The short answer is that the latter part of the Bible (namely the New Testament) explains why these practices are no longer needed. It's the wrong approach to take sections of the Old Testament and compare them to the way people should live their lives now - the New Testament outlines the new way of life needed for salvation (accepting Jesus as Lord) as a replacement for the "old" way.
I know I'm not contributing anything useful to this discussion, but honestly, you would have had a million cool points in my book if you had answered Kyrsimys's question with "This testament has been obsoleted! Click here to see the new testament".
Thanks, I will. I prioritize quality over time in this run, so it's not going to be finished anytime soon (definitely not until the next spring, maybe even summer, I'm afraid).
Look at its date, Warp. I'm not even sure people were actively using frame advance back then. It's really, really old and subpar, there's no mistake about it.
But yeah, I'm making an improvement and I've gained a minute after just 5 minutes of play.
It's a very old mockball, actually. Japanese players have been using it for years, I never actually got to compare it to the already used methods…
</not being helpful>
Oh, okay. Yes vote it is, then.
Although I can't say I enjoyed boss fights too much, since they were almost identical: stand in its face, shoot, take damage if needed.
Hmm, I'm not sure what to think about this run. For one, the game seems interesting. However, Firebrand's moving speed is nothing short from pathetic, in any of his forms. I couldn't help but use fastforward in a few wait-for-something-to-appear and overhead sections.
With that in mind, I'm really not sure if collecting all health extensions really adds any substantial entertainment to the run. For a pure any%, I'd likely vote yes. This run is borderline for me.
Nice one. :)
Locking those probably wasn't a right decision; then again, neither of them covers SSBB as a whole and we don't have a dedicated SSBB topic, either.
Edited by AngerFist (I removed your link to the deleted topic).
Bombjumping was supposed to be possible (and even endorsed by developers through ingame demo and the first trailers), but all items Dfangs took it with, while accessible through bombjumping, can as well be accessible through other means: shinespark, space jump, springball, or other scenery elements.
Lol, good luck having "fights optional bosses" as a separate category.
Anyway, my point is that shortening a 3.5 hour long run by a few minutes by removing the more entertaining parts of it is kind of… bad.
As for using this trick in my run or not, well, I have not decided yet. I think I may use it except the boss battles. The reason is that boss battles are usually most entertaining in any RPG run, and it is significiant change that three boss battles disappear from the run. On the other hand, as I showed above, you can make the boring events shorter and more entertaining by using this trick. Anyway, I'd like to hear everyone's opinion about this issue. Thanks in advance.
As much as I would like you to use this trick some more, it's a good point that boss battles are pretty much the only interesting thing in RPG runs, especially in Chrono Trigger, since there is no insta-kill spells available to characters in it (which is very good). It would be ok with me if you leave the boss battles intacts.
Btw, great discoveries. I'm very much looking forward to this run (though I'm not fond of RPG runs in general, this is definitely the one to look for).
A bit is a binary digit, it can take a form of 0 or 1. That's everything there is to a bit. Try reading everything people above said and linked to you, it's explained everywhere if you just try to search for it one bit (accidental pun).