Posts for ramond

Experienced Forum User
Joined: 1/31/2005
Posts: 121
I keep lower version OS platform to test the capability and compatibility of emulators. 'Cause you know some Micro-PCs still have to run on lower platform. So I have another idea. Maybe we different people can test on different platforms(like Win9X/Win2k/Win2003/Vista...) to see if the emulator works. Then the supported platform infomation should be written near the download links. Maybe it's more convenient for users especailly new comers.
Post subject: Why should we use fceux instead of fceu?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
First, FCEUX is much larger than FCEU, including movie file format! Then FCEU is faster and more stable than FCEUX. By the way, did your guys test FCEUX on Win9X? It doesn't work on Win9X any more! Neither does DeSmuME! So I wonder why should we give up FCEU? Seems as a rule in this site, we didn't often change versions of recording emulators since some versions are stable. So I suggest we don't have to follow the updates until ones are tested well and become stable.
Post subject: Requirements for running DeSmuMe?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
I wonder you guys use which OS platform to run it? I use WinXP to run DeSmuME092rr but failed I can only see a pop-up warning "unknown software exception" Seeing from the top post, I find some instructions for running DeSmuMe, but still feel puzzled. Does it mean that I have to install new version VC++ or change an OS platform to run it?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Er... Have you guys ever met music format for gameboy/GBC/GBA? In the past, I found some *gs, *gbs files but never found relative player software. So have you got one?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Some GameGear games should be concerned Sylvan Tale (J) [T+Eng1.01_AGTP] Rare, wonderful but difficult puzzle A.RPG in GameGear Crystal Warriors (U) Royal Stone (J)
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Miss it so much. I once went to it to find some Movie Archives, when I was young...
Post subject: Links for FCEU download are invalid!
Experienced Forum User
Joined: 1/31/2005
Posts: 121
http://tasvideos.org/EmulatorResources/Homepages.html In this page, seems all links can't work for downloading FCEU. Please check and fix them.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Images in Wonder Boy are really detailed and funny, much better than Adventure Island 1. Some stages like volcano, water falls with jumping fishes and cloudy sky with lightning are well produced. But the music and sound effects are poor... Generally I think you play well.
Post subject: Dega 1.14 can't stay at top layer?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
When I use Dega 1.14 for the first time, it seemed that I could run the game at once by drawing the rom into its black blank window directly. But after using a while and making some configs, I couldn't draw the rom into the window again. I could only use menu: File --> Load Rom, so I wonder why it happened? Can we recover its "drawing rom and running game" ability since it's very convenient? Another question is: Dega 1.14 can't stay at the frontest layer of all programs' windows? Can we set it as top layer?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Frankenstein - The Monster Returns (U).nes Silver Surfer (U).nes Time Lord (U) Alfred Chicken (U) aladdin 2 crazy climber rocman x
Post subject: Image incomplete in VBA-rerecording9?!
Experienced Forum User
Joined: 1/31/2005
Posts: 121
When I use VBA-rerecording9 to play Nemesis II or twinbee, I find I can't even see missiles shot by spaceship in Nemesis II as well as bullets shot by twinbee. But when I use low version VBA1.1, it does work well. Does anyone else meet the same problem or ever did related tests? What's the cause?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Good process. I wonder: Is it possible to shoot less to save frames in "roller coaster" stage?
Post subject: Congratulations and Vote yes for you!
Experienced Forum User
Joined: 1/31/2005
Posts: 121
The Wily's last stage is wonderful.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
As the name of "Ninja Gaiden Shadow", it's the combination of Ninja Gaiden and Ninja Shadow, since where familiar music and chain weapon are used. Boss fights in this game is a key door to pass, for it's really not a piece of cake under the influnence of luck control. I expect to follow your work.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Seems nothing wrong:)
Experienced Forum User
Joined: 1/31/2005
Posts: 121
I mean, at least, it should works on most versions of fceu. Desyncs on fceu is not a good thing for TAS, since fceu is considered to be most stable and widely used here.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Yeah, you got it! It also does work on famtasia and vnes! But can fceu support the mouse and show menu in full screen mode? and how do we modify the hotkey of full screen in config?
Post subject: Hot keys for full screen/normal window on FCE Ultra?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Do you know hot keys for full screen(normal window) on FCE Ultra? When I set full screen in config/video, I couldn't change back to normal window or show the menu. It's not very comfortable...
Experienced Forum User
Joined: 1/31/2005
Posts: 121
This time I can download the file. But it gets desynchs in the middle of level1 though checking new WIP timing and volume height envelope and using SNES9x 1.43+. Anybody is working on it now?
Experienced Forum User
Joined: 1/31/2005
Posts: 121
Something like Zelda's glitches. Music sounds like that of Makaimura. And surely it's fast enough. So I'm giving YES.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
It goes bad on stage2... I think every player should test the movie on different emulators and with proper roms. Then all above should be explained in your post.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
The use of edge is precise and the plan of route is good. So YES.
Experienced Forum User
Joined: 1/31/2005
Posts: 121
I follow your work all the time and finally it's well done!
Post subject: about the crazy climber controller
Experienced Forum User
Joined: 1/31/2005
Posts: 121
How to run "crazy climber"(nes) comfortably on FCEU? Can you tell me the detailed input if possible? I can't move the climber correctly...
Experienced Forum User
Joined: 1/31/2005
Posts: 121
How do you deal with the final wily machine? I don't quite understand the strategy on the gamesfaq.com about it. When I shoot the top cockpit, my PU is kicked out. Does it mean no damage?