Posts for jlun2

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feos wrote:
If it desyncs, try changing the video memory settings or something like that.
I had trouble playing back the whole thing too. It desyncs half way for some reason.
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SoulCal wrote:
Perhaps it is easy mode, and/or he's taken a lot of damage and has low accuracy. The least I've managed is 11, and that's with a decent accuracy overall, and only getting hit 2-3 times this whole run. I didn't know there was an OoB after fighting Krauser, but I'll look into it.
Here you go: The OoB glitch in 5 - 3 ruins Link to video
Post subject: Re: Debate: allowed or not?
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Ilari wrote:
With network port / link port, bus-master DMA and similar is never(?) found, but it is fairly likely that the game could be made to react very badly to suitably crafted input... After all, witness the amount of security holes in various server software... And that was written by ones knowing about that hostile input is expected. Most games are probably not written with that mindset and as such, one would have field day with all sorts of glitching caused by arbitrary datastreams.
http://runescape.wikia.com/wiki/Duplication_glitch Done with a packet bot. lol
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RuneScape Classic - In my opinion, much better than the current version. Bounce Down - I'm linking to a post that has the link to the iphone app version since the java web-based applet doesn't work atm. Stick Ranger - A stickman based action RPG that utilizes the mouse for movement. Attacks are automated. sorry for the bump, I thought recreating this would be redundant.
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Post subject: Re: Debate: allowed or not?
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SmashManiac wrote:
- Pressing Up+Down or Left+Right on controllers that don't normally allow it - Pressing buttons that don't exist on normal controllers but that are still read through the controller port - Streaming arbitrary data through an external port - Partially disconnecting a cartridge - Swapping discs when not prompted - Swapping discs with a completely different game - Witnessing the ending without completing the normal game's objective - Getting a game beaten state in memory but without witnessing the normal ending - Resetting during a save operation - Starting a run with dirty memory (excluding save data)
My thoughts: 1. Allowed, since it's a hardware limitation, not an actual impossible thing to do ingame. 2. I have no clue what you're talking about. Can you link a run that's published and does this? 3. Are you talking about packet spoofing? Won't that usually just get you kicked out of the game? Or banned form there? 4. Other than for the N64, I'm not sure how to even do that. Also, I got no idea how emulators emulate this behavior, so I have no real thoughts about it. 5. Sure why not? I mean, it's just abusing the disk swapping feature to skip cutscenes and probably other stuff. To me, it's like using hard resets. 6. Idk, does that even have a benefit for TAS's (Superplays included)? 7. Sure. After all, isn't that how the Chrono Trigger New Game + run reach the credits despite it defeating the final boss in a battle way before the script says it's supposed to. Also, see the GBA Lttp TAS. 8. Case by case, since not all games have the final input at the ending. For example, in the Spongebob movie TAS, I skipped the credits because if I didn't, the game would be stuck at the password screen, which would never go away. 9. Accept. It's not like it's a TAS-only trick; the famous Pokemon Silver/Gold/Crystal dupe was done like this. 10. Sure, just get a verification movie since it's possible for runs to mysteriously desync despite using a save file with seemingly the same amount of progress. Also as evidence that the progress was legit for cases where the save file contains glitched up items/stats/etc.
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Potato Stomper wrote:
GhostSonic wrote:
You could potentially mod or create another controller that has these buttons. This demonstration Masterjun linked to uses these "non-existent" buttons, so it's not out of the question by any means.
Yeah, but modding the controller is hardware modification (as the name implies). Is cartridge tilting going to be acceptable too, if it's emulated correctly? How much of a difference do these 0-3 buttons make anyway? Is the run fundamentally different without them or would it be just a bit slower setup?
Why are we using this thread to discuss some trick that isn't even in this run? This run doesn't use those extra buttons; it uses the multitap instead.
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Finally managed to watch this. This makes it looks as if the TAS was trying to be a superplay before it suddenly realized that it's supposed to be a speedrun, and threw the credits at us. 0_o
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buster wrote:
Does this give FCEUX an unfair advantage in speed over the NES, or could it be the other way around?
It doesn't matter in a TAS perspective since even if it were true (see this) a movie made with tools shouldn't be used to obsolete a real time run, so it's fine.
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natt wrote:
That's a nice list, will give me some stuff to check for sure.
Note: Keitai Denjū Telefang: Power Keitai Denjū Telefang: Speed Both are in Japanese, so goodluck. Harry Potter And The Sorcerer's Stone I know of this because while I was TASing this, the store at Hogwarts has these tables that are actually for trading cards with other players. It's quite late into the game, so to save time, use RAM watch and change the value of "FFD2" to 68 and keep going down until you find the option called "Card Trading Club". Btw, in case you're wondering, that's the only place to trade cards. There isn't even an option at the menu or title screens.
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natt, I can't help you with it since I know next to nothing about GBx hardware, but here's an incomplete list of games you may want to try as well: http://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games Here's some single player games that can use the link cable that I know of: Pokemon Silver Pokemon Gold Pokemon Crystal Keitai Denjū Telefang: Power Keitai Denjū Telefang: Speed Harry Potter And The Sorcerer's Stone The Legend of Zelda: Oracle of Seasons The Legend of Zelda: Oracle of Ages
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Warp wrote:
A spin-off where the ponies take on human form? Please no! Who thought that would be a good idea?
A companion series, Equestria Girls, is set to premiere in the second quarter of 2013, where the main characters from the show will be re-envisioned as humanized characters attending school.
http://en.wikipedia.org/wiki/Equestria_Girls#Merchandise_and_other_media[/quote] I know this is late as heck, but.... If they were to re-imagine this into something humanized like this, I totally watch it.
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Finally able to watch it. That was amazing! I love how you were able to mess around during the truck part lol
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kaizoman666 wrote:
Glitcher wrote:
Any way of getting this run to work on good old Snes 9x?
Yep, masterjun already made a test run of the glitch on Snes9x. In addition, he also made this as a joke for SMWC's 24-hour Automatic Mario contest. It will automatically perform the glitch for you in any emulator; ZSNES included. Though it's technically not legitimate since you can't actually input the code required to jump to the credits (it just jumps when a certain input combination is met).
Do this in brawl and VC. ;)
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I haven't watched this yet, but from reading the comments, I have something to post: Will watch once I can go on youtube tomorrow.
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Tangent wrote:
feos wrote:
Which is slower than this submission.
Um http://tasvideos.org/1193S.html
......does this mean 1193S will be un-obsoleted and be vaulted?
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Is that SMB DX for the GBC? Does that mean Oracle of Seasons/Ages can finally be TASed 100%?
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feos wrote:
I need a clarification about some classes regarding to their vaultability. Hardest difficulty seems to be pretty vaultable, even though it is in most cases a time trade off. Will a run on easier difficulty obsolete the slower one done on hard? Or the opposite? It's all just for Vault yet.
I have no idea, but I thought tool-assistance was used to "push games to their limits". I'm not exactly sure how would using the easiest difficulty would make a TAS look like it's "pushing the games to their limits" other than utilizing frame-specific tricks. :P Edit: Out of pure luck, I clicked on a random page for this thread and the first post was this:
adelikat wrote:
jlun2 wrote:
Also, does the "hardest difficulty" rule still apply?
Yes
I guess than answers your question, feos. :P
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feos wrote:
Can fightings be unrejected for Vault?
There's already a Mortal Kombat II run for the SNES in the moon tier, but Idk.
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Warp wrote:
Is the game on the lower right Gradius 2 for the NES? I'm quite impressed by the graphics. Why is there no TAS of that game (I mean just that game)?
A TAS of an autoscrolling game has to do something special. This run fails to do so. Rejecting.
The suspiciously low rerecord count doesn't help it. Edit: Not being the fastest time doesn't help it either.
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Thevlackdemonn2294 wrote:
oh ok I thought you had not taken into account that little skip right now I see that your tas is faster than mine so I think it is worth following judging this TAS because from simple point of view it is obviously slower than your tas jlun.
Just curious, can you try playing back this submission again on a different computer to see will it sync? It seems noone else has managed to do so.
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Ilari wrote:
jlun2 wrote:
I thought the SNES only had like 2 control ports. 0_o
It does, but multitap exists (allowing to plug 4 controllers to one port).
I never even knew SMW was compatible with such an extension. Does SMW even have a mode where more than 2 players can play?
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bahamete wrote:
Great work. Needs 5 controllers to be console-verified though lol
I thought the SNES only had like 2 control ports. 0_o