Posts for sack_bot

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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Bisqwit wrote:
sack_bot wrote:
i found this skip in Oscillation
Ahaha. Well done :-) Not the correct solution, but clever enough that I'm torn whether I should "fix" it or not. EDIT: Did end up fixing it. It opened an opportunity for an actual intuitivity improvement in the map's design.
it was the first thing that came to mind
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
i found this skip in Oscillation
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
wip:http://tasvideos.org/userfiles/info/4991034104633769 2-2: Link to video 2-3: Link to video i found a trick here. I WILL NOT RESTART TO SAVE TIME!
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
DELETED
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
YoungJ1997lol wrote:
I wonder how many documentaries will be made of him He might have a better chance of a retired number .
49. for irony
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
SoulCal wrote:
EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
um the JP wii is ntsc so every thing should be fine. also, can you pleas post the movie hear?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: 4 YEARS LATER...
sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
re did level 1 saved 00:01.04 seconds or 52 frames wip:http://tasvideos.org/userfiles/info/3996338659436563 Link to video
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
run objectives (in order from highest to lowest priority) -real time -in-game time (note: calculated based on level times) -money
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
cant get it to sync.
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Viewer wrote:
I actually meant 100% Quest completion, since you aren't just doing the minimum required to move on to the next item.
... you don't have to get all of the levels!?
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
i use win 7 vm for Psycho Waluigi. never crashes when multi threading is turned off
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Viewer wrote:
Nice! The quest one is a worthy submission, especially since you're going for 100%.
its not 100% to do that you must get all the badges
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
New idea. I am now doing quest mode. wip: http://tasvideos.org/userfiles/info/3657825501256578 Link to video
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Loved it! Extreme lag abuse
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Warepire wrote:
Why don't you time it with one wall?
your right. EDIT: it is faster
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
i think that jumping in and out of a wall is faster than being in it . should i redo the run?
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
world 2 was done in 07:50.16 (real time) and for in game time 3:35. I have collected 37780 more money units putting me at 74530m. This world used 439 rerecords.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: world 2 optimized!
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: optimized world 2 levels up to 4
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Odongdong wrote:
Hi, I just took a look at your videos, and want to ask something. Are you going to submit this WIP? Why I'm asking this is that despite lots of shortcut with wall glitch, I can see some parts which seem improvable to me, like stomping those kings at the end of the stage.
which one are you referring to, the ones that I say are "optimized" or not? I will submit the "optimized" WIP. About the kings, thouse segments are auto scrolling and will not let the level end until they are done.
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Espyo wrote:
Abahbob wrote:
That would be 1/2 interesting.
Half entertaining? I'd watch that in a heartbeat! But it must be roughly impossible... How can you manipulate the RNG without doing anything? Maybe pressing the should buttons when your character is being held, or while they're bouncing on the floor from falling while tumbling. It would still technically be considered doing something, but it wouldn't look like it to the eyes of the viewer. Hey, you have to input something to mess with the RNG. To anyone actually attempting: if you make it out alive, you'll be a luck manipulation god.
its posible to get the AI to run off a stage cliff without any input during the mach.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
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