Posts for hbalt
Joined: 2/13/2013
Posts: 2
That's not the fastest method, nor was it intended to be. That run was made primarily as a joke to poke fun at someone who made a similar run a few months ago and said it was probably the fastest way to get 99 lives, only to have someone else make a 99 lives run the next day using a much faster method.
Post subject: Re: lsnes desync problem
Joined: 2/13/2013
Posts: 2
Ilari wrote:
Bsnes core savestates aren't fully sync-stable. So even if one uses savestates correctly, it can still desync. The effect of each individual savestate is very small, but when lots of savestates are chained, desyncs can happen. Especially with games that seem to lag randomly.
Can you explain what exactly causes this to occur?