This is the first time I've seen people get upset over western animation/cartoons getting cut/editted for a.....Asian release. Usually, (infact, almost every other time) it's the other way around. 0_o
That guy is special as he not only acknowledges that he's making crap, but also denies help and openly attacks critics who try to correct him. Infact, I bet he's just one critique from challenge his critics into a boxing match. I'll wait for the day he announces that.
Huh?
Anyway, "portable extension" of the original Frogger, huh? Are you sure it's simply titled "Frogger 2"? According to Wikipedia, there's 3 games with the name "Frogger 2" in it, and 2 of them are made near the 2000's.
Remember when I posted here about 2 stories from a writer named "appleshort"?
His stories were an example of what a writer shouldn't spew out.
I've always wanted to find a shining example of what a writer shouldn't be, and I believe I finally got one. Presenting FelixDawn. Lets see why he makes such a great bad writer.
It get's even better! Look what appears immediately after that line:
Oh, and don't forget this, this, this, thisandyougetthepoint.
This slaughter and total disregard of grammar is so blatant, that in the words of a reviewer*:
*I know it's from a different story by a different author, but I believe it applies here quite nicely in context to the writer's behaviour.
I know of two reasons why they might not want to submit it to anywhere but their own channel.
Only listing 1 as the other one has a high chance of derailing this thread.
I looked at the page of your WIP, and assuming the time is half of the actual time based on your encodes, it's 1:08:45.10 by the time you end your WIP.
I haven't watched the run on SDA for a while, but given that it's 1:50:53 long, and you only have like 4 chapters left, that's a huge improvement! Nice work!
It might not be fastest, but I've always admired the way Genisto gets 99 lives in the SMB 3 playaround at world 6.
Speaking of which, I've remembered some user posting a bunch of new tricks and glitches to this thread. Maybe someone can make a new playaround featuring them?
If this was to be a separate category with "pacifist, no damage" because another run of the smurfs would have existed, it wouldn't be the same thing, and I would have voted no. This is pretty much the only TAS of the smurfs, so if one was to seek for a TAS of The Smurfs on this site, at least we would have something good to offer.
Too bad this isn't exactly a "good" TAS in terms of entertainment nor speed.
Bismuth wrote:
Who talked about moon tier?
If this doesn't fit in the vault category, where else does it go?
Bismuth wrote:
Isn't that like some "distinction" or something, I mean, I don't know exactly all the tiers and their implications on this site but I'm pretty sure you're being uselessly sarcastic.
I think any reasonable category should be able to go into the vault, not just any% and 100%. As feos says, the purpose of the vault is record keeping, and we now have a data point for how fast the Smurfs pacifist category can be completed.
This run beats the same game faster by 4 minutes. =p
I forgot to report this, but while TASing Sailor Moon R for the GB, for some odd reason, if you make a savestate during the lag frames before a boss encounter, then load an overworld stage savestate and back to the boss savestate, a frame of lag would randomly disappear.
Then if you enter read-only mode, load a savestate at the beginning of the stage, then playback/fastforward all the way back to the boss, the lag frame would reappear, causing desync.
That being said, there is no run of The Smurfs on the site, so I would rather say yes than no.
Bravo Coconou pour ton TAS!
You found this run entertaining enough to be qualified for the moon tier just because there's no existing Smurfs SNES run?
......
I....got no idea how to comment on that. :P
Make the game normally would have been too simple and less entertaining.
There's the vault tier for a reason. :P
And what does "SAD" stand for?
Edit: If you're going to aim for entertainment, why not go all out and make a playaround?
I think the no damage is kind of a vague goal for a pacifist run.There looks like there was a good amount of time was lost in some places, because you wanted to avoid taking damage.I think taking some damage would be fine if it speeds up some places where waiting for danger to go away is involved. I have to vote meh for this one.
For me, I found this goal to be...not as fitting for this game. Maybe if there could be guns and loads of enemies all trying to kill you it would make it more interesting.
It appears to the naked eye that the final boss has some strange/different timing on hit invulnerability. Was this optimized?
If so, I'd vote yes.
That also applies to the other bosses like the first. I just checked to see if they could be damaged earlier, and it doesn't appear so. The only part where I can't confirm is the attack on the last boss at frame 21920, since if I jumped earlier, I would get killed by the....electrode?
I personally know way too much about the series, so the boss order is:
English / Japanese
Catzy / Kooan
Rubeus (same in both)
Emerald / Esmeraulde
Sapphire / Sapphir
Prince Diamond / Prince Demand
Other than Kooan, the Japanese names are supposed to be based off the French saying of their gemstone. The creator of Sailormoon studied geology.
Sailor Moon's attack is probably Moon Tiara Action, which is supposed to be the tiara turning into a frisbee (pffft, crotch beam).
As for the run, I was entertained because it was Sailormoon, but I'm biased. =P I'd place it in the Vault.
Thanks! Btw, I've just realized this game is so obscure, that it was only mentioned in 1 line in the "List of Sailor Moon games" article on wikipedia.
In addition, two side-scrolling adventure games were produced for the Game Boy (Sailormoon and Sailormoon R), and a side-scrolling game was also produced for the Game Gear (Sailormoon S).
Here's a temp encode...
<video>
Regular encodes are being produced as I speak.
Thanks!
FractalFusion wrote:
"Mako"?
As for the TAS, we know Usagi is a rabbit, but the game still appears to be slow. I like how the TAS makes all the bosses look stupid (who are they anyway?) while they slowly die to Usagi's bodily emissions.
In my opinion, Vault is appropriate for this one.
Yea, this game doesn't have a run option. The other characters seem to be exactly the same except for their appearance and the look's of their projectiles. And I have no idea who the bosses are since I don't watch the shows/manga/whatever Sailor Moon was in.
Is there any possibility of something like this being made for gamecube?
It would only work with games that don't poll while loading (including any hardware-based polling).
Because if game polls controllers while loading from optical drive, botting it becomes pretty much impossible.
Would this method of loading GCN/WII games ok for verification?
SoulCal wrote: