Posts for sack_bot

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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
L+R preserves your momentum. coilshons with walls only happens in the forward direction. This works because there are only 2 times which you move backwards, sprite ejection and sliding. Since L+R preserves momentum, you can go in to a state that i call "Super sliding" as it makes you slide with out loosing momentum. It colud be posibul use this for purposes Besides going through walls.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Hey, i did the glitch! Link to video
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
heldtogetherwithtape wrote:
It turns out that a well timed directional change on the keyboard plus L+R will put Waluigi in the L+R Moonwalk state. It's so simple to do that this could probably be a general optimization applicable to so many more places than just where you can get hit or bumped.
Huh... I dont get it. tryed at normal speed and i coldent do it. but im not doing it rite
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
heldtogetherwithtape wrote:
I've prepared a small WIP myself to show the extent of how entering the wall with L+R can be abused. I would say judging by how much gets skipped per level, it may be wise to have both a heavily glitched run and a low glitch run kind of like Pulse Man, since L+R can be used for even small optimizations. WIP: http://www.mediafire.com/download.php?axpubrfwfg23v9y Youtube: http://www.youtube.com/watch?v=xwm11v6MXmM Sorry about the small video, I forgot to add the zoom callout in camtasia when I was editing it.
Remember, i am not taking damage. Other than that, the run is .... im speachless
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
YoungJ1997lol wrote:
Brandon wrote:
Probably not the best game choice, but I'll reserve my judgement until I watch it. Also, please use FCEUX!
i could if i would, but every time i do a rerecord, it takes time! e.g: 1 rerecord, .5 seconds 10 rerecords: 1 second 300 rerecords: 10 seconds it takes forever!!!
Not compared to IWBTG. That game crashes a ton! and then, all your savestates are stale! So, stop complaining.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Sholud i do world 2 or redo world 1
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
here is world 1 Link to video The mp4 NOTE: This is a bittorent move file
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
You get hurt only 4 times in the move. Can't you make it no damage?
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
It colud be better. making encode. EDIT: Here it is! Link to video
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
heldtogetherwithtape wrote:
sack_bot, I just found a potentially useful glitch you may be able to use. I was playing around with L+R/U+D combinations and I found that if you get "bumped" by something like an enemy, ice block, arrow panel, or similar (my guess would be sprites in general) you'll start moonwalking in the opposite direction. This might be a way to preserve a little bit of speed after taking a hit. After further experimenting, I found that after landing on the ground after a L+R damage boost, if you collide with a solid object, you start sinking into the object. When inside a wall in this game, rather than being ejected to the left or right, you are ejected in an upward direction. I managed to find a spot in the tutorial level where I was able to skip the entire underground section as a result. Link to video EDIT: If you embed yourself in the wall after the level boss, instead of doing a high jump, Waluigi will teleport to the throne. I found this while testing some more in the tutorial level.
Thanks but i am not taking damage in this run.
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
amaurea wrote:
sack_bot wrote:
and now.. more levels Link to video
Hmm. I haven't played this game, but your movement looks pretty sloppy in many places. I just watched level 3, and you keep hitting walls, stopping your motion, for example at 4:26, 4:47, 4:55, 5:17, 6:18, ... Basically all the time. At 4:53 you let your walrus freeze another walrus, which slows you down a lot. Couldn't you just throw away the old walrus and pick up the new one? And do you really need walruses at all? Creating ice blocks seems counterproductive when all they do is to push you back (on the other hand, perhaps it could be exploited to get a forward push with precise positioning). Also, can you destroy ice blocks without being pushed back by them (by hitting them with objects, for example)? The overall impression from me, a viewer unfamiliar with the game, is that this is more similar to an unassisted playthrough than a tool-assisted speedrun.
This is a TAS but onley a draft. help is appreciated. I can't throw away my walrus because i need to use it up. Also, I can't move trou the enmys without getting hurt. I colud get the jelly fish but that would recuie me to go back.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Btw, I will go back and re doit. I have finished the first world
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
and now.. more levels Link to video
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: Re: Psycho Waluigi
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Toothache wrote:
http://www.brothersoft.com/games/psycho-waluigi.html It is about time Nintendo saw the light and made a Waluigi game. Heck, even Tingle has a game (2 in fact *shudder*). In the meantime, this is a worthy little title, and deserves a TAS imo. Waluigi wakes up in a strange land discovers he has psychic powers, and naturally for him tries to take over and get a bunch of treasure. Some pretty neat platforming stages, along with the ability to manipulate pretty much anything makes this kinda fun.
Thanks btw it means a lot to me
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Jumping
    There is a variable jump height, however, you jump imedeitley and you hold the key (shift) to jump higher, up to a max height
    Interestingly, you fall at a flat rate which is the same as your jumping rate
Falling
    You fall at a fixed rate, so jumping off ledges is only faster if you can clip the corner.
Movement
    Jumping repeatedly is very slightly faster
Psychic Powers
    Sometimes, you can release a object while it is in other objects [TODO] Also, you can grab stuff as it is "dying"
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
btw have level 2 working on 3
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: Psycho Waluigi
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Link to video The first level
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Post subject: Masterjun do you need any help with the ungliched
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
a
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
i see some improvements but ill give you a "yes" like failing at the bonus levels to save time
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
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