System.DivideByZeroException: Tentative de division par zéro.
à BizHawk.Client.EmuHawk.Throttle.SpeedThrottle(Boolean paused)
à BizHawk.Client.EmuHawk.Throttle.Step(Boolean allowSleep, Int32 forceFrameSkip)
à BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
à BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
NLua.Exceptions.LuaException: unprotected error in call to Lua API (0)
à NLua.Lua.PanicCallback(IntPtr luaState)
à lua_error(lua_State* )
à NLua.ObjectTranslator.throwError(IntPtr luaState, Object e)
à NLua.Lua.SetPendingException(Exception e)
à NLua.LuaMethodWrapper.call(IntPtr luaState)
à NLua.MetaFunctions.runFunctionDelegate(IntPtr luaState)
à lua_resume(lua_State* , Int32 )
à BizHawk.Client.EmuHawk.Win32LuaLibraries.ResumeScript(LuaFile lf)
à BizHawk.Client.EmuHawk.LuaConsole.<>c__DisplayClass59_1.<ResumeScripts>b__1()
à BizHawk.Client.Common.LuaSandbox.Sandbox(Action callback, Action exceptionCallback)
Will the paddle for steering in racing games (Rad Rally, Radical Bikers etc) be supported in near future?
For the moment reassigning the paddle only takes into account one direction, not one axis.
(Works in Mame 0.220)
Thanks, I'll try. I hadn't thought of that.
I rendered the video at the game's native resolution for once.
The short load at the beginning is rendered in 4:3.
Link to video
BizHawk last dev bluid bug (PC Engine)
Bizhawk dev build
Error when hovering over the choice of core in the menu Config -> Cores -> PCE (pastebin):
BizHawk DevBuild 0.0.0.4720 PceCoreSubmenu bug
Error when loading a rom:
Fixed... Delete config.ini... 😑
Oh nice!
Thanks for the information Adelikat!
(Seems to not work on my laptop. Will try tomorow on my deskop compiuter)
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EDIT
Same error on both computers.
Pastebin
Since there are a lot of problems with Virtu for the Apple II with BizHawk, and since Mednafen now offers the Apple II/II+ emulation, would it be possible to include this core in the future as was done with Cygne and Saturnus for example?
I use this BizHawk dev version
Game: Labyrinth
Labyrinth (1986)(Lucasfilms)[cr](Disk 1 of 1 Side A).dsk
SHA1: 6FE7232A39B5BAA78F3975ECDE78D6DE778F4008
Labyrinth (1986)(Lucasfilms)[cr](Disk 1 of 1 Side B).dsk
SHA1: 873E7BE959407C41422D8E0414455989B9532E19
In BizHawk:
In other Apple II emulator:
Sometimes it works with the virtual pad, sometimes not, sometimes it works with a mouse (wireless, not tested with a wired one) sometimes not.
Over the last couple of days I've been trying to test a few games that are only playable with the stylus, neither the virtual pad nor the mouse works on my laptop (but the mouse works on my desktop, though sometimes with a few or many pixels between the actual position of the mouse and the actual position on the touchscreen, the closer you get to the edges of the screen (I get the impression (maybe it's because I'm on a large 4K screen, so I've increased the scaling of the application display?)))
Exactly, that would be really nice!
I guess it's already possible to do it in lua, but having very little knowledge in this language, I wouldn't know how to do it easily.
Including the position as in Desmume with horizontal and vertical bars would also solve the last problem I mentioned before.
Making a PICO-8 TAS, by Justin Jaffray
That's not for tomorrow considering all the problems he's had to face...
However the article is really very interesting!
Merci pour vos réponses!
J'avais testé il y a quelques années, j'avais réussi à lancer un jeu (je ne sais plus lequel par contre) mais je n'était pas allé plus loin.
Je vais essayer de lancer un jeu en suivant le tuto ces prochains jours, voir déjà si j'arrive à faire démarrer un jeu correctement :D
Is it normal that the cfg files for each launched game are saved in the root of the MameHawk folder?
Wouldn't it be easier to store them in a folder specific to MameHawk?