Posts for moltar

Experienced Forum User
Joined: 12/8/2004
Posts: 5
props :-) i can't even imagine how with a run concerned so much on time has those bastich bats in the way and the aggrivation it causes :-p can you manipulate what move the enemy does? and when you run into the npc from the side, can you predetermine the spot where it moves? say from running into the left, it moves down or up
Experienced Forum User
Joined: 12/8/2004
Posts: 5
i was figuring the go through the walls ones in mario weren't going to be possible by my hands from memory of reading more on them, but there were ones that interested me. i was trying a few of them for a while knowing they'd be extremely difficult to do and people watching thinking what the heck is he doing, but to go for it and pull it off, the sense of pride would be worth it ya know. going to make me try for that mm2 ceiling trick now ^_^
Post subject: glitch tricks in realplay
Experienced Forum User
Joined: 12/8/2004
Posts: 5
wasn't sure whether to throw in general or here or elsewhere, but i was curious if some of the glitches that are done in video can be done with the game being played at normal speed. for example, the rockman2 teleporting along the ceiling, castlevania 2 fall through floor, mario 1 going through wall, etc pardon if it's a stupid question, it's just something i'm curious about thanks :-)
Experienced Forum User
Joined: 12/8/2004
Posts: 5
i'd just thought i remembered from back in the day that the thief had substantially higher luck and that's why he was able to run more successfully and black belt had higher agility and is why he got more hits. can you control who gets up during the battle sequence, like your guys get up first then they do? pardon, i'm just very curious with as such
Experienced Forum User
Joined: 12/8/2004
Posts: 5
Inzult wrote:
Of course, there's only 1 opal bracelet, so everyone else will get the hard and slippery, but the first fighter takes the brunt of the blows anyway... so, I beleive it's a fair tradeoff. Any thoughts?
sorry if i missed it or not, but is there no way of manipulating who gets hit by enemies? or is that fixed? and i guess i'm wrong from thinking back in the day that luck had to do with chance of running from battle being upped