Posts for jlun2

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The brain fails at estimating risks
That's why people gamble.
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CoolKirby wrote:
If you're looking for a game to run, pick one you play or played a lot, so you know all the tricks and glitches to run through it crazy fast. Maybe no one's done it yet. You won't know until you look.
Given the threads he posted on, I'd say that all the games he has played alot are coincidentally the ones with highly optimized TASes. :P
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zwataketa wrote:
So jlun2, hows your run goin?
Got stuck trying to figure out how to get the NPC Patrick to stop being dumb cooperate, so I decided to finish off this TAS which is almost done.
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zwataketa wrote:
Well, you should probably face robo patrick at least before you face spongebot steelpants, because then you can beat spongebot super fast with the cruise bubble and be able to pass the part with the brain holes much more easily. You can skip it if you know how to get enough spatulas to get into the chum bucket, but then you should probably face robo pat so that its easier. Just a thought.
Unless if the brain holes are really that slow, than it's probably faster to glitch to them rather than fight robo-patrick. In fact, for the first part of the battle, glitching it is much faster. First part. Second part. All done without cruise bubble. Edit: Do you know of any glitches/timesavers? The only one I found is the "beat robo-spongebob early" glitch. :P
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zwataketa wrote:
I mean you could copy parts by having both emulators open, snes playing the movie, desmume recording, and you could copy button inputs frame for frame, unless you find a faster way, and make sure the snes run wasnt using the 2p wheel trick at the part you want to use.
If that works, wouldn't it be the same as editing the input file?
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feos wrote:
BTW, in Battletoads & Double Dragon there's a cheat that gives 10 lives. It would be useful for a Playaround. Is that not acceptable too?
It depends on how you use those extra lives. There are movies like this that uses passwords for playarounds. But this run uses it to skip most of the game without any real reason. Edit: Actually, does "cheating" count as a reason?
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itsPersonnal wrote:
So I got 12:67 on "the caged shin sprite" (3 frames faster than ReneBalow) but apparently the the crane in Ricco Harbor can be in different places because of rng, and well, Dolphin seems to be incapable of having the same rng twice seeing as how every time I play back the dtm the crane is in a different spot <_<, I guess in theory I could have it play back right if a try long enough, but fuck that.
Did you use a memory card? I've had problems of dolphin not checking if the memory card is back to the way it was before starting the game, causing desync.
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Tinari wrote:
As far as the Atari 2600, Pitfall 2 has it's own sound chip in the cartridge which allowed to to have the catchy music that was in it and it is possibly ripe for TAS. Pitfall 1 has a timer that cannot be sped up to my knowledge. Without a good case of game-breaking glitch, I can't see how it would be a good TAS.
Same as this game:
This game has a global clock, by which many things depend. For instance, to see the map, you have to wait for the "sun" to light up the map room. This can take several minutes. In fact, this is about 50% of the time of the best unassisted runs (which run about 7 minutes). Since I have the power of tool-assistance, I don't need a map, I know where the ark is, so I can avoid this 3+ minute frame rule, whew!
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JWinslow23 wrote:
I saw the videos linked to by OmnipotentEntity, and it starts to get glitched as soon as you reach level 30! If you look closely, you will notice that it shows up as 00, and it goes on from there.
That's not the true level "0", since the speed remains high. The last video in the playlist shows it goes up to 329 to actually loop back to "0". Good luck TASing 329 levels of tetris.
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YoungJ1997lol wrote:
Have you forgotten? Stoppit with the @Nonsense.
He's probably trying to troll you @RealLife.
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Well, we can't have a TAS of every game; after all: -Some games are neverending -Some games (like Myst DS or whatever) are made so that there would hardly be any "TAS"-like elements other than superfast menu navigation (which means incredibly easy to perfect) -Some games are just too boring and slow paced.
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FractalFusion wrote:
Translation of asutoro's post (my understanding of technical details here is suspect though): ---- I only tried to see if the Nunchuk has any effect on Mario Galaxy. There is no problem. For New Super Mario Bros. Wii, there is no problem of desync so it can be TASed, but there are a lot of errors. I understand that it is necessary for something like TASinput to use the Wiimote. With only the keyboard, it is not possible to fix a specific value along the X,Y,Z axis for games which require such special motion. In Wii party, there are minigames that cannot show special motion.
asutoro, you can try using a hex editor to edit the dtm to have a specific value. Though you will have to replay the movie again and again, but it works at least.
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jlun2 wrote:
Harry Potter and The Sorcerer's Stone -Open the menu right before you talk to Hagrid in the first dungeon -Randomly during a battle
Here's more: [Crash] -Use a glitch item (like the "yes" item obtained after gaining 86 level ups) -Occasionally while using the card glitch to level up -Glitch an NPC to attack during its turn, and use a card [Softlock/Stuck] -Talk to the glitched NPC looking out the window on the train to teleport to the Forbidden Woods, then walk back to where the 3rd boss is. -On the train, talk to the NPC that glitches the screen repeatedly for a never ending dialogue box -Glitch an NPC to attack during its turn, select a move and wait for yourself to get hurt. -Open the menu right before some dialogue trigger -Press select to find where you are while right next to the glitched NPC looking out the window on the train and hold "A". After a couple seconds, press "A" again to teleport into a wall in the beginning area. -Open the menu right before a boss, and after the battle, you get stuck into a wall -Using "Yes" in battle may bring up the menu. Close the menu to exit the battle and become stuck in the corner of the map. -Occasionally when an NPC attacks, you can select a spell causing the game to lock up. -Exit a battle using "Yes", and do the card glitch.
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rog wrote:
There was discussion in irc about plans to remove bad game choice as a reason to reject a run.
If bad game choice was removed as a reason, I think the voters and judges will simply replace it with "Lack of entertainment" or something along those lines. :P
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rog wrote:
I voted yes, as per the hopefully soon to be new rule about game choice.
There'a a new rule? Anyway, I think Atari games should be judged differently since most of them in my opinion either look awful or puts people to sleep.
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SoulCal wrote:
I thought of something that may cause some problems in the future. If I get to disk 2, can Dolphin continue recording the dtm file? Technically Dolphin views Disk1 and Disk2 as separate games. There are a few things that can be done about this: 1. Dolphin might continue the dtm file and autoloads disk2 (doubtful). 2. I will have to create a save file at the end of Disk1. The end of Ch4-3 prompts a save screen before prompting the player to switch disks. I will start recording a 2nd dtm file with disk2 which load the save. The total time will be the combined frame numbers. 3. There is a way to switch disks while recording the dtm. The problem with #2 is that TASvideos usually frowns upon game saves, especially since the save will then be used to continue the same TAS but in two separate dtms. I know some TASes use saves, but they don't use two separate input files. Also since I have already started TASing with no memory card inserted, the encoder would have to pause the game and go to the options to manually insert the memory card at some point during the gameplay. Considering that a console player could easily insert a MC during a speedrun, I don't see why I couldn't in a TAS. In fact I do it at the end of chapters to compare my times to the console versions (XBOX360/PS3). Opinions or solutions to this problem? I personally would prefer option 2. This is still a while off, but I thought I'd put the idea out there.
Hey SoulCal, I'm not sure if you are still working on this run, but rog recently made a disk swapping function for the dtm. Just letting you know that it isn't a concern anymore.
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JWinslow23 wrote:
Also, please do not treat this like a chat room.
JWinslow23 wrote:
Edit by FractalFusion: Merged two posts. Also, please don't treat the forum as a chat room.
....Seems legit. Back on topic, please choose another game. There are many games out there that are good for beginners. This isn't one of them. Edit: This is where I got the idea that you'll probably submit another Monopoly run.
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AKheon wrote:
I briefly played this game at one point, got my ass handed back to me by the giant rat. These glitches look quite promising... interested to see more of this.
Thanks! Also, I seem to be suddenly unable to glitch my way into making the spiders hit me several times + poison myself. Can anyone please help me figure out why? Edit: Btw, using "yes" in battle may change address: FFD2 - game state I managed to bring up the inventory, return to the overworld, show a message box and more, but haven't been able to change it to 68 - the map selection screen. If I could, I can simply warp to "Final Dungeon 1" and trigger the Devil's Snare battle and proceed with the story, skipping large amounts of the game.
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I messed up... It seems like using the giant rat to weaken you is slower than manipulating 2 blue spiders to kill you off by a couple hundred frames. And you know what's even better? I found out just now that since I fled from the spider battle in the wips above, I accidentally overrode the warp. Wow. Oh, and it seems that for multiple NPC's, all of the attacks follow a 1 turn "pattern". Example: Savestate created. NPC 1 deals 33 or 0 damage. NPC 2 deals 30 or 0 damage. Reload state. Then if NPC 1 deals 33/0 damage, NPC 2 will always deal 30/0 damage Edit: WIP of v11.
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What do you say, everyone? Could @Mr. Pwnage's idea get published?
Does FractalFusion's post even affect you in anyway?
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YoungJ1997lol wrote:
I want to vote for Romney, but he will kill Public Television and he's a Mormon. Then I want to vote Obama, but he will stick to his Health care plan, so it's complicated. I think I'll be undecided and vote randomly.
Makes me wish there was a "meh" option.
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Writing this down here so I won't forget or anything: Critical Hits - Very hard to manipulate Harry's criticals; it seems the RNG for it is determined after then enemy hits you Example: Rat hits 5 damage; you hit 30. Cannot be changed to anything but 0 or 30. Rat manipulated to hit 6. You score a critical. Like above, you will always get 0 or critical for that turn. Enemies can be manipulated to hit, score a critical, or miss on the same turn with input and delay. Note: Manipulate giant rat in 2nd bank visit to nearly kill you, as that's the only enemy capable of doing so at level 90 which can survive posion. Purple Rabbit Always wear gloves to avoid the battle with it. Wear gloves at the second dungeon where you need to pause to skip dialogue. Train section There's a NPC starring out of the window that when glitched does the following: -Transports you to the forbidden woods -Transports you to beginning town -Door opening sound The first option makes you stuck in woods; dying does not get you out. Edit: Yes, you can go to the school, but when you try to go where the 3rd boss is, you get stuck. The second option makes you stuck into a wall. Ironically, the third option is the most useful as for some reason, if that didn't happen, the battle with the purple frog (the one which gives you 86 levels) would be replaced by a troll. Note: Boss battles cannot be replaced. Talking to NPC's before you talk to the glitched one that messes up the screen causes weird effects: -Gives you glitched items -Give you 10k-50k sickles -Never ending dialogue box -An expiray date -Nothing Cards You must use 3 cards to level up to 91 so exp gained from the giant rat and chickens wouldn't level you up, which heals you. Also, must die somewhere in the forbidden woods to allow cards to deathwarp you later, since you overrode the previous deathwarped cards when you fought 5 chickens and won. Edit: Before chickens, manipulate 2 blue spiders to weaken you. Edit 2: There are two methods of weakening: 1. Abuse glitch to make spiders hit you 5 times in a row. 2. Abuse glitch to make spiders hit you 4 times + poison. Method 2 confirmed to be faster. MP Use MP liberally; almost every battle in the final dungeon levels you up, thus restoring MP to full.