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Deep Loner wrote:
Edit in response to your second post: it looks like you don't have the administrative access to your computer that you need. I remember reading somewhere that obtaining "true" administrative access with Vista is difficult. I'm sure that searching the web on this point would be helpful, though.
From what I understand, "true" administrative access with Vista is root level, which they have virtually buried because the ease of access to root in XP was one of the sources of so many system compromises (ie hacks, virii, malware). I'm by no means a Windows expert, but that's what I've heard of the situation.
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Overall I liked the autoscrollers, although I think if you're looking for ways to improve them you could alter the movement a little more often. Watching a few monsters fall into your outstretched arm is funny, as is seeing them fall on you and get trashed, but I think you could go back and forth between the two a couple times in the elevator (ie fall into punch, fall into slide, fall into punch, fall into slide, end level). For the second one, maybe move back and forth from right to left a little more, and not just stay in front of the tentacles. Just some thoughts, though. The rest looked good, and pretty gruesome (I've never played this before).
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You are using a program that utilizes ILLEGAL ROMs. Therefore, Vista will commence f***ing up your encode. Cancel or Allow? :-D
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Yeah, I was mostly pissed off about the first page and a half of the thread, things started to get more civil after that (with a couple exceptions). And I do hope those who came to the situation with a constructive solution/criticism did help him. I was still hoping to simply use his situation as an example to help clarify the title of this thread though, which I'm still at a loss for.
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Fabian wrote:
I think saying comicalflop got made fun of because he "Put his heart into the run itself" or for "refusing to do a run half-heartedly" is very inaccurate. I think I read "whiney bitch" being thrown around, which may or may not be a nice way of putting it, but either way it had very little (nothing) to do with the rules text you quoted.
He perhaps did sound somewhat whiney, but I also think that the way people responded to him was childish and immature. I know he had (as the text I quoted said), put his heart into his run, and that made his reaction easier to understand for me than apparently some people, who simply thought he was complaining. Complaining about something and truly being hurt by something are two totally separate things, and if he is truly serious about "quitting", I cannot believe that is anything but being hurt. People have different emotional reactions to different things, and name calling and taunting when someone is trying to express those emotions is far, far worse than being "whiny", in my opinion.
SXL wrote:
http://tasvideos.org/Guidelines.html#play_for_entertainment_not_for_ego_ the whole section is worth reading, by every TASer.
Which is exactly where I was reading when I wrote my original post, along with the quoted edit.
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Post subject: What exactly is a "pride movie"?
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Following discussion from this thread, I've discovered that I do not know a sufficient meaning to this term. Is a pride movie something you are proud of afterwards? If so, I venture to guess that 90% of the movies of this site qualify. Is a pride movie something that says "look what I can do better than you"? If so, then all of the runs that obsolete a current run are for pride. A pride movie may be a movie that is made just to garner the author attention, but what if it's a damn good movie? The rules state that pride movies aren't considered, but unless the author comes right out and says that they made it just for their own recognition, this would be hard to judge. Similarly, is a pride movie one that is done simply to gain recognition for the community? The same problems arise as in the previous point. Does fun have a factor? If you had fun making a run, does this automatically mean it can't be a pride movie? And conversely, if you didn't have any fun making it, does this automatically make it a pride movie? (I don't know how people could do this without having fun, but that's just me). All in all I'm still unsure what this term is supposed to mean, and it seems that whatever definition I come up with, I can come up with a rather good counterpoint. Thoughts? EDIT: Not exactly on the same topic, but related-- The rules state "Do not look at getting a run published as the ultimate goal and do the run half-heartedly. Put your heart into the run itself", yet Comicalflop got made fun of and derided for doing that exact thing. Just a little more inconsistency...
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My opinion: Just because I've seen a trick or shortcut in a game doesn't mean I won't be impressed with a movie which is A) is longer, B) shows more courses, and C) is more optimized. I was amazed with FODA's 120 star run of Mario 64, and yet I keep coming back to see Rikku run the same game, with all the same levels, and many of the same tactics. This is why we have games that have 7 or 8 obsoleted versions; people on this site love to see perfection. While I understand that this movie hurts your feelings by spoiling some of the "surprise", much of what this site shows isn't surprises, it's perfection. As was said before, many people don't see the WIPs or the WR videos, and only pay attention to the published movies. Any full run of MK64 will be a surprise to many, many people. The 15 to 20 people who follow the MK64 thread may not be as 'surprised', but if they wanted that why are there so many requests for WIPs? The people who truly want to see this run completed want to see the whole game demolished beyond recognition. If you continue this run, they will get their perfection, and the other 98% of the community/the world will get their surprises. I haven't watched the run yet, so I can't comment on other people's observation, but I will later today and then lodge my vote. EDIT: This run is a perfect example of why a full run is needed. There was obviously great abuse of glitches, and I couldn't spot too many of the unoptimized parts that others have mentioned, and I hate to say this, but the amount of glitches per minute took away some of the entertainment. There was too little racing shown, and too much tricking of the CPU to put you in 1st place. While I'm sure that a 16 course run would have these tricks too, there would be other courses of racing to offset it and "water down" the glitches a little bit, which would be much more satisfactory to me. However, I won't compare a submitted run to a run that doesn't exist yet, as that would be incredibly unfair to Weatherton. Since we have no previous run to compare this to, this completes the goals that it sets out to complete, and is still impressive (even if the MK masters say it can be improved), I'm going to vote yes.
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Oh, ok, I thought your opinionated article of aggravation would be aimed at me. Just misinterpreted some things.
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Ummm guess I should have put a winky face or something cuz I was totally joking. I really have no idea what Weatherton was working on/submitting. And it would be a pretty dick thing to do if he had done that, which I don't expect anyone on this board to do. Sorry if I pushed some wrong buttons. EDIT: When I said it would be a dick move, I was thinking if Weatherton were submitting a full 100% run. That wouldn't have been cool. However, his completed movie, while somewhat controversial, is totally within his right IMO.
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Wow, this is getting just a little ridiculous. And enough with the damn "oh my god in all caps with a z in front to show that I was typing too fast to accurately hit the shift key".
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Weatherton wrote:
Note to all, you may want to check the workbench later on tonight...
WOOHOO!! I knew you were going behind Comicalflop's back and making your own MK64 run to submit before he has his perfected ;)
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Sweet, two topics on this wasn't quite enough. [Edt by Bisqwit: Merged said threads.]
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Was it just me, or was your use of the belly slide to get into the area with the 5th star slightly slower than when you used it to get to the 6th star?
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Twelvepack wrote:
where are the noticeable errors? I must be blind =P
That was a little subversive jab, since the author has said similar things without really providing evidence.
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Even though it may end up being slower in the end, it obviously has more thought put into it than the previous run, and I think it shows of a lot more of the diversity of the game. I'm not sure if you have an opinion, but I'd push for this to obsolete the old run even though it will be longer. Although you probably won't have to seriously consider that for a while, since you still have a ways to go.
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Doom as a text based game... what an odd idea. I'll have to try these out sometimes soon when I have time to kill in class.
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Even that little bit of encouragement is enough for me to want to pick this back up after my two current runs are done. It certainly would be an obscure addition to the site if it were published, since I'd never heard of it, and I doubt anyone else had too, since it does have some nice elements to TAS with. Thanks for the feedback Aqfaq!
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Yup, same with me. Now that the second death has been fixed you can count on my yes vote.
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Yo yo yo, first I have to say welcome back from your long time away! And second, I watched your WIP and was thoroughly entertained. This game is so bright and colorful it's pleasant to view, and the movement never stopped. It took me a while to figure out you were trapping humans in bottles, but once I found that out it made it even more fun to see. I never played this as a kid, so I don't have any in depth knowledge to impart or tips to help you up, but I hope you keep it up! EDIT: Just out of curiosity, have you updated your copy of Gens since you last posted? I've found that it's become my favorite emulator to use recently, and it's become pretty user friendly now.
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I don't know how this game has been looked at before, but why are some of the times that you listed in your submission text faster than the ones that show in the run?
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jaysmad wrote:
Ren & stimpy show veediots (U) You can pass through wall and end up on the other side of the screen and you can also pass through things with this glitch
I'm glad you didn't write about that in the thread, I watched the WIP earlier and it totally caught me by surprise. Usually cartoon games don't have many glitches to exploit, so I'm glad this is different.
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GuanoBowl wrote:
Haha, holy shit! I just watched Borat and loved it....Still working on FT
I hope your next WIP will be *very nice*... wawa we wa!
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That looks excellent, the tabs make things more intuitive and it's great to see the links to the previously submitted movies.
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Raiscan wrote:
comicalflop wrote:
That was awesome. except for the malfunction in Master Chief's crotchular region when Samus removes her armor, which conflicts with the ending.
Original Submission explains that.
Ha ha... crotchular malfunction... come on, say it one more time with me. Crotchular malfunction. That's a great name for a rock band. Although it probably wouldn't have as many groupies as other rock bands...
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Wow, I just watched it, and liked it a lot. That is probably one of the longest boss battles in video games every, and I can tell from your rerecords that it was a PITA to try to optimize. The lag only gets noticeable in one or two points, and it passes quickly. Just curious: is this still faster than the previous movie, or do the bosses get more HP because there's two players?
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