Posts for jlun2

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If the problem is not fixed within 30 days all content associated with this site will be deleted.
What? They can do that?
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So, visiting the main site gave: Is this the joke this year?
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feos wrote:
jlun2 wrote:
Sorry, but how do I simply splice AVI files generated by BizHawk together? Movie Maker is gone, and the script in the comments gives the following: https://i.imgur.com/iNHYSwq.png Is there any way to simply splice avi files together?
List all the files and their resolutions.
A single line script with listing all the files worked, thanks. Using the camtasia codec the 80 minute video is now 8 GB, but at least it works. 🙂
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Sorry, but how do I simply splice AVI files generated by BizHawk together? Movie Maker is gone, and the script in the comments gives the following: https://i.imgur.com/iNHYSwq.png Is there any way to simply splice avi files together?
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I have no idea if it's a problem with my computer or the emulator, but does anyone have a problem, where after using the "Microsoft Video 1" compressor, and exporting an AVI file, Windows 10 default player (Movies & TV; Photos) show a black, empty screen with audio? Example of what I mean:
Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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DwainiumB wrote:
I got it to sync. Dolphin Settings Free DSP Direct3D11 - Intel HD Graphics 3000 Idle Skipping Disabled Automatic by Dolphin No Memory Card, Only GameCube Controller. MD5: 3b07a4bb22db926b177e207f9d7f0d87 (JPN v1.0)
Can you please post your Dolphin settings/config file (if it has one)? Also what revision of Dolphin is that?
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Experienced Forum User, Published Author, Skilled player (1709)
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Challenger wrote:
I tested this game because of this find... there are more places to do this glitch, including that long underwater stage. EDIT: This glitch also works by dying after loses all energy (also requires frame perfect -- before he vanishes completely while dying). Now I ruined this game. EDIT 2: Done! EDIT 3: Video removed because is actually faster by dying on a enemy, as well as can performed on every stage.
Good luck! I kinda gave up on this game because the autoscrollers drove me nuts; hope you can get through it!
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That's quite an achievement; both the glitch discoveries + managing to sync on console. In the future, would you attempt to tackle the other runs of this game (and maybe even get them to sync on console)? Now I wonder would anyone attempt eventually to make a gameboy TAS on dolphin using gameboy player lol
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What console is that game on? Are you using TAStudios or recording via keyboard?
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Would you and others ever try doing this type of run on other SMB games as well?
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jlun2 wrote:
http://tasvideos.org/userfiles/info/44858263236234342 I managed to trigger the warp on the mGBA core on the latest version of BizHawk, so at least the run's core route works on a more accurate emulator. Unfortunately, the glitch isn't quite the same; I'm forced to use the 2nd room instead, and for some reason visually, it appears different; on the vba run, I appear on the 2nd stage, but the game treats it as last. On BizHawk, the NPCs for the 2nd stage appear, but the background and all is still from the final stage. I'm not sure if it's because the reset timing is different, or if it will work if subframe reset is implemented, but I'm not sure how to trigger the boss in the first room like the current run. I have no idea if it's truely impossible due to my lack of (assembly) knowledge, but I hope not.
https://www.twitter.com/Natage_t/status/969584673809575937 Apparently the save glitch is sorta is possible, and from the Wii U VC at least. This gets a different screen from VBA/mGBA/others though. Thanks to "Diamond" for notifying this. Edit: The alternate route works, but again different screen: https://mobile.twitter.com/Natage_t/status/970167130602668032/video/1
Experienced Forum User, Published Author, Skilled player (1709)
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It's amazing how much time could be saved, yet still be almost 2 hours in length. Would definitely watch it once I'm more free. Do you have any plans to try the other DS M&L games?
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Alyosha wrote:
EDIT: Another interesting case is [2821] A2600 River Raid by Lord Tom in 1:22:47.90 The version of BizHawk used in this case has an error in the timer. The error is slight, but over an hour, it adds up to several seconds.
I just remembered something. From the submission notes of the 100k run:
A commented disassembly by Thomas Jentzsch was helpful in figuring out how to manipulate enemy movements. Not sure why, but the memory addresses in the source don't match what's used in the emulator.
Does that have any effect, or nah, just a mistake in the disassembly?
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I'm not sure if I'm the only one, but I would love to see a Platinum version of this, since it has the Battle Frontier that drove me nuts.
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Mothrayas wrote:
It's great to see GBHawk's progress being shown in this way, but unless the emulation is sufficiently final that no more sync changes will happen until it is released, this movie may be rejected due to only syncing on an incomplete interim emulator. And even if it is, there's still no non-interim emulator so far that this movie syncs on, so the run currently still breaks the movie rules.
Oh. Do I cancel this for now, then wait until it's out?
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Captain Forehead wrote:
I think it's funny how you used literally every single character except for Mario himself. You know, the face of the franchise. Either way, this was a nice improvement!
So anyone up for a "Mario-only" run?
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MUGG wrote:
Do we really need this? Signatures get cluttered with countless trophies... If anything, I would like to reduce the number of awards.
Not sure how difficult it would be to implement, but having a button that hides/shows trophies may work? Edit: Or you can make the trophies smaller.
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Nice. I kinda forgot that even existed. lol I wonder how will it be once out? Hopefully not flop like Mighty Number 9.
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Experienced Forum User, Published Author, Skilled player (1709)
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I'm not sure if it's just my computer, but when I was using TAStudios with GBHawk, saving a tasproj file (the Sailor Moon run to be specific) took a long time for some reason. Loading a branch also took a while. Is that normal? Saving seems to take shorter amounts of time when using the mgba core for GBA game TASing.
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The lua code I used:
Language: lua

memory.usememorydomain("System Bus") --C020 local stringformat = string.format while true do local x = memory.read_u24_le(0xC020) local y = memory.read_u24_le(0xC023) local xspeed = memory.read_u16_le(0xC028) local girl = memory.read_u32_le(0xC120) local cat = memory.read_u32_le(0xC320) local textspeed = memory.read_u16_le(0xD492) local boss_timer = memory.readbyte(0xC157) local boss_hp = memory.readbyte(0xC15B) gui.text(0,75, textspeed) gui.text(0,90, "Me "..stringformat('%.6f',x/65536.0).."("..stringformat('%.6f',y/65536.0)..")") gui.text(0,105, "Spd "..xspeed) gui.text(0,120, "C "..stringformat('%.6f',cat/65536.0)) gui.text(0,135, "G "..stringformat('%.6f',girl/65536.0)) gui.text(0,150, "B "..boss_hp.."("..boss_timer..")") emu.frameadvance() end
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Depends on both the game and the glitches. For instance, the vault tiered games on this site tend to be really slow paced, and if there were some glitch that speeds it up, it would be nice. However, sometimes, glitch preparation takes a large amount of time, so that can "ruin" the run's entertainment. Eg . These runs for instance.
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That's unfortunate. Is there a flag for the national dex? If so, I wonder could that be set in the void? Also, a potential ACE was mentioned on that forum, but it seems to have gone silent. I wonder did anything came out of it? Edit: Also someone kept mentioning various oddities with some RETIRE glitch, but no mention of how it was smuggled out of the void. I wonder if there would be anything "useful" in it?