Posts for sack_bot

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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Correct me if I'm wrong, but doesn't being affected by the Zero virus help when you're playing as Zero?
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sack_bot
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Scepheo wrote:
sack_bot wrote:
Although, the current president is reaching the final screen ...
Obama plays Rockman? Sweet.
This is what happens when you don't check your spellcheck.
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Aqfaq wrote:
Maybe TASVideos needs a new category for "partial endings"? This category would include movies with various forms of partial ending sequences: * graphically glitched credits * credits without music * no credits, but game registered complete * credits, but game not registered complete
I cast my vote here. EDIT: Although, the current president is reaching the final screen where there's "nothing more to do", see Earthbound, where because of the playable bit after the credits, we count the movie end at the "The End" screen instead. Now, to see if it falls under this, can you play the bosses that aren't marked as "completed"? If not, then it's a glitched ending, and should count as beating the game because there's "nothing left to do"
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sack_bot
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Joined: 11/27/2011
Posts: 394
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Those last bananas at the end of level 2 seem very slow.
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
solarplex wrote:
STBM wrote:
Wouldn't aiming with the wiimote allow for more entertaining stuff ? (but to be fair, I did try to TAS Modern Warfare some time ago with the wiimote and... it's really hard to manage ><)
I'm unsure if there would be any difference between a wiimote pointing from one side of the screen to the other versus controller pointing quickly from one side to another. Could be tested to see if one is faster, i feel that the character has the same speed of gun movement with both types of controllers.
Is there a "sensitivity" setting? and how high can it be turned up for each controller?
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Dimon12321 wrote:
Gerbur has found sth program which can slow down the game! I am more than sure that he recorded each mission individually and in single-segment (because there is no save states =)): recorded the slow downed run and speeded it up to normal speed! I saw sth video on YouTube where the small window with speed is shown, but I can't find this program anywhere is the internet! Enjoy!
...Why Not use Dolphin?
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sack_bot
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Joined: 11/27/2011
Posts: 394
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Patashu wrote:
sack_bot wrote:
Which among these is the most optimized, given that there seems to be two different ones?
My understanding is: The first series is any%. The second series is some extra stuff not in any%.
Got it
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Which among these is the most optimized, given that there seems to be two different ones?
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Blunderstab wrote:
This kingdom needs more work. I have too many bananas. But I do not want to work on it right now, so I'm saving it for my second run-through of the game. All of the adjustments are very small anyways. So that's why the minigame is lower-scoring. Link to video And now. Onward.
Why don't you get the boss while it's stunned the first time?
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sack_bot
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Joined: 11/27/2011
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Game is fucked. Voting yes.
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sack_bot
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
I've got a copy of prime and a capture card for measuring loading times. If anyone needs high frame rate video of that
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sack_bot
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Joined: 11/27/2011
Posts: 394
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Ilari wrote:
Text speed is explicitly considered to be ignored when judging which run is faster.
It also has less of it
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
THC98 wrote:
I went back to this game to make a small ring attack TAS that was requested by a lot of people! Sky Deck: 994 rings in 2:17.15 Link to video
I think the best thing about that is that the rings can't catch up to sonic
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Inzult wrote:
JSR $8FE1    ;    jump to yes vote routine
Voting yes. Now we need a executes arbitrary code run.
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
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That was really well done!
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Patashu wrote:
Link to video
Am I right in assuming you don't need quite that many?
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Patashu wrote:
Check it out! A Paper Mario 64 Romhacking/editing tool by based Skelux: Link to video
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sack_bot
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Joined: 11/27/2011
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That was fun to watch!
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sack_bot
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Joined: 11/27/2011
Posts: 394
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Fog wrote:
sack_bot wrote:
Fog wrote:
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
Does jumping repeatedly increase your height?
Only on specific bouncy surfaces (like the bed, specific tree branches, etc.) that are built into the design of the level. As for the "mouse-hopping", it's purely to increase speed when compared to normal running.
What if you landed on it from mouse hopping instead of doing it from a dead stop?
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sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Fog wrote:
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
Does jumping repeatedly increase your height?
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
mindnomad wrote:
Link to the new unfinished version of the game or the TAS mod? Because the TAS mod isn't done yet
Shucks, I was looking for the tas mod
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sack_bot
He/Him
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Joined: 11/27/2011
Posts: 394
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mindnomad wrote:
Recently, the creator of Mari0 released the beta for the next version: Mari0 SE (Special Edition). This beta is still buggy as all hell, so the stable release is Mari0 v1.6. Also as of recently, a modder on the site decided to make a TAS mod of 1.6 to allow savestating, frameadvance, input display (of some sort), movie recording and playback, and compatibility with all mappacks made with the regular, unmodded game. I'm doubting that movies made with this mod would not be allowed on TASvideos though. The only problem would be recording to avi, though there's always Fraps
Link?
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Post subject: Re: infinite jedi burp
sack_bot
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jimsfriend wrote:
So is this run like the burping sequence in the neverhood except infinite jedi longer?
Infinite jedi longer? How do you go longer that infinity? (Note: I know that Infinity in a glitch means you can keep doing it forever. I just found it funny)
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sack_bot
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Posts: 394
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mklip2001 wrote:
Given how Zook never touches the ground, a little bit of Basshunter seems appropriate here: https://www.youtube.com/watch?v=nuMhOPM8i28 Anyway, this was a pretty good run, despite the overall clunkiness of the physics engine. It got a little repetitive, and the screen changes are slow in comparison to everything else, but it's a good run.
Good taste Sir
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