Posts for fsvgm777

fsvgm777
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Temp encode: Link to video The run itself is good, but to me, it was also a tad boring to watch. No vote on entertainment. It's good for the Vault, however.
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Post subject: Re: #5524: TheWinslinator & TheRandomPie_IV's Genesis Kid Chameleon "Final Boss Warp" in 01:22.06
fsvgm777
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TASVideoAgent wrote:
This TAS completes the game using what is known as the "Plethora Warp", which as the name suggests, warps you straight to the final boss. It is technically activated by holding Down + B at pixel coordinates (2515,95) in Blue Lake Woods II.
For the record, the Kid Chameleon community considers it to be a cheat and not a warp. The SRC rules for the any% category of this game also explicitly state it's a cheat (even though they allow it in this category). Therefore, I'm really iffy on the run myself, even if well made.
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fsvgm777
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So I downloaded a recent interim build again: Link to video The audio now sounds much better, though there's still some buzzing accompanying the title screen theme (the one sound I talked about above now does continue, but with some buzzing). Wind howling is about the same as before (it's a bit more pronounced in VICE).
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fsvgm777
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fsvgm777 wrote:
I still haven't found a means to actually fix Tubba Blubba's tongue when he spits out the Boos.
Okay, so I managed to fix that....by setting the RSP plugin to cxd4 LLE, which is pretty much a guaranteed desync. There's another problem with cxd4 LLE... Compare that to Z64 HLE Video: I've compared to console footage, and Z64 HLE Video is the better option in many, many cases. This means we need at least three AVI dumps (per resolution) if we want an encode that's most accurate to console.
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fsvgm777
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With OldR2: Link to video With OldR4AR: Link to video I notice a fair amount of audio crackling when the filters kick in. The wind howling is there, but not quite like in VICE, but as you said, Alyosha, it needs some fine-tuning. Something else I noticed is that the title screen theme (present in my videos) sounds a tad off (a sound just abruptly stops instead of continuing). Here's a FLAC of the title screen theme, for comparison's sake (recorded on Sidplay 2.6 with the R4AR filter (reSID-fp), then converted using foobar2000)
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fsvgm777
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Malleoz wrote:
fsvgm: Wow, I don't know how I completely missed the credits roll text missing, and yeah, it sounds like native res texrects is the setting that messed with it.
Actually, by that, I meant the dialogue text, not the credits roll. Sorry for any confusion. (for the record, upon further testing, it seems fine if you set the native resolution factor to 1 or 2 and have the resolution set to 640x480). By the way, I still haven't found a means to actually fix Tubba Blubba's tongue when he spits out the Boos.
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fsvgm777
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Some graphical bugs I noticed in the stream (that are also present in Malleoz's encodes) which the publisher should bear in mind:
  • 57:19 - Tubba Blubba's tongue looks horrible. (fixed by setting the RSP plugin to cxd4 LLE, which is pretty much a guaranteed desync)
  • 37:06 (one instance) - When an enemy gets electrocuted, the graphical effect is the form of a rectangle rather than that of the enemy (that can be fixed by enabling "N64 depth compare", which screws over the transition to battle slightly).
  • 2:30:43 - 2:38:45: Credits text (staff roll) is completely missing.
Anyway, this was a nice run. Yes vote. EDIT: Native res texrects screws the text over.
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fsvgm777
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fsvgm777
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Yave Yu wrote:
But wait, the color accurates to what?
To an actual GBC. From what I can tell from Wario Land 3 alone, the colours on the default palette (Gambatte's) are nearly identical to that of an actual GBC. VBA's default colour palette (VBA Vivid in BizHawk) is overly saturated. BGB's colour palette with the gamma set to 1.00 and colour set to 0.85 is nearly identical to that of Gambatte's. (I'd take a picture of the GBC screen, but it's nigh impossible to get a proper picture) Oh, by the way, clicking on "Palette" (in the settings) when I have a GBC game loaded opens the window just fine for me.
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fsvgm777
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To clarify what Spikestuff is saying, the most recent 50 FPS videos aren't actually at 25 FPS at 480p or lower (even though the Stats for nerds say otherwise). Instead, they are actually at half that (i.e. 12.5 FPS). A good way of checking is the Pong sequence in TiTAN's Overdrive 2 demo. You'll notice that, going frame by frame, it appears to skip every other frame at 480p or lower instead of the intended 25. 720p50 is fine. (or view Spikestuff's test above) So right now, we have the following (where 1 = frame displayed and 0 = frame not displayed): 720p50 or higher: 1111111111111111111111... 480p or lower: 100010001000100010001... instead of: 720p50 or higher: 1111111111111111111111... 480p or lower: 101010101010101010101... Recent 60 FPS videos are not affected by this. Indeed, they actually are at 30 FPS when at 480p or lower and 60 FPS at 720p or higher.
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fsvgm777
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fsvgm777
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I'm going to kindly point to this movie rule:
No skipping to the end with a password The point is to beat the full game, skipping major sections of the game with a password defeats the purpose. Exceptions may be granted under special considerations (such as the game being too long and repetitive); consult with a judge first.
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fsvgm777
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The Nicovideo TAS rankings for February 2017 are out: Link to video EDIT: And here's the ranking in full detail. (obviously spoils the ranking)
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fsvgm777
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I've confirmed this movie syncs on a verified good dump (since you used an overdumped ROM) using the QuickNes core.
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fsvgm777
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I'd also like to point out the existence of this movie rule:
Additionally, buying continues with coins in arcade games is considered to be a cheat-like practice, as it provides the player with a free and virtually unlimited power resource, and as such goes against the typical concept of a TAS.
Now, this only affects continues, not deaths within the same credit. However, I also think abusing death just makes the Metal Slug runs sloppier, considering the nature of the Metal Slug games.
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fsvgm777
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Perhaps you could add X acceleration ($35) and Y acceleration ($37) (signed ints). These are currently missing from your list (and are present in addresses list I've made and put in my OP).
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fsvgm777
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I personally think my name should be second, since I had no actual involvement on the improvement. Good job on it, by the way. By the way, I'm male IRL. As I said in the game's topic, I'm glad this game sees a pique in interest. EXTREMELY LATE EDIT: The part about me being male IRL aged like milk, as I found myself to be a trans woman a few years ago.
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fsvgm777
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ruadath wrote:
By the way, while I can edit your movie file, for some reason the soft reset does not appear to be reproducible on a new movie in BizHawk 1.9.11 (any idea why this might occur?)
If you're on TAStudio, make sure the Power and Reset columns are checked in the menu (Columns -> P (Power) and r (Reset)). Soft resets are in the Reset column (r). (I can add soft resets just fine when I start a new movie when TASing the classic way as well, it's through NES -> Soft reset). Though, you have to wait about 3-4 frames in order for the soft reset to actually skip the Namco screen. By the way, I'm glad this game sees a pique in interest.
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fsvgm777
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PikachuMan wrote:
MSU-1 is not supported on BizHawk, it's only supported on lsnes. It's rather ironic that both emulators use the same bsnes core that supports it.
Did you seriously have to bump a nearly three-year old submission to post this? We get it already.
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fsvgm777
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TaoTao wrote:
I am considering make a special stage run, using warps until the stage 60.
fsvgm777 wrote:
I asked Mothrayas about the issue regarding the bonus floors some time ago, and he basically said that if I were to show off the bonus floors, I should make a full warpless run, since save-anchored movies aren't accepted per the Vault rules.
(emphasis mine) So...I'd advise against it. On that note, I've been "working" on a full warpless run (that'd include the special stages) (I put "working" between quotes, since it's pretty much in a dormant state), with a WIP that completes the first 20 floors: User movie #37191664124536687 This was started on BizHawk 1.11.3, but it syncs all the way to BizHawk 1.11.9.1 (so I assume even converting it back to FCEUX does not cause any issues). Oh, by the way, I consider the special stages as, well, special stages that you can reach after "completing" Floor 60 (which really is just a glorified cutscene) and thus technically beating the regular game. This is among the hex- and sync-friendliest games I've encountered, by the way, since there's absolutely no RNG (at least not that I'm aware of).
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fsvgm777
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Welcome to Neo-Geo. FBA-RR is very, very, very prone to desyncs when it comes to Neo-Geo in general. It almost borders on a bloody miracle if you don't run into any desyncs whatsoever (both when just playing back and when dumping to AVI, since apparently, with FBA-RR + Neo-Geo, a TAS that syncs desyncs to hell when attempting to dump it to AVI). That's coming from someone who had legit FBA-RR crash at least fifty god damn times (and that's NOT an exaggeration) just getting an AVI dump that syncs all the way through.
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fsvgm777
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The Nicovideo TAS rankings for January 2017 are out: Link to video EDIT: And here's the ranking in full detail. (spoilers)
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fsvgm777
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Evil_3D wrote:
I did not know, this is my first submission here, and the movie does not desync if you use the (!) room, WST can confirm that.
It's mentioned in the movie rules that you must use a verified good dump of the game. However, since the run syncs on a verified good dump regardless of you using an [f1] dump, it's all fine.
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fsvgm777
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"ROM filename: Sonic and Knuckles & Sonic 2 (W) [f1].bin" Why did you not use a verified good dump of the game (labeled as [!] in GoodTools)?
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fsvgm777
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You missed a great opportunity to include BonziBuddy. No vote. Just kidding. This was amazing. Yes vote. (by the way, I can also confirm there's no editing whatsoever in the YouTube encode)
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