Posts for kunzd
kunzd
He/Him
Joined: 9/23/2022
Posts: 2
Location: Germany, Kassel
Spikestuff wrote:
Input is based on the shorter run, which does half the game. Meaning the author didn't go back and adjust the "please don't fullscreen" but also to repeat CoolKirby.
CoolKirby wrote:
Many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
There's repeated issues throughout the TAS and that usually goes hand in hand with a low rerecord count. I suggest that the author to give it another go and take their time with the game when TASing and to use the userfiles until they're confident with a submission that is optimal. And to also figure out the audio troubleshooting.
I'm new to the plattform and didn't see the comments. I'm sorry and appreciate all the comments. In some parts of the game you can skip enemies or even the whole level in others you need to kill the enemies to go to the next level. And to my knowledge of speedrunning the game for like 10 years https://www.speedrun.com/thehive/run/yo97q6jy it is more efficient when you killing the enemies in some parts.
kunzd
He/Him
Joined: 9/23/2022
Posts: 2
Location: Germany, Kassel
CoolKirby wrote:
Thanks for the encode, Spikestuff. Kunzd, many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
I'm new to the plattform and didn't see the comments. In some parts of the game you need to kill the enemies to go to the next level. This run was also a test because I had a problem with the randomness of the game wich is now fixed in my full any% run.