Posts for geniusmind

geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Thanks so much that did the trick.
Post subject: Bizhawk Exception error
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hello i just downloaded the newest version of bizhawk 1.11.4 and I get this error message. System.InvalidOperationException: Error compiling shader: ---> System.NullReferenceException: Object reference not set to an instance of an object. at SlimDX.Utilities.BufferToString(ID3DXBuffer* buffer) at SlimDX.Direct3D9.ShaderBytecode.Compile(Byte[] sourceData, Macro[] defines, Include includeFile, String functionName, String profile, ShaderFlags flags, String& errors) at BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9.CreateFragmentShader(Boolean cg, String source, String entry, Boolean required) --- End of inner exception stack trace --- at BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9.CreateFragmentShader(Boolean cg, String source, String entry, Boolean required) at BizHawk.Bizware.BizwareGL.GuiRenderer..ctor(IGL owner) at BizHawk.Client.EmuHawk.DisplayManager..ctor(PresentationPanel presentationPanel) at BizHawk.Client.EmuHawk.MainForm..ctor(String[] args) at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
I use lagarith lossless codec in bizhawk. What i did since it was multiple file i went to this program called sony vegas pro and did an uncompress file with the lagarith codec, I am assuming this is the problem
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
General Complete name : C:\Users\admin\Desktop\TASEncodingPackage\movie.avi Format : AVI Format/Info : Audio Video Interleave Format profile : OpenDML File size : 54.4 GiB Duration : 24mn 45s Overall bit rate : 315 Mbps TCOD : 0 TCDO : 14854840000 Video ID : 0 Format : Lagarith Codec ID : LAGS Duration : 24mn 45s Bit rate : 313 Mbps Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate : 59.940 fps Color space : RGB Bit depth : 8 bits Bits/(Pixel*Frame) : 2.517 Stream size : 54.1 GiB (99%) Audio ID : 1 Format : PCM Format settings, Endianness : Little Format settings, Sign : Signed Codec ID : 1 Duration : 24mn 45s Bit rate mode : Constant Bit rate : 1 536 Kbps Channel(s) : 2 channels Sampling rate : 48.0 KHz Bit depth : 16 bits Stream size : 272 MiB (0%) Alignment : Aligned on interleaves Interleave, duration : 250 ms (14.98 video frames) Interleave, preload duratio : 250 ms
Post subject: TASEncodingPackage Problem
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hello everyone. I was following the guide to encode a video and when running the global.bat it gave me this error message v:image_type framebased v:field_order not specified v:pixel_type YV12 avs2pipemod[info]: benchmarking 89159 frames video. avs2pipemod[info]: [elapsed 2585.639 sec] 89109/89159 frames [ 99%][34.463fps] benchmark result: total elapsed time is 2586.703 sec [34.468fps] -------------------------------- Encoding 10bit444 downloadable -------------------------------- avs [info]: 1920x1080p 3:4 @ 60000/1001 fps (cfr) timecode [info]: automatic timebase generation 1001/2541180000 x264 [error]: Effective timebase denominator 2541180000 exceeds H.264 maximum x264 [error]: x264_encoder_open failed mkvmerge v6.4.1 ('Omega Point') built on Sep 16 2013 22:05:10 Error: The file './temp/video.mkv' has unknown type. Please have a look at the supported file types ('mkvmerge --list-types') and contact the author Moritz Bunkus <moritz> if your file type is supported but not recognized properly. ************************************************************* * * * Nero AAC Encoder * * Copyright 2009 Nero AG * * All Rights Reserved Worldwide * * * * Package build date: Feb 18 2010 * * Package version: 1.5.4.0 * * * * See -help for a complete list of available parameters. * avs2pipemod[info]: * * writing 1487.469 seconds of 48000 Hz, 2 channel audio. ************************************************************* ./programs/sox WARN wav: Length in output .wav header will be wrong since can't seek to fix it Processed 1374 seconds...Processed 1375 seconds...Processed 1376 seconds...Processed 1377 seconds...Processed 1378 seconds...Processed 1379 seconds...Processed 1380 seconds...Processed 1381 seconds...Processed 1382 seconds...Processed 1383 seconds...Processed 1384 seconds...Processed 1ProcesPrProcessed 1400 seconds...nds...Processed 1393 seconds...Processed 1394 seconds...Processed 1395 seconds...Processed 1397 seconds...Processed 1401 secondsProcessed 14Processed 1409 seconds...03 seconds...Processed 1404 seconds...Processed 1405 seconds...Processed 1410 seconds...Processed 1411 seconds...Processed 1412 seconds...Processed 1413ProcProcProcProcessed 1424 seconds...rocessed 1415 seconds...Processed 1417 seconds...Processed 1420 seconds...Processed 1423 seconds...Processed 1425 seconds...Processed 1426 seconds...Processed 1427 seconds...ProcesseProceProceProceProceProceProcessed 1468 seconds...d 1430 seconds...Processed 1432 seconds...Processed 1439 seconds...Processed 1450 seconds...Processed 1453 seconds...Processed 1457 seconds...Processed 1469 ProcesProcessed 14ProcesProcesProcesavs2pipemod[info]: finished, wrote 1487.469 seconds [100%].ds...Processed 1479 seconds...Processed 1487 seconds... avs2pipemod[info]: total elapsed time is 30.958 sec. It have something to do with the mvkmerger that does not support the file, but i really don't understand what i am doing wrong. BTW i chose option 4 to render the video in different type of format such as .mkv .mp4 ect.
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
@arandomgameTASer I been playing the entire game without music(only sound effect) using a cheat code someone provided me, but for some reason it did not turn off that specific track.
Post subject: Bizhawk N64 Ram search
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hey everyone. I am recently playing Majora's Mask on BizHawk and using the ram search to find the music values of the Mini Game on MM. I have search a lot online and came up with nothing. I did find "0E mini game" on this website. http://wiki.spinout182.com/w/Majora's_Mask:_Music_Values but i don't understand it very much. My goal is to freeze the mini game sound and be able to play the game without that specific track. I've tried going to the mini game level, did a savestate and then do a ram search with previous value and greater than to narrow down my search till i got about 120 addresses in result. then i started freezing value. I found one but that mutes the entire game. As always any help is appreciated.
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
That answer my question. Thanks you all for the help, great community here.
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Thanks again that worked as well, but i think i am doing something wrong. What i am really trying to do is to make a tas movie then dump the file to an aspect ratio of 1280x720 is it possible to configure a setting so i can dump my movie to that resolution?
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Thanks for the info i got it, but is there a way to remove the black vertical line from the left and the right?
Post subject: BizHawk Display Settings
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hey all, I was wondering if anyone could help me out here. I am trying to play a Playstation game on BizHawk. I would like to change the settings to an aspect ratio of 16:9 (1280x720) it's there a special settings under the PSX options to change this?
Post subject: PSX Black screen when loading iso
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hello i am trying to load castlevania sympony of the night in bizhawk emulator and i am getting a black screen, no sound either. Display counter is on and running the game just does not want to show up. It's this related to a graphic plugin setting i must change? also the iso exact name is Castlevania.Symphony.Of.The.Night.NTSC.US.bin I also have the .cue inside the roms folder that i created. I tested the game using epsxe and it works correctly. Any suggetions guys?
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
I found them under C:\Users\admin\AppData\Roaming\Mupen64Plus\hires_texture, but still not loading. These are my settings. http://postimg.org/image/7yl0413h9/
Post subject: How to load high res texture in bizhawk for N64
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
How do i properly load High Res Texture using bizhawk? I've tried creating a folder called cache in the dll folder which i am assuming is the plugin folder, then i went to N64 plugin, went to the rice tab and finally to the texture enhancement and enable the load high res texture if available, but it is not working for me. BTW i am trying to load a Djipi's texture pack which comes with two files extension .dat
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
It worked, finally took me days to figure this out. Thank You so much man, I really appreciated
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
I am guessing domain as DRAM correct?
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
can you send me a screenshot of the settings you just used for the game?
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
someone game them to me on some other website. ive tried the gameshark code using an emulator called project 64 and it worked just fine. i just need to use them using bizhawk
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
cool thanx
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
That is not working, this is a N64 cheat. I am on the cheat window and trying to input the data into the window but it's not letting me. This is what i am doing under new cheat. address 0x11A3238 value 030 for some reason the E (03E0) cannot be entered compare 0x left blank domain RDRAM size 2 Bites Display As unsigned Big Endian left unchecked. What exactly am i doing wrong here?
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
so i was wrong all this time. the real gameshark codes are 811A3238 03E0 811A323A 0008 811A323C 0000 811A323E 0000 i just need to convert them so bizhawk could read them as cheats. any ideas? sorry i am a noob and have much to learn
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
I am using it for a N64 emulator and the ROM is Majora's Mask. I don't really know if is a gameshark code or codebreaker i got it from this website http://geckocodes.org/?c=NARE the code i am trying to use from the website is Remove Main Music Track 0519B848 00000000 0519B938 00000000 Thanks for the reply BTW.
Post subject: BizHawk Cheat
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
I am trying to use a game shark code in Bizhawk, but from what i heard it is not possible to load it to the emulator, so what i am trying to do is convert game shark code to Lua script. here is the code that i need to convert 0519B848 00000000 0519B938 00000000 Anyone?
Post subject: Majora's Mask, play game without music
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hey everyone! I was wondering if anyone could help me out with The Legend Of Zelda Majora's Mask. I am trying to play the game without any music, just the sound effects. I am using the BizHawk-1.11.3 emulator, I found this http://geckocodes.org/?c=NARE webpage with some sort of cheat codes. in the webpage i see this code Remove Main Music Track, but i really don't know how to use it to my advantage. I've tried inputting the code into the BizHawk cheat section without any success. Any help would greatly appreciated.
Post subject: Movie Dumping - Encoding Problem.
geniusmind
He/Him
Experienced Forum User
Joined: 6/6/2012
Posts: 38
Location: new york
Hey everyone, I was wondering if anyone can help me. I am using Mupen64 with Glide64 Final and Kkapture with Lagarith to dump my AVI. I follow the Encoding guide on the TAS page. I have my movie ready to be dumped, but when i start Kkapture the dumping process it is super slow. I've tried different setting but nothing seems to be working. I have a Macbook Pro late 2012 15 inch with retina display with an i7 Core and Nvidia card, basically it's a workstation, I have windows 10 pro. Any suggestions will be most appreciated. PS: Even without the texture pack i have a massive dumping slow down