Temp encode:
Link to video
The run itself is good, but to me, it was also a tad boring to watch. No vote on entertainment. It's good for the Vault, however.
For the record, the Kid Chameleon community considers it to be a cheat and not a warp. The SRC rules for the any% category of this game also explicitly state it's a cheat (even though they allow it in this category). Therefore, I'm really iffy on the run myself, even if well made.
So I downloaded a recent interim build again:
Link to video
The audio now sounds much better, though there's still some buzzing accompanying the title screen theme (the one sound I talked about above now does continue, but with some buzzing). Wind howling is about the same as before (it's a bit more pronounced in VICE).
Okay, so I managed to fix that....by setting the RSP plugin to cxd4 LLE, which is pretty much a guaranteed desync.
There's another problem with cxd4 LLE...
Compare that to Z64 HLE Video:
I've compared to console footage, and Z64 HLE Video is the better option in many, many cases. This means we need at least three AVI dumps (per resolution) if we want an encode that's most accurate to console.
With OldR2:
Link to video
With OldR4AR:
Link to video
I notice a fair amount of audio crackling when the filters kick in. The wind howling is there, but not quite like in VICE, but as you said, Alyosha, it needs some fine-tuning. Something else I noticed is that the title screen theme (present in my videos) sounds a tad off (a sound just abruptly stops instead of continuing).
Here's a FLAC of the title screen theme, for comparison's sake (recorded on Sidplay 2.6 with the R4AR filter (reSID-fp), then converted using foobar2000)
Actually, by that, I meant the dialogue text, not the credits roll. Sorry for any confusion. (for the record, upon further testing, it seems fine if you set the native resolution factor to 1 or 2 and have the resolution set to 640x480).
By the way, I still haven't found a means to actually fix Tubba Blubba's tongue when he spits out the Boos.
Some graphical bugs I noticed in the stream (that are also present in Malleoz's encodes) which the publisher should bear in mind:
57:19 - Tubba Blubba's tongue looks horrible. (fixed by setting the RSP plugin to cxd4 LLE, which is pretty much a guaranteed desync)
37:06 (one instance) - When an enemy gets electrocuted, the graphical effect is the form of a rectangle rather than that of the enemy (that can be fixed by enabling "N64 depth compare", which screws over the transition to battle slightly).
2:30:43 - 2:38:45: Credits text (staff roll) is completely missing.
Anyway, this was a nice run. Yes vote.
EDIT: Native res texrects screws the text over.
To an actual GBC.
From what I can tell from Wario Land 3 alone, the colours on the default palette (Gambatte's) are nearly identical to that of an actual GBC. VBA's default colour palette (VBA Vivid in BizHawk) is overly saturated. BGB's colour palette with the gamma set to 1.00 and colour set to 0.85 is nearly identical to that of Gambatte's.
(I'd take a picture of the GBC screen, but it's nigh impossible to get a proper picture)
Oh, by the way, clicking on "Palette" (in the settings) when I have a GBC game loaded opens the window just fine for me.
To clarify what Spikestuff is saying, the most recent 50 FPS videos aren't actually at 25 FPS at 480p or lower (even though the Stats for nerds say otherwise). Instead, they are actually at half that (i.e. 12.5 FPS).
A good way of checking is the Pong sequence in TiTAN's Overdrive 2 demo. You'll notice that, going frame by frame, it appears to skip every other frame at 480p or lower instead of the intended 25. 720p50 is fine. (or view Spikestuff's test above)
So right now, we have the following (where 1 = frame displayed and 0 = frame not displayed):
720p50 or higher: 1111111111111111111111...
480p or lower: 100010001000100010001...
instead of:
720p50 or higher: 1111111111111111111111...
480p or lower: 101010101010101010101...
Recent 60 FPS videos are not affected by this. Indeed, they actually are at 30 FPS when at 480p or lower and 60 FPS at 720p or higher.
I'd also like to point out the existence of this movie rule:
Now, this only affects continues, not deaths within the same credit. However, I also think abusing death just makes the Metal Slug runs sloppier, considering the nature of the Metal Slug games.
Perhaps you could add X acceleration ($35) and Y acceleration ($37) (signed ints). These are currently missing from your list (and are present in addresses list I've made and put in my OP).
I personally think my name should be second, since I had no actual involvement on the improvement. Good job on it, by the way.
By the way, I'm male IRL.
As I said in the game's topic, I'm glad this game sees a pique in interest.
EXTREMELY LATE EDIT: The part about me being male IRL aged like milk, as I found myself to be a trans woman a few years ago.
If you're on TAStudio, make sure the Power and Reset columns are checked in the menu (Columns -> P (Power) and r (Reset)). Soft resets are in the Reset column (r). (I can add soft resets just fine when I start a new movie when TASing the classic way as well, it's through NES -> Soft reset). Though, you have to wait about 3-4 frames in order for the soft reset to actually skip the Namco screen.
By the way, I'm glad this game sees a pique in interest.
(emphasis mine)
So...I'd advise against it.
On that note, I've been "working" on a full warpless run (that'd include the special stages) (I put "working" between quotes, since it's pretty much in a dormant state), with a WIP that completes the first 20 floors:
User movie #37191664124536687
This was started on BizHawk 1.11.3, but it syncs all the way to BizHawk 1.11.9.1 (so I assume even converting it back to FCEUX does not cause any issues).
Oh, by the way, I consider the special stages as, well, special stages that you can reach after "completing" Floor 60 (which really is just a glorified cutscene) and thus technically beating the regular game.
This is among the hex- and sync-friendliest games I've encountered, by the way, since there's absolutely no RNG (at least not that I'm aware of).
Welcome to Neo-Geo. FBA-RR is very, very, very prone to desyncs when it comes to Neo-Geo in general. It almost borders on a bloody miracle if you don't run into any desyncs whatsoever (both when just playing back and when dumping to AVI, since apparently, with FBA-RR + Neo-Geo, a TAS that syncs desyncs to hell when attempting to dump it to AVI).
That's coming from someone who had legit FBA-RR crash at least fifty god damn times (and that's NOT an exaggeration) just getting an AVI dump that syncs all the way through.
It's mentioned in the movie rules that you must use a verified good dump of the game. However, since the run syncs on a verified good dump regardless of you using an [f1] dump, it's all fine.
You missed a great opportunity to include BonziBuddy. No vote.
Just kidding. This was amazing. Yes vote.
(by the way, I can also confirm there's no editing whatsoever in the YouTube encode)