Posts for nesrocks

nesrocks
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I believe the tutorial videos would become really popular, and you did introduce nice ideas there SXL.
nesrocks
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I have been requested a TAS tutorial video countless times, it is a good "idea" but I have no idea how to explain it in a video.
nesrocks
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You have to install ubernes and inside it you'll find an online movie gallery. I think it's the only super mario bros 3 video there. Here's the description: "This is the best method I found to get 9,999,990 points in Super Mario Bros. 3 The movie doesn't really get 9,999,990 points, but shows how to do so by getting 330,000 in 4 minutes (total 390,000 in 9.5 minutes if you count the score I got by getting to the level that has the trick)." It was done on world 7, some grassy hills level.
nesrocks
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Well, I got it too, almost 20 years ago :P It's better to brag here: http://www.ubernes.com/current-nes-high-scores.html#SuperMarioBros3 There's also a movie showing how I did, I think it was a very fast method.
nesrocks
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Disagreeing with proof is crazy. Filling the gaps with religion is ok.
nesrocks
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Kirkq wrote:
What exactly happened in 8-4 with the shaded/dark ground? Was that an encoding issue or a graphical glitch?
I don't remember what you're talking about but I did increase the bottom view by 7 pixels to allow the video to be encoded in h263 (height multiple of 8). So if you're talking about the bottom 7 pixels, that's just nes garbage that isn't supposed to appear on the tv.
nesrocks
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nesrocks
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Posts: 4096
Location: Rio, Brazil
Bobmario511 wrote:
Joy, we can now get "Into the Igloo" Capless/cannonless/coinless, making 76 ccc-less stars I believe Here's a run of it in 22.7
O_O This game never stops!
nesrocks
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Hey at least this time you mentioned it is warpless. edit: ok, this is tool-assisted to the core, I loved the entertainment choices. Wish it had more dancing in the water. I didn't understand much of the waiting for flag pole glitch, sometimes it seemed like you waited way too much, but who am I to complain? It did though LOOK bad. Ok, I'll make an youtube, if that's alright.
nesrocks
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I need to leave a message somewhere: those videos are incredible! I'm not sure how similar the AI is to something like in smash brothers for example, where the AI seems to be on that skill level, but for the competition they only have access to RAM addresses, right? Is that much different from how an in-game AI would work?
nesrocks
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Well here is a list of *!BON!K* damn I just tripped on my trollerskates
nesrocks
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You guys like to keep em trolls healthy eh?
Post subject: Re: #2361: adelikat, klmz, and andrewg's NES Super Mario Bros in 18:44.48
nesrocks
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NesVideoAgent wrote:
Aims for fastest time
This movie fails to do so because it doesn't take the warp zone. I vote no
nesrocks
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My biggest complaint isn't speed, but you can try to use the trick I posted (and it explains that it doesn't work on bosses on NES battletoads, but I'm not sure about SNES BT&DD) to kill nearly every enemy in the game. Can someone test it?
nesrocks
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Ok, first my comments on the run: The best level by far was level 4. You did a lot of play around, there was impressive precision, and both players danced in sync. The rest of the levels, honestly I fast forwarded most of it because it was so predictable. Like the boss of level 5 (and many others), couldn't you hit him in a variety of ways and then kill him at the top of the screen only near the end? I'm almost certain that it wouldn't make you lose time at all. Also, the lag produced in level 2 surely came from the buggy flames, which appeared because you went too fast (the slow flame that came from the left went all the way to the end). It's obvious that if you waited a little for it to go away and then going to the next section would avoid the glitch, and so the lag. Also, did you try picking mode A and doing what I do on big blarg in my NES battletoads movie? By that I mean this: http://tasvideos.org/BattletoadsTricks.html (trick for NES battletoads, may work on BT&DD) "Doing 15 times more damage Hit an enemy or another player until he's almost dying, and prepare the final hit on him, but miss him and hit the enemy that has full health. This last blow is quite powerfull. This doesn't work on bosses (a boss is any "enemy" that will end the level when defeated. This is not the case for Big Blarg)." All in all my biggest complaint is that the gameplay was too predictable (except for level 4) and cared only about doing the fastest time possible, and even then there are big chances that it can be a lot faster. I vote no (I wish to see more play around). edit: you can also do this (taken from tricks page): "Super high jump on jet and surfboard To do this, touch the jet or the surfboard while going up a running jump. Basically, run and jump right before hitting the vehicle. "
nesrocks
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I'm with Ferret Warlord on this preference, it's been a standard on most emulators to keep both options since the community is divided on both methods.
nesrocks
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If you have a capoeira with lasers to shoot the goats your chance to win is 100%.
nesrocks
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The point of the game is that the host shows you a door that doesn't have the prize. But if your new problem involves removing a door from the game without opening it, then it still is better to switch to the remaining door, because: 1 - in case he removed the door with a prize, you'll lose anyway, if you switch or not doesn't matter. 2 - in case he removed a door without a prize, the chances that the prize is in the other door are 2/3, and the chances that the prize is in your door are 1/3. This is fully explainable by the initial setup, where there were 3 doors and 1 prize. You only have a 1/3 chance of getting the correct door, leaving the bigger chance being that the prize is on a door you didn't pick. If the host removes your alternatives for which door to switch to (by leaving only 1 door), then the full 2/3 chances all go to the only door you didn't pick. Prove this is trivial in this simple problem, because there are only 6 possibilities. let's say prize is in door 1. #1: pick door1, host removes door 2 -> switching = lose #2: pick door1, host removes door 3 -> switching = lose #3: pick door2, host removes door 1 -> switching = w/e (discarded) #4: pick door2, host removes door 3 -> switching = win #5: pick door3, host removes door 1 -> switching = w/e (discarded) #6: pick door3, host removes door 2 -> switching = win So, as you can see from this simple explanation (same as kuwaga's), what I just wrote was all wrong :) We can see here that in the case where it's possible for the host to remove the prize door when you've picked the wrong door at first, you lose 50% of the 2/3 odds you'd have to win if you picked a wrong door at first, totalling 1/3 chances to win by switching, 1/3 chances to lose by switching, and 1/3 chances to lose no matter what you do.
nesrocks
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Why does it matter if he knows or not? You still have 1/3 chance of having picked the wrong one at first. So, if out of the 2 other doors remaining he revealed one that doesn't have the prize, then the prize has 2/3 chance to be on the door you haven't picked. If the host opens the door with the prize by accident what happens? Start over?
nesrocks
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What a thrilling story for tasvideos, making this run possible was a quest by itself. Congrats!
nesrocks
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Bag of Magic Food wrote:
Right, I don't see why opening your mind and using your brain have to be mutually exclusive. I've also never been taken by "soul of the gaps" arguments. I can grasp the concept of a disembodied mind, but a "soul" as it's often described comes across as a kind of parasitic ghost that has to do half the brain's work for it and tries to lay claim to someone's identity. Who needs such a thing?
I believe the soul is what does the thinking. The brain works as an organ that translates that thinking into the material world.
nesrocks
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nesrocks
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Gunty: nice graph! Pirate_Sephiroth: lol :) We're releasing a patch that should make the first one a bit better. Btw, one of the programmers said that what he meant was what is described in gunty's graph (he couldn't put it correctly into words), but the other programmer still thinks he can somehow analise previous results to predict the next. But I don't care much about his opinion so I'm feeling better.
nesrocks
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Thanks guys. So should I be worried that the designer (me) disagrees with 2 programmers (my co-workers) on this subject? He even made a program that analyzed the last 3 tosses and placed a guess that the next one would be the one that came out the least, and the program got it right 75% of the time. I told him that his program was bugged and I wrote my own, doing the same thing and the chances remained closed to 50%.
Post subject: Probability problem 50/50
nesrocks
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There has been a load of discussion about this subject here at work. I'm wondering if it'll spark some discussion here too. We all like discussion, right? Here's the problem: Take a coin toss with a perfectly equal possibility for head or tails (ideal world). Is there, or is there not a way to analyze the previous coin tosses to get a better chance at guessing what the next one will be? I believe with all my molecules that no matter what you analyze, in a perfectly random toss, it will always be unpredictable with a 50% chance for heads or 50% for tails. There are some people who agree with me and some other people who think that over time the amount of heads and tails will tend to be equal, so if that if a large sequence of the same side appears, you'll have a bigger chance of winning if you bet on the other side of the coin for that toss. I find that completely nuts and I'm wondering if there are more crazy people in here :)