Posts for jlun2

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Uh...I believe you got the rom file name extension wrong. Also, waiting for an encode.
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AnS wrote:
feos wrote:
We would anyway have to draw them somewhere, I suggest it to be level border.
That's still rather arbitrary way to draw a line. Can you explain why skipping a whole level is different category from skipping the whole game?
About that, if skipping a level somehow becomes a different category from skipping the whole game, I'm totally going to do a "full" game TAS of Telefang which abuses the phone glitch to skip huge sections of the game all while following the path the game developers intended to do. Even though that leads to the question - why bother do that if you can simply skip to the end?
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Mothrayas wrote:
Note that it's stated in the Movie Rules that text differences between languages do not count towards obsoleting a movie.
Unless if its a run of a popular game like Oot. Someone should compare every room to check the differences.
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And we have to ignore the TYPE of the glitch used to break something.
So....does that mean a TASer can use a glitch that, for example, instead of skipping to the end, use it to skip parts of the game? Take telefang for example: The phone glitch is used to skip to the end. But it could also be used to remove obstacles like npcs. With the above definition, that means a warpless run could use the phone glitch in a sub-optimal way. Which also implies the run isn't optimal. Edit: In fact, to what extent should the phone glitch be used to make a well-defined goal? Can a TASer use it to skip important npcs and warp to avoid backtracking as long as the main storyline isn't skipped?
Experienced Forum User, Published Author, Skilled player (1709)
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Grincevent wrote:
I just hope nobody will use heavy memory corruption to jump to the credits or the "The End" screen. It would ruin the fun for the other players. (but I'd still like to see the credits, I'm curious)
I'm going to try to jump to the game over screen before I'm even aware I exist. (Die before any input)
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Odongdong wrote:
However, if the universe has final boss, yes, I'll give a try to beat him with tools.
Aw...but the final boss would lose their opportunity to continue living. :( Seriously, the only person I give a shit to is myself.
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jlun2 wrote:
I play the following online games: RuneScape Neopets and both the usernames there is "jlun2", though I'm not sure how much people here play those games.
In fact, the only accounts I have are for those games and forums/email/blogs. That, and a whole bunch of backup accounts for every time I get banned in the above games. Just posting this here so I can copy paste this if someone asks me again.
Post subject: Re: Asking for a question
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got4n wrote:
Hello, i have a project for TASing game : SpongeBob SquarePants - Lights Camera Action And when you run and jump no possibility of running again (i mean when jump while running speed = 0) Is it by this reason my TAS will be rejected?
Check this thread out. :)
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Addresses and other crap: -Positions X. Pos (Pixel) - 00AB (1 byte unsigned) X. Pos (Area) - 00BD (1 byte unsigned) X. Cam - 007B (2 bytes unsigned) Y. Pos (Pixel) - 00CF (1 byte unsigned) Y. Pos (Area) - 00E1 (1 byte unsigned) Y. Cam -007D (2 bytes unsigned) *Notes: To find the current position (for lua scripts), convert both "pixel" and "area" values to hex, and combine them together starting with the "area". Then convert back to decimal. There are also no sub-pixels in this game. -Health Player - 04E8 (1 byte unsigned) Enemy - 04E9 - 04F9 (1 byte unsigned) *Notes: Player/Escort - 255 HP (Shared) Chompy - 2 HP Raptor - 4 HP Shooter - 4 HP T-Rex - 31/60? HP (All ammo does 1 damage) Spined dino - 100 HP (Kills you in one hit; Killing them gives 0 points. WTF?) -Gun Current - 0584 (1 byte signed) Yellow Ammo - 0585 (1 byte signed) Orange Ammo - 0586 (1 byte signed) Green Ammo - 0587 (1 byte signed) Grey Ammo - 0588 (1 byte signed) *Notes: Yellow - 1 HP Orange - 1 HP x3 (Laggy) Green - 2 HP Grey - 6 HP
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DaTeL237 wrote:
You cannot predict every situation, so you cannot make the best choice in a TAS sense. You don't know whether a lottery ticket is the winning one, you don't know whether you'll be happy with person X, etc. With TAS tools 'the right choice' amounts to the best outcome instead of some choice that incorporates all kinds of factors (risk)
Find the solution by bruteforcing it. Now, excuse me as I set up my bot.
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Marx wrote:
Well I don't really like "Bad game choice" rule. So yes vote!
Vote: Should this movie be published? (Vote after watching!)
Well, I don't like this rule, so even the movie was bad, I'm going to suggest it to be published. What? >.>
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Experienced Forum User, Published Author, Skilled player (1709)
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I've managed to redo the entire first 2 levels, but with more explosions and an almost complete disregard for ammo conservation. WIP Since the WIP posted by kylelyk desyncs when using this emulator patch, I had to hop around 3 revisions of FCEUX to ensure this run syncs on all of the main ones. :P Edit: Oh, and the WIP also disregards lag, since for some reason, lag only disables input; you continue to move during a lag frame.
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orugari wrote:
Well, the run is perfect but, am I the only who don't really enjoy that "too much" glitchy run?
It's not perfect. :P
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zaphod77 wrote:
Well, need to a) reverse random generator and determine the number of possible seeds. b) test out all possible seeds to get their llayouts. c) eliminate all the aproduce an odd number of blocks d) eliminate all that produce a multiple of four blocks e) test all remaining initial states. i believ eit' sbetter in most cases to drop one extra piece than make one extra line clear.
Or just code a program that brute-forces until the solution is found. (Like what Acmlm did for his run).
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mkdasher wrote:
Anyway, for people wondering how many improvements have they been found, it's not even that much. There are like 3 major improvements at the moment, and the biggest so far is the one displayed above (HMC 100 coins), the other 2 are not even more than 1 second, one of them is due to high luck manipulation, and the other is because it was an early star.
Makes me wonder how much people would work on v2 (if v1 is ever completed).
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ALAKTORN wrote:
there are multiple known improvements that haven’t been implemented, restarting the run continuously was the Japs’ idea and we’ve seen where that ends up to, Nahoc/David/Jeremia just want to get a 120 run done I’d imagine the run could be finished somewhere within February next year…
Is there a list of these known improvements somewhere so that future TASer's wouldn't forget/miss them if a v2 of this run were to ever be started?
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Nahoc wrote:
Hahaha, there's no chance we will go back for this, sorry.
Saving it for the next version of the run? :P
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Zowayix wrote:
On a wild guess, when people stop playing Gen V on Wi-Fi, so that abusing the in-battle RNG could no longer be really used to cheat anyone in Wi-Fi battles. Which will probably be in like 2 more generations or something.
.....or when nintendo ever shuts down their wifi servers. :P
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Kaphotics wrote:
Since I already uploaded a video of the run, the only thing the input file would provide is insight for how the luck manipulation worked. Everything but the Battle RNG is super easy to find information on; how I manipulated the Battle RNG is the majority of the luck abuse. That's the benefit of the input file, and giving out the input file is essentially giving out how to abuse the Battle RNG. That's my stance and it definitely won't change :P
So...when are you ever going to release the input file?
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zwataketa wrote:
Also I recently got megaman x3 on the zsnes emulator. Im not planning to do a run of that, but now i finally have a megaman game to play (now if only i could get the power battle to work ...). . . Sorry just talkin now :P
Just in case you didn't know, if you were ever to TAS any Snes game, don't use ZNES. It's deprecated here.
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zaphod77 wrote:
the reason he suggested PAL is level 19 pal has the same high gravity as level 29 ntsc.
Wouldn't that be like using the PAL version of SMB to achieve a faster time?
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Santiago wrote:
You and several others accused me of throwing around insults when I was nothing but neutral with all of you and for that you've lost your right to a modest decorum from me.
Fine.
I'm sure being mean to others for doing something they don't even need to will surely lead you to a successful life.
Better? Oh, wait, I forgot something.
Citation needed.
:D
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Santiago wrote:
Giving you feedback on the bad quality of some encodes is insulting? Sorry dude but grow some balls. Nobody will commend you for bad quality. Expecting only compliments and no criticism reeks of severe narcissism to me. This is a very good way to lead an unsuccessful life and learn nothing.
I'm sure insulting others for doing something they don't even need to will surely lead you to a successful life.
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Santiago wrote:
Okay let's make this clear: I do not watch encodes, ever. I only watch the perfect quality original on the emulator, the only exception I made is that super mario run where a guy played 4 ROMs at the same time because I didn't know how to reproduce that on the emulator. k?
What's next? People complaining they can't get their bot to work as they "only watch the perfect quality original on the console"?