge due to its highly technical nature (maximized framerate). Eventually the judge team came together and came up with a decision, and an important part of which is reflected in ikuyo's judgment:
As such, we expect you as the author to be able to justify any creative choices made in the production of your movie. And while we can agree or at least concede most decisions, this is one where a line is drawn.
From this run's submission notes, it's unclear if there's any reason to play exactly the levels you've played, aside from personal preference. It doesn't look like a playaround because you still aim for speed in those levels, rather than to maximize variety by doing entertaining antics. And playaround now is the only goal that is still judged by entertainment. All other non-standard goals are judged by whether they "make sense":
Movie Rules on Alternative class wrote:
Alternative runs that aim for speed are lightly curated: While there are no outright entertainment requirements, the chosen goal must still be clear, concise, objective, and non-arbitrary.
Is there any concise and clear way to define this movie's goal aside from "author's preference levels"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The hack is now hosted at https://romhack.ing/database/content/entry/uqUffbImTqGUT87OZeQAQA Thanks ViGadeomes!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
McBobX wrote:
Asking about these two submissions: #7080: McBobX's GBA Mega Man Zero 4 "no upgrades" in 38:57.06 #3466: McBobX's SNES Mega Man X2 "no upgrades" in 33:21.67 Are their goals now accepted?... Optimization can be reworked later but need to make sure if they're valid as additional categories for each game.
Before I watch them because I don't remember the game, are there route differences compared to existing branches?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
ikuyo wrote:
EDIT: Got inspired by this enough to try and do this myself! Keep in mind this is a proof-of-concept: https://tasvideos.org/HomePages/ikuyo/LoadState
Looks great! I love the mood.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
What is that supposed to mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I wanted to watch it but the video is unavailable :(
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Hacking a save file has been traditionally seen as a very nasty way to cheat, but in reality it only happened once as a joke, however a judge quit over it hmm no, I was sure it was the reason but even our original judging module that shows decision time rather than submission time proves that it wasn't. #3519: RingRush's PSX Croc: Legend of the Gobbos "glitched" in 01:10.12 It's hard to tell how common this problem is to have a rule to protect against it, maybe post-moderation combined with ban is enough for those who actually lie about what they've done with save files. And we can unpublish if something goes unbelievably bad.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Saved 76 frames thanks to chmonya's idea!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Some time ago Masterjun suggested a neat solution to this problem that would prevent complete chaos. Allow third-party approved savegame files if the respective community considers it legit and relies on it, but if a movie is made on a full verification movie, it'd obsolete. We haven't decided anything yet, for example can the latter even be slower and still obsolete, but this case sounds like a perfect reason to start this discussion for real.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
rythin wrote:
a) simply create the TAS on a 100%ed file of the game to follow the usual convention the game is played in
Does that save file already exist and is it already verified by the game's community and hosted by it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
arukAdo wrote:
Sorry for asking stuff about sotn again but... I would like to put "bad ending" on my list and since you sayd low% would be standart wether I use sram or not, would this also apply ? I cant fortell if it will have any other consequences than skipping dialogues at this point, but it is likely to be the only reason to use sram. Thx in advance for answers.
Bad ending is not a standard goal on its own, at least not yet. I don't see why this can't go to Alternative tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Welcome and have fun!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11704
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
curhob wrote:
6. Speaking of which, as I stated the GUI is necessary because I did not use "--no-gui", and the header height is dependent on scale which messes with mouse Y axis position, causing desync. So there are a couple more things to make sure- the first is to open system settings in Linux, go to the Display panel and choose 200% Integer as the scale. That will make Ruffle's header bigger in proportion to the game.
I have a suspicion this can cause extra problems depending on GUI theme used in the OS, because that changes sizes of things additionally.
curhob wrote:
Try using "-g gl" if not already and see if it works.
It's a part of my default command for ruffle already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 3 4 5
455 456