Posts for nymx


nymx
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Yeah!!! Because of CoolHandMike, I figured out more about the maze drawing. Basically, he manipulated the RNG in an earlier part of the loading. Well, I went back a bit further and found a more favorable line. Additionally, I couldn't pass up the idea that the maze loaded faster. Once I was done optimizing this newer version, it ended up being 95 frames cut over CoolHandMike's effort. Even though this is a complete write of all the inputs, I'm still keeping him on this...since he found out the place that made a bigger difference. Thank you! Also...updating the encode.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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CoolHandMike wrote:
The movement is weird where you cannot just hold the input direction as you noted otherwise you lose a frame or two. Found a slightly closer path which results in this being about 70 frames faster where both the start and entrance points are at almost the same height without too many detours. Thankfully manipulating the drones is not too hard if you just vary input. This game really does seem like one where botting it would work well by changing input right before the map loads to test different maps so you could probably find a better solution than this too. I would accept co-author if that is the path you want to take for this. Everything else looks good in it. User movie #https://tasvideos.org/UserFiles/Info/638507431745813880
Wow...egg on my face! I really feel dumb now. I only thought to affect the maze RNG, shortly before the maze was displayed. I certainly didn't try hard enough. I see that you affected changes in an earlier part of the movie. Gladly accept co-authorship!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Just checking in...how are things coming?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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feos wrote:
In a lot of places I see you wait for the hole to move closer towards you, but you don't also move closer to it to get down sooner. Does it never help in those cases?
Unfortunately, when I use the thrusters...it won't let me move left or right. If you choose to move then you loose an opportunity to brake. If you brake, then you lose a moment of mobility. It's one of those limited cases, because of polling, due to it being written in B.A.S.I.C.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Here is a comparison of my first and final effort. Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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ninespaces wrote:
nymx wrote:
Checking back in to make sure that the improvements have all been explored and finalized. If so, I'll continue with judgement.
I made one more improvement. Changed the RND11 Minotaur fight to beat it closer to the elevator that spawns. Haven't been able to get the other suggestions to work - it always ends up with a death in RND11. Encode embed link is updated and here's the revised .bk2: User movie #638500824710515904
Thanks. I'll be starting my review tonight
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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Checking back in to make sure that the improvements have all been explored and finalized. If so, I'll continue with judgement.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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They never stood a chance!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I think I'm going to wait a few more days before looking into this TAS. Seems that improvements could still be a possibility.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I made a comparison to show the differences here. Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Samsara wrote:
Version with the BIOS screen and trimmed input: User movie #638492501793591035 No input changes were needed other than the added wait to account for the BIOS.
Thank you.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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KiwiCracker wrote:
Hi, thanks for asking! We're working on it, but it's a lot more effort than expected. At our current pace it's gonna take at least another few weeks until the TAS is finished. The main source for this lies in the routing: In which level do we take an item with us, and where do we use it? In order to get a satisfactory answer, we tas most of the stages in multiple ways (differently, depending on the route).
Sounds good. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Any update on your rework?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I meant to do this after I first submitted. I've decided that I'm going to start showing comparison videos on how much time was cut from my very first effort to the final version that I create. Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I couldn't resist...I had to click the button. Only if it was red.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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It finally occurred to me, one way this game is optimized. So I gave it a try and found 14 frames. I attribute this to how the game operates, and not that it was it was a better route or strategy. I still don't understand this, but my theory was correct.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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eien86 wrote:
Saved additional 19 frames using the horizontal line strat in set 10. @Judge please replace movie file with this https://tasvideos.org/UserFiles/Info/638479251854771690
There goes my uniform pattern. LOL
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I just saw the delay. Please let me know when you are ready for me to continue.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Patashu wrote:
Speed 20 could be done if you had sub-frame inputs or does it not poll often enough?
I've wondered that myself. I had talked with DwangoAC about the idea of sub-frame inputs, but he says the Commodore didn't operate that way to accommodate for it. Said something about "Racing The Beam". I can understand this, since the architecture wasn't controlled by timing devices like we have with modern consoles. I regards to polling, I'm not sure. The main program is written in B.A.S.I.C, but the handling of movement and joystick reading is done in a "machine language" routine. On Level 19, one block of movement can be handled by one frame of inputs. So, I am certain that the polling can pick up something faster...but the emulation would certainly need to be updated to allow that.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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zaphod77 wrote:
btw, if you are wondering why speed 20 was not picked, that's because the snake goes clear to the wall in one frame and will crash unless you hit a star. speed 20 was deliberately unplayable.
Exactly. It almost makes me believe that level 20 was completely un-throttled...where as 19 was subjected to the normal timing routine used for all levels right up to the fastest playable one.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Darkman425 wrote:
Hypothetically, if the lives bug wasn't an issue would the game still break if the score went over 1,000,000 points?
I've wondered that myself. I'm just glad that I didn't have to go that far. When I got this BOT set up, I was testing to see how far it would go. Thankfully, the lives counter stopped it...which was something that I didn't expect. btw, for the record...I know the reason why the screen got cleared out. When the lives counter hits the value for 147, it basically was the representation of the "CLR" command...which eliminates all the characters on the screen that come from the "customized" area for the normal character set. As for the other glitches, I have no idea why things start changing color in specific spots.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GJTASer2018 wrote:
The real value of this TAS is not in watching it, but listening to it, letting the low gonging tones lull you into a deep meditative state... (clicks Meh vote just before passing out snoring) ;)
Heck...I had to hear this sucker while I was sleeping. I think I learned a new song! Lol
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I laughed so hard, when I saw this response on my YouTube channel. I can't believe someone took the time to find these details. It actually makes me like the TAS more. Apparently, the glitches are entertaining to some. @gordontaylor2815 wrote the following: ------------------------------------------------- Highlights: 0:32 First extra life (2,000 points) 3:40 Extra life stock goes beyond 9 and starts cycling through PETSCII characters as more lives are earned 26:08 100K score reached 39:43 Lives counter freezes on a right triangle shape (= 80 lives), although extra lives are continuing to be stocked 40:47 Score digits turn red! (156,075 points and 81 lives stocked) 48:39 Score digits revert to black color (186,125 points and 96 lives stocked) 50:11 At 192,000 points (99 lives stocked) all graphics except fisherman and enemies as well as indicators disappear! Score digits reappear after next score increase but rest of screen remains empty. 51:16 At 196,125 points and 101 lives stocked, the score digits will begin changing colors each time an extra life is added! 53:52 Score digits disappear again (presumably having turned same color as background) and do not reappear until next extra life threshold is reached (54:24); color changing continues on afterwards until it "sticks" at a light blue color. 57:31 Symbols colored the same as the score digits start appearing again where the lives counter had been before the screen was cleared earlier. 1:46:48 The symbols where the lives counter had been "sticks" on a light blue pi symbol. 1:49:58 Score digits turn white at 420,075 points - although the lives counter remains at a light blue pi symbol (represents 213 lives in reserve at this point). 1:54:41 Lives symbol changes to a checkerboard pattern (438,050 points and 222 lives) 1:56:47 Score digits "invert" (blue digits in white box) at 446,075 points and 226 lives. 2:02:02 Color cycling begins again with the box surrounding the score digits at 466,075 points and 236 lives 2:04:07 Extra dark blue box appears next to "checkerboard" at 474,025 points and 240 lives - the box around the score digits also "sticks" on that color. The dark blue box shows symbols that change with each additional life accumulated beyond that point. 2:12:30 At 506,025 points the lives counter overflows from 255 back to zero and the game crashes, abruptly ending the run.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Hopper262 wrote:
Between the glitches and the interesting rationale for the endpoint, this is one of the most entertaining TASes I will never, ever, not in a million years ever watch in full. :)
I'm with you on that. Unfortunately, I had to endure it for quality reasons. 😐
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GJTASer2018 wrote:
Despite the space theming, this looks less "Lunar Lander" and more like "Frogger in Space". Also, do you have a userfile showing that Level 29 is indeed completely impossible to get through (as you claim in the description)?
I forgot to mention that. It does look like Frogger! I'm glad someone else is thinking the same thing. As for the 29th level, I figured that any judge could just let it continue to see that there are only 1 block gaps throughout the 4 layers of asteroids.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX