Posts for jlun2

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Baxter wrote:
Does this 4 frame improvement over your previous version really need a new submission? That submission file was updated quite a few times... why not once more?
Sorry, I was tired and wanted to get this submission in before falling asleep.
ThatGugaWhoPlay wrote:
YouTube (HD) encode SD encode
Thanks!
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rog wrote:
Is the tingle turner usable in a TAS yet?
Nope.
So...what's the tingle-turnerless route going to be like?
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It was mentioned that the route requires you to rescue tingle. Is the tingle turner usable in a TAS yet? If not, is there an alternate route?
Post subject: Re: Suggestion
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adelikat wrote:
It is also worth noting that any published author automatically gets the right to edit and add game resources pages. My hope was that published authors could utilize the game resources pages to 'document' what they learned.
Really? I never knew that. =0 Thanks!
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I managed to save another frame from lag reduction on stage 3. Since I keep finding improvements, I'll cancel the submission. Sorry Baxter and ThatGugaWhoPlay. :|
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sonicpacker wrote:
^ all this, plus the final .m64 hasn't been submitted yet...
Could you post any news/progress reports regarding the frame(s) your team is trying to save? :)
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Nahoc wrote:
So I am looking for a new project after I finish Bomberman 64 any%. What new N64 titles do you guys want to see?
Could you please do Superman 64? :D
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Acheron86 wrote:
Just wanna call this now: if the run gets submitted someone's gonna object on the basis of it being an obvious new game + run because of this.
It is? I thought it was just skipping the clothes. It only looks like a new game+ run, but it isn't. Right?
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DootBeep wrote:
Mednafen2.
That name sounds better than "BizHawk", tbh. :P
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jlun2 wrote:
Btw, could anyone please help check if there's anymore room for improvement? I don't want to continously bug Baxter and ThatGugaWhoPlay every now and then to replace the submission. :/
I managed to reduce 2 frames of lag, but lost one frame to manipulate drops. You can find the run here. Edit: I saved 3 more frames from lag, but I'm having horrid luck at the last 5 enemies in the third stage. This might take some time.
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feos wrote:
Set to delayed, post in a game topic?
Sure. You can find yet another improvement here.
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Sorry, but... Frame War? :P Btw, could anyone please help check if there's anymore room for improvement? I don't want to continously bug Baxter and ThatGugaWhoPlay every now and then to replace the submission. :/
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- Trying to control 2+ players in a game where luck is dependent on the input of all players. - Taking hours to avoid lag, only to find out the rest of the run desyncs/have worse luck - Taking hours to save 1 frame only to lose it due to a frame rule - A small improvement that initially seems useful ends up changing the rng, causing everything from that point to be redone.
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rog, do you know if there would be anymore significant timing differences in the future? Also, what do you mean by speed difference? Speed as in how fast the game runs in a computer, or ingame timing difference?
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Experienced Forum User, Published Author, Skilled player (1710)
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CoolKirby wrote:
Does the YouTube staff even check the validity of these accusations of copyright infringement?
What staff? ;)
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jlun2 wrote:
Edit2: I managed to reduce a lag frame in stage 3 again. Please wait.
Done! Here's the new run . New Suggested Screenshot: Frame 21687 The final time is now 34261 frames.
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Uh... I managed to save 11 frames... ...until the loading screen at the end of the 4th stage, where it took 10 extra frames to load. So...here's the improvement. :P Edit: And here's the suggested screenshot for the "improvement". Frame 21708 Edit2: I managed to reduce a lag frame in stage 3 again. Please wait.
Post subject: Re: Lethal Weapon
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goofydylan8 wrote:
I really have my doubts that this would be considered a good game choice but I may continue anyways. In the game you move right to get to the end of stages killing all of the enemies every time your progress is stopped. This same style of moving right, shooting all 3 enemies as early as possible, move right, etc. would last somewhere between 25 and 35 minutes. Let me know what you think.
I haven't watched it yet, but based on your comment on the gameplay, I think a playaround would be better due to 25 minutes of the same thing isn't exactly the most entertaining thing to watch.
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Nach wrote:
Derakon wrote:
Cardboard wrote:
Seeing how his latest submission just got published, I see no reason for this, even better TAS, to be published as well
I'm assuming you missed a "not" in there somewhere.
Me too, and I'd like to know where.
Published as a seperate branch?
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Are the full motion videos really that important in the TAS to have a "no fmv" branch?
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mklip2001 wrote:
Entertainment-wise, I think you did alright compared to the published run. Keeping klmz's dancing in Stage 5 was awesome. Your dancing in the Stage 1 boss was ok (I liked seeing shots get used), but I think you were a little off tempo.
I think I know what you mean. Let me see if I can fix it. :) Edit: LOL! Due to the edit, it changed the RNG of the health drops in stage 2, allowing me to get full health at the end of the boss fight. :P Edit2: It desynced due to having less lag in stage 3. I think the submitted run could be improved now, so for anyone interested in encoding, please wait abit. Sorry.
Post subject: Re: #3488: dark_rocco's SNES Super Turrican "No Damage" in 11:20.58
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If taking no damage is faster, why bother taking damage the first place?
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sonicpacker wrote:
By the way, there used to be a page on .dtm documentation that I found shortly after making this list, but it seems to have disappeared from the Dolphin google-code page.
All I found is this incomplete documentation on .dtm
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I suddenly had an idea that could make use of the 3 extra players instead of treating them like filler. While one of the players go ahead, the 3 others could dupe items. It wouldn't waste time, since there's an achievement that requires a player to take 1st place while 2 laps ahead of player #2. Also, the items would help with the 500 item achievement.