Posts for jerrrrr

Post subject: Trying to make TAS on BizHawk with all characters.
Experienced Forum User
Joined: 4/23/2014
Posts: 5
Basically my problem is that when you record a movie, you HAVE to do it from "Power-On". If you record a movie from "Now", you cannot load the file. So I need to have all of the characters on start-up, which may not be possible with BizHawk. Can anyone confirm? I tried downloading Project64, but it looks like they don't have any "Frame-By-Frame" function or even recording function for that matter. So I downloaded Mupen64, but I can't find cheats for it and I don't feel like learning how to use a new emulator to make tas videos tonight.
Please help me. I'm stupid.
Experienced Forum User
Joined: 4/23/2014
Posts: 5
Thanks!
Please help me. I'm stupid.
Experienced Forum User
Joined: 4/23/2014
Posts: 5
So I did that BUUUTTT i don't know how to save the ROM so that it loads with the characters? Which sounds pathetic that I don't know. Is it really easy?
Please help me. I'm stupid.
Post subject: Get All Characters Using Cheats In BizHawk - HELP!
Experienced Forum User
Joined: 4/23/2014
Posts: 5
Do you use BizHawk to play and record SSB64 videos? Have you figured out how to use the Cheats menu to effectively start the game with all of the characters? If so, please please PLEASE help me out. So I've spent about 5 hours trying to figure this out. Here are the steps I taken to try and do this myself. Gameshark code for all characters is 810A4938 0FF0. So I need to change address 0A4938 to have a value of 0FF0. I open up my N64 ROM. Open up cheats menu. Domain - RDRAM Size - 2 Byte Display As - Hex Change name to "All Characters" Change Address to 0A4938 Change Value to 0FF0 Compare - ???? no idea. same thing??? 0FF0 Not Big Endian so leave unchecked. Hit Add Save Soft Reset the N64 ROM by going to Emulation->Soft Rest. That is when the BizHawk freezes. It seems that BizHawk needs those first 40 frames to compile itself, or the ROM, maybe, and if that Address is set to a specific value on start up, it won't be able to compile??? I really have no idea, just spitballing. Has anyone used this set-up and figured it out. I would REALLY appreciate any help. Thank you
Please help me. I'm stupid.
Post subject: BizHawk - Can't load .bkm file that starts mid-game
Experienced Forum User
Joined: 4/23/2014
Posts: 5
I wasn't sure if this should be in the Super Smash Brothers 64 section or this section. I am creating Tool-Assisted videos of some Super Smash Bros. 64 gameplay and having a great time. Unfortunately, I couldn't figure out how to use the 'Cheats' menu to load All Characters on start-up so I decided to play the game and obtain all the characters. Once I did that, I start recording a video, saved it, and was going to load that video and start recording a new video from there. I did all that I said above, but when I load the file I get an error message saying... "Unhandled exception has occurred in a component in your application..." ... and I can't get it to load. I tried doing research on my own about how to fix it, or even to figure out why I was getting the error message, but I was unable to find anything. Can someone please explain why I get the error message and what I can do to fix it? Better yet, someone what to explain how to use the 'Cheats' menu in BizHawk. I've spent about 4 hrs trying to get that to work. I'm to the point where I can change the Address to the Value that I want, and freeze that Address, but then the ROM doesn't want to load. Now I'm no genius (in fact, quite the opposite), but I think during the first 40 frames, the emulator needs to compile itself, or the SSB64 ROM, and if that address is frozen with a specific value, it can't compile? Anyone have any thoughts. Sorry for the novel.
Please help me. I'm stupid.