Posts for namflow


Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Yo what's up guys? Just a quick drop in to let you all know I'm still here, at least as a lurker. I tried to download the sequence break movie but the page wouldn't load. :'( Anyways it'd be awesome if someone else made a Blaster Master TAS, I'd really like to see the TAS improved. What are the actual known improvements out there? I remember some dude saying you can use missles and other special weapons on the face on the wall to level 2 after you defeat the boss on level 1, and that can save some time. I'm sure getting the hover points to get ffrom level 1 to level 4 could be improved. As the crab boss, I don't think that fight is as fast as it could be. As well as when you are in the tank jumping from a lower level to a higher level and changing directions, I think it would be good to find just the right frame to jump and just the right frame to change directions to maintain momentum and get the max speed going in the other direction. Good luck to anyone out there trying to improve my TAS. I wonder if we could get this game to under 30 mins...?
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Awesome job. I don't really know what else to say besides I can't even begin to imagine how long it must have taken you to manipulate all those crits / misses / etc. I've been keeping track of your progress for a while now and I'm glad to see it's finally finished. Congrats!
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Hey all, thanks for all the positive feedback. jxq2000: You don't need to press up+down to fire the multi-warheads upwards. You need to hold up for 9 frames to get your tank to fire normal shots upwards. Once your aiming upwards you simply need to hit down+fire to trigger the multi-warheads to fire upwards. This might be difficult to do while playing normally but doesn't require pressing up and down simultaneously. As far as breaking the sequence of the game goes, you would need to complete at least level 3 in order to get the crusher beam to destroy the blocks in level 8 to reach the boss dungeon. However, I haven't found a way to skip any of the levels. The closest I came was a shortcut for level 7 by enterting an earlier dungeon in the first overworld room and using invulnurability to walk over lava to the boss's room, but there just isn't enough invulnurability time to walk over the lava. I spent 3 days trying to make it and I came was this: http://www.uofr.net/~namflow/LavaShortcut.jpg I noticed that if you pause the game it resets you from invurnurability state to normal state. Thus, to get that far, I began to walk on the lava and paused it while I was on the lava, but still in the hit box of an enemey on the ledge. Even this didn't give me enough time to safely reach the ledge on the right. You can't get hit by a bullet mid-lava to extend your invulnurability time (even by pausing) because if you are in a bullet's hit box but invulnurabable the bullet will disappear. Thus it is impossible to pause the game while getting hit by a bullet to reset your invurnurability buffer because the bullet will disappear before you pause it. yrsimys: I'm glad I finished this too. Just by watching it I knew my previous run could be improved, and I think this run is a lot better looking (not to mention faster.) I'd love for some competition though if you want to try another go at it! :)
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Sorry about the formatting problems with my submission description, I'm working on fixing it now. Edit: Ok, the submission description is legible now, again sorry about that. I'll fix it up even more tomorrow by adding bold, etc. but right now I need some sleep. Sorry for the problems Bisqwit, stupid spaces at the beginning of each line fouled me up. I swear I read the instructions but the "NO SPACES AT THE BEGINNING OF THE LINE" didn't register. Please forgive my noobishness :(
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Hey all, thanks for all the compliments. I'm glad you enjoyed my old run of Blaster Master. It is one of my favorite games from back in the day. I've been meaning to do a new version of Blaster Master for a while now since I know the old version has more than a few things that can be improved. Now that I see there's a decent amount of interest I'm motivated to continue working on it. Truncated: Any advice on how to keep the momentum going would be appreciated. I try to keep my forward momentum going while jumping to a new ledge, and I think I've done a better job this time around without turning around while jumping. Josh: Yup, I'm the same Nafmlow who plays Shun in VF. I've only met the Ohio crew once or twice but they're awesome. Anyways I'll keep working on this and keep you guys posted. Thanks again, I'll see ya! Namflow
Post subject: Blaster Master
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Hey all, I've began work on a new version of Blaster Master using FCEU. I've already completed levels 1-3 and would like some feedback before I continue. Blaster Master: Levels 1-3 This movie ends after defeating level 3's boss and returning to level 2. Compared to my old version it's 20 seconds faster at this point. Improvements include: General: - Using frame advance to pause at the earliest possible frame to skip the scrolling animation inbetween rooms - Using frame advance to shoot backwards without losing momentum - Using frame advance to select weapons while paused Level 1: - Destroys more enemies in the first room to avoid slowdown - Faster route through the dungeon by destroying blocks - Faster boss fight by using frame advance to shoot behind me as I walk - Doesn't get hit by the miniboss guarding level 2 Level 2: - Nothing specific Level 3: - Affects randomness so I don't have to jump in the beginning of the second room to avoid getting hit by the worm - Better use of special weapons - Destroys more enemies - Better boss fight - Does a better job of destroying blocks in the room before the boss - Demonstrates a few interesting glitches while killing myself that show you still control your character while bouncing after taking lethal damage from a fall That's about all I can think of off the top of my head. Any comments and suggestions would be welcome. Thanks! Namflow
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Hey all - has anyone else had any problems getting Clash at Demonhead working in Famtasia? It seems to work fine in VirtuaNES but when I pause/unpause it in Famtasia it screws up and I end up falling into a pit.
Experienced Forum User, Published Author, Former player
Joined: 5/24/2004
Posts: 8
Location: Fukui, Japan
Hey all, I'm a newbie here, but I've been working on a Blaster Master run and I have a few comments. My run has many of the changes that have been mentioned implemented (such as jumping out of the tank early in level 1), and I think at this rate I'll be able to improve upon your run. I didn't realize it until now, but it seems that VirtuaNES is frowned upon (that's what I've been using), so I'm wondering if I should switch over to Famtasia. I've had some problems with Famtasia that I haven't had with VirtuaNES, but I've also been really lazy trying to figure them out. Also, this is a totally retarted question, but if I'm using VirtuaNES and the American version of the game, should I set it to NTSC or PAL? Thanks all for your help, I'm looking forward to having some nice competition to see who can get the best Blaster Master time. :)