Posts for kbrocks100

Experienced Forum User
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
Spikestuff wrote:
I sometimes have this issue where psxjin just being quick for no reason. Trying hitting the - or = key and then hit the opposite, that worked for me.
It's still too fast for some reason :/ I'm using version 1.1 of the game if you want to try..
Shiloh <3
Experienced Forum User
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
*bump*
Shiloh <3
Experienced Forum User
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
That didn't work at all :/ even if it's at 10 FPS it still has the same problem..
Shiloh <3
Post subject: Game too fast or what?
Experienced Forum User
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
I was recently messing around with PSXjin (version 2.0.2) and realized that I walk way too fast in Silent Hill 1. The odd thing is that this doesn't affect the in-game voices, sound effects, or anything as fast as I've been able to tell. • Is it a glitch in the game? • Is it my settings in PSXjin or a problem with the emulator itself? • If it is one of those, will it affect my input file? (needing to rerecord it?) • or is it something else entirely. Here is a quick video of what I'm talking about. http://youtu.be/1OWsrx-2peY Thanks in advance.
Shiloh <3
Experienced Forum User
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
Masterjun wrote:
I just wanna say that I once had the same problem that buttons weren't releasing or being pressed until I pressed them several times. Though, I can't remember the details and I don't seem to be able to recreate that problem as it was somehow fixed when I restarted the emulator.
Since my original post I've been messing about with this and have noticed that if you have the emulator set to..let's say 25% speed, the menus for hotkeys will lag during recordings. I've also had that sticking/needing to be pressed multiple times to work and have in the past had a problem with buttons binding to things they're not actually binded to (X being Z+A, R being R+Z on N64) but I'm fairly certain I might have just needed to wipe the binds and redo them. I'd also like to point out the problems (except the multiple binds) have been working on a clean 1.6.1 extraction, in case anyone is wondering.
Shiloh <3
Post subject: BizHawk Input Problem
Experienced Forum User
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
I've been using BizHawk for a while now and have recently come across a problem with trying to record my inputs, they'll lock left into a constantly active state. This has only happened (as of posting) on Nintendo 64 and Super Nintendo games. Master System and Game Boy Color games work just fine though. Basically when I'm recording a .bkm it'll pretty much detect that I'm constantly holding left, which I'm not. I originally thought it was my controller going bad so I switched to just using my keyboard and it did the same thing although both work just fine on other emulators but not BizHawk as for recent. Does anyone else have this problem or a solution to it? Thanks in advance.
Shiloh <3