Posts for mathgrant

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I can't help but be disappointed that this was published. For a long time, I really appreciated how amusingly apt that a speedrun of "Hikaru no Go" was deemed a "no-go" on this site. :) I suppose the Vault is a good place, though, especially if serious Go players are able to appreciate the absurdity of the AI's decisions.
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goofydylan8 wrote:
arkiandruski wrote:
Slightly unrelated, I'm still somewhat interested in a low score run of one of these games.
I second the low score. I don't know how these games are programmed but I would be interested to see just how bad you can play and still win. It would be like a low% run.
I third this. It wouldn't necessarily be an impressive run from a TASing standpoint, but it would be morbidly fascinating to watch purposefully awful play, and it might be non-trivial to discover the best worst strategy.
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hegyak wrote:
Volcanon wrote:
Why aren't the fusions purple? Do they just auto-fuse in this one?
I think so. This game seems to take liberty with game rules. Kaiba would be proud.
Screw the rules! I have money! What a digital dummy!
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FractalFusion wrote:
Why not. [1945] SNES Super Mario World "game end glitch" by Masterjun in 02:36.40
This movie is even funnier if you read the description, IMO. Kudos to the publisher. I never thought the mental image of a 2-minute demo cartridge of SMW could be so fun.
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WST wrote:
GBC Pokémon: Yellow Version „Executes Arbitrary Code” in 12:51.86 by bortreb ← this one
The author's decision to incorporate My Little Pony into the "arbitrary code" instead of something that might appeal to a larger segment of the target audience (such as, I dunno, Pokémon, or at least such a broad variety of franchises that at least one of them is sure to stick– for example, a medley of video game music that includes Mario and Pokémon themes in it will appeal to me even if it also contains stuff I'm not familiar with like Halo, Final Fantasy, or hell, even MLP) still leaves a horrid taste in my mouth. As it stands, when the video is 12 minutes of repetitive Pokémon glitches for the purposes of setting up the game to execute arbitrary code, a few minutes of random digits and text flooding the screen while the arbitrary code is typed in, and a minute of the MLP theme song with what I have since learned is Pinkie Pie's Cutie Mark on the screen, people who don't care for Pokémon will just be bored by all of the set-up, and Pokémon fans who don't care for MLP will just end up feeling trolled, and I never liked the idea of TASVideos publishing something that trolls the viewer. I'd rather see a published speedrun of a My Little Pony video game, because at least viewers are told from the get-go what it's about. I think it's obvious that this run is going to win, but I can't help but be PO'ed. Maybe when I finally manage to completely wipe my initial experiences with the [censored] fandom out of my memory and start to tolerate it, I won't feel this way. (To all bronies, I am truly sorry that I am so tainted by these experiences that I have to put conscious effort into being diplomatic with you, and only wish that you'll accept the fact that I'm at the very least contrite enough to at least try.) But until then, I vote for the SMW run that skips almost all of the gameplay and spontaneously brings about the end.
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I'd rather see a TAS of the challenge mode (get five red coins, a Yoshi egg, and a predetermined score in each level). Otherwise, this doesn't offer enough different stuff compared to the NES run to justify watching. There aren't even any wall-going-through glitches!
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Radiant wrote:
adelikat wrote:
This movie by the current rules of the Vault this movie seems eligible. But I think it provides a good test case. We want to accept versions of games on other platforms, but how similar is too similar? Is this too similar even for the Vault?
I'd say what matters is not whether the game looks similar, but whether the TAS is similar. If the TAS of the port uses glitches or tricks that the original doesn't have, or requires a different route, or has a clearly different definition of "100% completion" then I would like to see both original version and port on the site.
SMA2 and SMW have different definitions of 100% completion. Specifically, the remake requires you to collect Dragon Coins, whereas the original does not. There's a TAS of the remake on YouTube (this being just a part of it): Link to video I'd love to see this run or an improvement thereof on TASVideos. It's a nice change of pace to see a speedrun that plays the entirety of Donut Plains 2 (because the speedrun route skips the Dragon Coins). :) As for the any% run which this thread is devoted to? Well, this is why the Vault exists! :)
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Derakon wrote:
Er, just spending the coins doesn't get you the powerup -- you still have to go to a mushroom house and get the item there. Or am I misremembering?
The SDA run uses a few Mushroom House power-ups. Keep in mind that due to the run's objective, the Star Coin signs have to be removed regardless of whether the Mushroom Houses behind them are being used, so the amount of time used on these ventures is smaller, but still significant enough that the amount of time saved has to be worth it. The most memorable such occurrence, for me, is that one level in World 7 where you ordinarily use Bob-Ombs to explode the blocks around the secret exit pipe; the SDA run uses a perfectly timed Mega Mushroom instead. Mini Mushrooms and Blue Shells are also obtained from Mushroom Houses for use in levels.
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Derakon wrote:
Personally (speaking as an outsider to this particular game's speedrunning community) I think that a 100% TAS shouldn't bother to actually spend all the coins. Spending coins is not interesting.
The Speed Demos Archive run spends all of the Star Coins, because doing so is necessary to get all three stars on your save file, and also because spending Star Coins to remove a sign post gives you the opportunity to save (the run is segmented). I'd say a 100% run of the game should do everything necessary to get a three-star save file, as that is how the game indicates 100% completion, and that the Star Coins should therefore be completely spent.
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Hooray for thread necromancy, I guess. Regarding a no coin run, I tried that one time. I gave up on the first level. I'd love to see a no-coin run of as much of the game as possible, tool-assisted or otherwise. Regarding a 100% run, we need one of those as soon as possible. The 100% run on SDA is pretty damn awesome; I can only imagine how much more awesome it would be with tool-assistance. Since you technically have to spend the Star Coins and not merely collect them, and you can't spend the last 80 of them until after you beat the game, does that mean the TAS should forgo using a time-saving game reset to show the credits? (Actually, now that I think about it, you might not be allowed to save until the credits finish playing, so this question is pointless, but it was on my mind for a LONG time.)
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I apologize to coming into the thread so late, but I'm very interested in SMW speedrunning, tool-assisted and real-time alike.
Cronikeys wrote:
Link to video Here's the encode (✿◠‿◠)
An extremely entertaining WIP. If this keeps up, I'll have to vote the published run 10 and 10. :) I see that the orb glitch is never used in this WIP, so I assume it's verboten. Some of the other glitches have equally insane, or even more insane, effects, though, and I'm curious as to how you came to decide which glitches to allow and which to forbid. As I recall, the use of the orb glitch in a non-assisted 96-exit run is debated, too. If the answer to this query can be found earlier in the thread, then I apologize for not taking the time to thoroughly read every post ever made here.
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Tangent wrote:
And now I know where pretty much all of BttF2/3's ministage's came from. http://tasvideos.org/forum/viewtopic.php?t=9909
I thought of that game, too! The platforms that appear and disappear. . . and I thought LJN was being original.
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May 26 for me. (Not that I contribute much to this community yet besides random IRC chat.)
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I'm glad to see this run in the vault. I haven't watched it in a while (and will re-watch again), but I recall the mini-stages where you get the items being fairly entertaining, and the pace picking up in Part 3. Plus, I have a morbid fascination with terribly-designed games and seeing them TASed, because it makes the Angry Video Game Nerd look like he's bad at video games or something. :)
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Haven't finished watching yet, so still no vote, but holy dang, this run hasn't stopped making me say "what the hell!" yet. I loved how Mario seemed to be at a loss for what to do after beating Koopa the Quick in 2.4 seconds. JRB was an absolutely beautiful level to watch, too. :) WHAT THE HELL. Mystery of the Monkey Cage was done in the most absurd way possible. Finally finished watching. Holy crap, man. Yes vote.
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I'm only up to the 19th Star, and this run hasn't stopped making me say "What the hell??!?" If the rest of the run is like this (and judging by the margin by which it beats the real-time WR, I don't doubt it a bit), then it deserves the highest technical score and entertainment score possible!
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Every time you derail the topic from the technical merit of the run, I wish I weren't a newbie so I could vote "meh" so hard on this. Talk about all the possibilities that we've discovered for making a game become a completely different game. :) If we could make Super Mario World as broken as Pokémon Yellow, I think it would be fantastic to make a Pokémon reference in SMW, and a Mario reference in Yellow.
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jlun2 wrote:
I'm not sure what to comment about, except what's "DNFTT"?
Do Not Feed The Trolls. It means that trolls get their jollies from knowing that they've offended people, and the only way to make them stop is to not show a sign of being offended so they get bored. Gosh, I'm really sorry to have derailed the conversation so much by using an abbreviation. I just hoped to express my opinion on this run (that it would have greater appeal with a punchline besides nothing but ponies) without making every brony in the universe ever offended at me for being a heathen who doesn't worship their show. :)
Also, any other game that can also do something like this?
I sure hope so. It would be interesting if Super Mario Bros. were as broken as Pokémon Yellow, and a TASer suddenly made Sonic appear.
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When I saw this run's initial time of just a few seconds, I assumed that it was some terrible newbie thing and skipped the description, but the comments suggested otherwise. Scrolling up, I saw an encode, and looked at it. The technical quality was amazing, but the ending disappointed me. If published as is, I would rate it 10 for technical achievement and 2 for entertainment. I have had rotten experiences with the MLP fandom. I will try not to derail this thread too much with off-topic crap, but in summary, I just don't like the animation style and the overt sugariness that exists to make the cartoon double as a marketing device to young girls, and would prefer a cartoon like Powerpuff Girls where these sugary qualities are not played so straight. Unfortunately, an early encounter with a brony gave me the impression that my opinion on the show was worth absolutely nothing because it was based on watching the wrong episodes, which has fueled a virulent dislike for the omnipresently pushy fandom, and for the show via association. I've since met some more polite bronies whom I have nothing but respect for, but the gag reflex remains. My point is that the negative emotions associated with the fandom are so strong, to the extent that it can take a crapton of conscious effort to maintain diplomacy whenever the topic of MLP is involved. I can't really find myself liking a TAS that glitches out the game and does nothing more with it than play the MLP:FiM theme. I agree with CtrlAltDestroy that maybe something more complex could be done. How about invoke a number of different franchises instead of just this one that leaves a horrible taste in my mouth? The Brain Age TAS represents a lot of different franchises in the artwork which is used in lieu of writing actual numbers. If you invoked Kirby, Mario, Link, Samus, Sonic, or a bunch of other random crap somehow, the appeal would be broadened. You could even include MLP, and I'd be willing to forgive it, because it's not 100% the focus of the punchline. (If the Family Feud TAS included an MLP reference, I'd be cool with it. If every single answer were MLP, I'd be annoyed to death and find almost no entertainment value.) Alternatively, just make a TASVideos logo/reference, or a reference to some Pokémon thing that happened after Pokémon Yellow's release (Mudkip? Zekrom and Reshiram?), so as to maintain the sense of "Okay, I don't think THAT was deliberately put into the game by the developers" that MLP has, without unnecessarily provoking the wrath of the hatedom. The target audience is, after all, TASVideos users and Pokémon fans. On the other hand, you outright admitted that you chose MLP for the sole purpose of being "trolltastic", so I doubt my opinion is doing anything constructive here. DNFTT and all that.