Posts for rollingface

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Joined: 4/27/2006
Posts: 25
Location: Florida
MUGG wrote:
http://www.youtube.com/watch?v=WNDh_tFIHn4&mode=related&search= I watched this over and over again...
Wow, I had no idea Orihime was so talented. I doubt I'll watch the whole thing more than once...
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Joined: 4/27/2006
Posts: 25
Location: Florida
I played these games when I was younger, so I liked it for nostalgic reasons. Without that I would lean towards meh, but the author did find some interesting solutions.
Post subject: Re: TAS Input Plugin 0.6
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Joined: 4/27/2006
Posts: 25
Location: Florida
rollingface wrote:
Hi, I don't see this input listed in the drop down box. How do I get that plugin?
After a couple minutes of looking I found it. Sorry for the spam.
Post subject: TAS Input Plugin 0.6
Experienced Forum User
Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, I don't see this input listed in the drop down box. How do I get that plugin?
Post subject: Re: thanks
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Joined: 4/27/2006
Posts: 25
Location: Florida
Kles wrote:
rollingface wrote:
Hi, thanks I didn't figure the link marked something was the file. I still find it difficult to believe it isn't in the GoodGen 3.00 db. There are 3 different Knuckles in Sonic 1 hacks but they aren't by the same person.
I think Stealth's is relatively new, compared to the others.
Makes sense, I noticed in the read me file he talks about 1 of the other Knuckles in Sonic by HiveBrain. Iill send a message to the GoodTools team and make sure they know about it.
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Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, thanks I didn't figure the link marked something was the file. I still find it difficult to believe it isn't in the GoodGen 3.00 db. There are 3 different Knuckles in Sonic 1 hacks but they aren't by the same person.
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Joined: 4/27/2006
Posts: 25
Location: Florida
moozooh wrote:
rollingface wrote:
Hi, I can't really find any information on that offical site. Is this rom listed in GoodGen 3.00 database? If it is can I get the CRC or the name please. Thanks.
May I request you to read the submission text? There is a link to the post of the Sonic 2 Beta forum boards, which supplies the direct link to the hack itself. It's really hard not to notice it.
Hi, I apologize but checked that link and was unable to find it. It's no big deal.
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Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, I can't really find any information on that offical site. Is this rom listed in GoodGen 3.00 database? If it is can I get the CRC or the name please. Thanks.
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Joined: 4/27/2006
Posts: 25
Location: Florida
Just watched the .vbm. Good call using the (J) version. When Goku jumped onto his flying cloud, I was happy to here him say Kinto Un and not Nimbus. This run is entertaining but why does Goku fight Chaozu in the 22nd Tenkaichi Budoukai?
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Joined: 4/27/2006
Posts: 25
Location: Florida
I enjoy seeing 100% complete games too, but I can imagine how difficult it would be to play out and execute, then go back and and find as many improments as possible... But I really respect anyone who can do it. Some of the solutions are so brilliant I can hardly believe what I am watching.
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Joined: 4/27/2006
Posts: 25
Location: Florida
Raiscan wrote:
http://www.nero.com/nero6/eng/WNASPI32.DLL.html Copy it into Gens' directory. I don't see the need to put it into a system directory if you only need it for Gens.
It works! Thanks! Tell me the fact that I have Nero 6 is a coincidence though....
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Joined: 4/27/2006
Posts: 25
Location: Florida
Highness wrote:
Perhaps you can change rendering method and see if that helps?
Can you be a bit more speific please? I can't access the menu because the application hangs as soon as I open it.
upthorn wrote:
I'd actually guess it has something to do with ASPI, perhaps. Check c:\windows\system and c:\windows\system32 for wnaspi32.dll If that's not the problem, I don't have any idea.
winaspi32.dll is not in either of those folders. Is that good or bad? Perhaps saying I am running windows XP pro is helpful. I'll supply any other computer specs if necessary.
Post subject: Can't run gens
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Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, sorry to post this here but I can't join the Gens forum from the offical page. Anyway when I try to run Gens 2.14 or the modified version, the application immediately hangs showing idle in the title bar. I decided to see if I could run any version of Gens and I can. All versions 1.00 and lower run fine. Versions 1.01 and later don't run, and all of the hang immediately. Looking at the documentation it seems that 1.01 was the first version to add Sega-CD support. I don't know how this makes a difference but it does. Anyone have an ideas? Does this program use anything in the K-lite Codec pack?
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Joined: 4/27/2006
Posts: 25
Location: Florida
laughing_gas wrote:
Luckily some of us keep backups on our comps http://files.filefront.com/record_reset_snes9xzip/;7704408;/fileinfo.html
Many thanks sir.
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Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, I am having trouble with desync just after the ice beam. I have tried waiting to start the movie but it always desyncs at the same spot even at 250%, 400%. 900%. I would appreciate some help. Thanks.
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Joined: 4/27/2006
Posts: 25
Location: Florida
LOL, I turned it off during the credits. If I get the record-reset version I will rewatch it.
Experienced Forum User
Joined: 4/27/2006
Posts: 25
Location: Florida
DeHackEd wrote:
Check the submission info for Diddy's Kong Quest. That game used it, so it should be linked there. Also the Super Mario Kart run uses it.
Hi, both of those links go to the same place and it times out for me. On an interesting side note, I have already watched both versions of DKC2 without any problems!
Post subject: Famtasia: Metroid Desync
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Posts: 25
Location: Florida
Hi, I am having Desync trouble with this movie [NES "100%" Metroid (USA) in 41:43.33 by AP (aka. Zoizite)] right after the ice beam. The author comments that he uses Emulator: Famtasia (patched from the patch machine), so I was wondering if that makes a difference. I have watched many of the movies from this site, and this is the only movie for which I can find no solution. Please help. Thanks.
Post subject: Record-Reset
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Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, I can't get the link for the record-reset version to work. Can someone help me find this version please. Thanks.
Post subject: Re: NES "100%" Metroid (USA) in 41:43.33 by AP (aka. Zoizite
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Posts: 25
Location: Florida
sargon wrote:
rollingface wrote:
Hi, I apologize if this has been covered but this topic is way to long to search through. I can't seem to get the .fmv for the run called NES "100%" Metroid (USA) in 41:43.33 by AP (aka. Zoizite) to work. The run is fine until just after getting the ice beam. At this point Samus can't get out of the shaft leading back to the main area. I have the latest version of Famtasia and the lastest version of the .fmv. I am using the exact rom listed on the submission page. Is this a known issue? And can anyone help me see this run?
you should download the .avi instead.
I appreciate the suggestion, but I would really like to find a vaild .fmv if that is possible.
Post subject: NES "100%" Metroid (USA) in 41:43.33 by AP (aka. Zoizite).
Experienced Forum User
Joined: 4/27/2006
Posts: 25
Location: Florida
Hi, I apologize if this has been covered but this topic is way to long to search through. I can't seem to get the .fmv for the run called NES "100%" Metroid (USA) in 41:43.33 by AP (aka. Zoizite) to work. The run is fine until just after getting the ice beam. At this point Samus can't get out of the shaft leading back to the main area. I have the latest version of Famtasia and the lastest version of the .fmv. I am using the exact rom listed on the submission page. Is this a known issue? And can anyone help me see this run?
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Joined: 4/27/2006
Posts: 25
Location: Florida
ventuz wrote:
I would like to see it, cuz i cant figure out how to get pass that screen sayin "switch to side b", clicking on button "side b" from famtasia doesnt do anything, and im not sure how to do sides from fceu.
I remember having trouble with that error. It is really easy in FCEU. Use eject disk, switch disk side, insert disk. Have fun!
Post subject: Re: original game run
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Joined: 4/27/2006
Posts: 25
Location: Florida
Bisqwit wrote:
rollingface wrote:
Hi, I don't know if this is the proper place to ask, but I think it would be interesting to see a speed run of Yume Koujou Doki Doki Panic. I think it would be intersting to see the game as it was.
Moved your post into the existing thread about that game (you could have found it yourself if you used "search" at "doki doki panic"). Possibly, the previous replies already answer your question. Check them.
Sorry about that. I don't use forums very often. I guess I should do some reading.
Post subject: original game run
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Location: Florida
Hi, I don't know if this is the proper place to ask, but I think it would be interesting to see a speed run of Yume Koujou Doki Doki Panic. I think it would be intersting to see the game as it was.
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Location: Florida
Hi, nice movie. I have played that game a ton. 1 trick I discovered is that you can make elevators change direction from down to up. I don't know if it would speed the run up at all. In fact I don't remember how it works exactly, but you have to get on top of the elevator and duck. Then you need to hop off of the elevator back onto the floor.