Posts for la_mammal

Experienced Forum User
Joined: 2/26/2011
Posts: 98
Yeah, MMX5 and Deja Vu play just fine. Thanks.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
I can't get the Wolverine or Bram Stoker's Dracula videos to play. I am using the most up-to-date FFDShow (revision 4257) and I have tried using it with both the latest version of MPC and MPC-HC. Are the videos not meant to be able to work with those programs anymore? Thanks. EDIT: I can't get the Ghostbusters video encode to work either. I have investigated this matter a little bit, and I have found a difference between the video encodes that work for me and these newer ones that don't. Apparently there is this thing called a "PIN" for both video and audio. In the videos that work, the "PIN" has a proper-sounding title. In the videos that don't work, the PIN is just a handful of seemingly random symbols. The media player seems to be properly detecting information about the encodes, such as video length. But FFDShow isn't being triggered by the media player when I try to ask it to play these newer video encodes. And the pointer snaps to the "end" of the video, too. Please, does anybody have any idea what is going wrong? Thank you for your help.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Does the movie work for anybody else?
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Galaxy 5000
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Zelda II and one of the hacks of Zelda II on the other hand...
Experienced Forum User
Joined: 2/26/2011
Posts: 98
A few posts back I shared some links to a "Minimum steps challenge" LP and discussion of this game. It would be of interest to anybody who is keeping up with this thread, since a lot of the same deep knowledge of the game is necessary to make it. Here is a link that explains the challenge better than I can: http://www.freewebs.com/batiazul3627/ff1-mechanics/minsteps.html Enjoy.
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Joined: 2/26/2011
Posts: 98
As an American, I barely even know English so I wouldn't be much help.
Nahhh, you have humility, but really, your commentary was definitely well-written. It's not easy to explain all that stuff in a way that gets across clearly.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
The watcher script is really meant to be interactive. The idea is to get people to go beyond just watching the video and really think about the game and TASing in general. But it's also a guided tour that I hope makes it easy to get started. Just like what la mammal experienced. So thanks for the feedback, I wanted to make sure my scripts worked for other people. Now to finish the run.
You succeeded brialliantly in my opinion. This reminds me though, the hitboxes didn't look right for me. The graphic inside the hitbox was offset by about 8 pixels or so, which caused the upper part of it to be clipped off by the top of the hitbox. I thought it might be because I configure FCEUX to show all 240 scanlines, but when I changed that setting back to normal the graphical glitch persisted. Anyway, enough of that derail. I want to also mention that I think it would be really nice to have the comments translated into some other languages. This TAS presentation seems like it might have some sort of universal quality to it. What do you think?
Experienced Forum User
Joined: 2/26/2011
Posts: 98
I just finsihed watching this. It's astounding, absolutely epic... and incredible. The game is a great game, a game worthy of being cherished. Your TAS is so deep, so insightful. It's beyond a TAS that is a technical achievement. It's a TAS that has soul. It took a little more effort to set it up so that I could read your text commentary, and use the lua script, but it was totally worth it. ...Wow. It just was so great. Thank you so much. By the way, I really liked your FF TAS, as well.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
_SAMUS REVERSES
BOSSES SEQUENCE
This is mesmerizing, this silken tapestry of heroic style. Yes vote, 100%
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Love to all.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Maybe moderate merriment matters most.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Not a TAS, but definitely more serious than most LPs. The challenge is about taking the minimum number of steps on tiles that random battles can be encountered on, while heading straight toward the next destination, and only the ones that are necessary. In areas without battles, as many steps are allowed as needed, but this doesn't make things that much easier! Chances are that if you have been following this thread that you will be interested in this series of videos. http://www.youtube.com/watch?v=vB0qGBBvgVQ http://www.gamefaqs.com/boards/522595-final-fantasy/61386504
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Thanks, moozooh! May you experience a growing light throughout this stretch of the revolution as well! Let us all project our good intentions forward into the upcoming iteration of the indefinite cycle!
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Sir VG wrote:
+B = ? (It does something, but not sure exactly what.)
Ah, yeeeeahhh... that would be the Boss Key. By the way great article Nach. Thanks.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
This is a magnificent TAS! The publication looks great. Dracula X looks really really good when it is presented this way. The entertainment value is out of sight! Congratulations and thank you!
Experienced Forum User
Joined: 2/26/2011
Posts: 98
As soon as I saw the title of this thread I thought of the Beetle Mania game that is in Super Mario RPG.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
CoolKirby wrote:
I only spotted it because I saw something move out of the corner of my eye while I was reading the rest.
That's how I noticed it. It's a fun idea. I've done that myself on another message board.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Bisqwit wrote:
If it were up to me I would suddenly jump to movie in whim just to stop this kind of questions (or make them seem insignificant in comparison) ;-)
Wow. Your gif worked perfectly on me. You must use the exact same ClearType setting as I do. Otherwise I would have spotted it. Well done.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
May you have a positive segment on the decadent Western scheme of eon numeration.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
What is the worst word to say?
Experienced Forum User
Joined: 2/26/2011
Posts: 98
I know what you mean. I just think that there must be some people out there who would be interested in what the fastest strategy to achieve both maximum levels and game completion is. The main question is how much boring grinding would be required. Is it possible to reduce the need for grinding enough to avoid boring stretches during the run to complete the game? There are a lot of opportunities to gain experience on the way to the end. What is the fastest way? The Crystalis run will feature very optimized experience gaining strategies, which is fascinating. Zelda II doesn't require maximum levels to complete the game, but if maximum levels was an additional goal to achieve in a TAS, then people could see if optimized experience gaining strategies for Zelda II would be fascinating as well.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
Does anybody think there would be enough entertainment value in a TAS of Zelda II that completes the game with level 8 in all categories without major glitches, to make it worth it? Is the goal of completing the game with levels 8-8-8 as fast as possible going to make for an interesting and worthy TAS? The game is well known, and there are a number of fans who would find the concept interesting, but is that enough to make it worth it?
Experienced Forum User
Joined: 2/26/2011
Posts: 98
I think it looks like a cool game, and this TAS is pretty entertaining, so I vote yes.
Experienced Forum User
Joined: 2/26/2011
Posts: 98
There is now a hard-type version of Metroid Super Zero Mission. http://www20.atpages.jp/smhack/?%A5%D5%A5%A1%A5%A4%A5%EB%A5%A2%A5%C3%A5%D7%A5%ED%A1%BC%A5%C0#q273f921 http://www.romhacking.net/hacks/812/ I'm playing it. It's hard indeed. Apparently there is at least one person capable of dominating this game in real time, though.