Posts for sack_bot

1 2
7 8 9
15 16
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Yes vote, but how do you detrmin the game's end? Does it overflow past that point? Does it loop? Does it just repeat the last level?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Yes vote. For the WTF factor
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
OmegaWatcher wrote:
obligatory https://www.youtube.com/watch?v=kXhy7ZsiR50
Dammit, expected an incode
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Patashu wrote:
sack_bot wrote:
On that last level, is there a win hit box that moves over to the playing region that you jumped into?
Are you talking about the boss fight? The boss fight ends when all the enemy team members are done dying, so he 'plays around' after delivering the final hit by jumping off the stage.
Oh. I thought there was something funky about the area he entered
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
On that last level, is there a win hit box that moves over to the playing region that you jumped into?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Acheron86 wrote:
I realize it's a can of worms, but this is a good time to really revisit the "cheat code rule" issue itself. That rule is antiquated. It serves an important purpose, but it could not have possibly been made with an awareness for this sort of situation. Moreover, what it means for a run to get published has changed, with the addition of the tiered system. Finally, "executes arbitrary code" was a nonexistent category when the rule was developed. To those who are arguing that the Earthbound TAS is an exception that is permissible where this run is not: it is not intended for players to use the debug "cheats" in either run. In EB, it is accessed through errant functionality in the game's "Talk To"/"Examine" code. In Super Metroid, it is accessed through erroneous code related to health, pausing, and the "green gate" glitch mentioned by Garrison. In either case, you have a run that could not be recreated in the manner seen here by console play. To me, this is the key point. Is the cheat code accessed or used in a manner that emulates real play? Because if the goal of a TAS is to show off amazing technical feats, that is an important question. And the answer to that question for either TAS is "no." You will never see a real time run of this route, and viewers cannot possibly see this sort of run and feel "cheated" by what happens (pardon the pun), at least not in the way that they would be disappointed by a game that gives your character permanent invincibility or one-hit kill abilities based on well-known controller input sequences on the title screen of a game. I think the spirit of this rule was made to avoid people creating runs where technical precision in managing elements like health, enemy damage, and other mechanical factors could be nullified with cheat codes that would remove a large factor of what makes TASing unique. I don't think the rule was made to preclude a route that makes the current real-time run faster than the TAS run would be without it. Correct me if I'm wrong, but as this glitch requires plasma beam there is probably no way to compete with the real time record (somewhere around 18 minutes 20 seconds in real time from Ceres to finish, I believe) if the debug code is not used, right? Rejecting this on the grounds that a cheat code is used may run the very real risk of having a TAS never capable of being faster than real time strats. I can't think of an example of where that has legitimately happened in the broader speedrunning/TAS world yet. I think that alone is reason to publish this run. Anyway, long-winded post on my part. The TL:DR is that the rule was made in a different time, and it may now be detrimental to TASing because the TAS scene itself is quite different than it was back then. For those who simply feel cheated by any sort of codes or "total control" elements: your "no vote" for entertainment is certainly justified from that perspective, but realistically I think this is exactly why we have tiers now, because actually not publishing this run at all would be passing up on the absolute fastest completion of the game, and that was the debate that led to tier creation in the first place.
Alright, that's good. Can we get it done now?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Jinou wrote:
Link to video
Nice run so far!
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
byrz wrote:
sack_bot wrote:
voting meh due to sub optimal character
Feel free to hex edit at offset 000017A8, if you input right you pick Meemee and no input leaves you with Aiai. :)
You sure that will sync?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
voting meh due to sub optimal character
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
byrz wrote:
stootab wrote:
Any reason for gongon?
We chose Gongon mainly to shock the Monkey Ball community. Other than that, there's no difference.
It really hurts the entertainment value though.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
On the run you made, it seems suboptimal. I could feel some angles could have been better
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
solarplex wrote:
{video} Another thing that I completely forgot was that YOSH1's was made for 3.5 dolphin.
So it looks like to me that U is faster than J.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Wait, does this mean we could see an "executes arbitrary code" run in the near future?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
So for those of us who don't want to pirate roms for Symphony of the night, an encode please?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Way faster vertical wall zipping than Psycho Waluigi! Instant yes vote!
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
solarplex wrote:
MUGG wrote:
I think that it might be possible to one cycle... How long did anyone try to do that?
Didn't take me long to get Chauncey from 78 to 33. Just had to get the rhythm down of holding directions for like five HP count then unhold for one frame then hold again. I will try again Friday when I have time. I think its totally possible to one cycle in normal, very insanely rare. But could happen.(pretty sure if I had hidden mansion, one cycle would be a breeze) And TASeditor, if you know how to make it more entertaining lemme know! I think the whole shit isn't entertaining when its not glitch crazy. And even the glitch part is like 20secs tops.
I think getting closer to the attacks would make it more interesting.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: story thoughts
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Hopper262 wrote:
I was entertained. You worked to keep it interesting, even though the gameplay is so simple. The 100% goal helped. The levels were varied and increasingly Pepsi-covered, so it got stranger and funnier as it went on. Weak Yes.
Thar was because Pepsi man is really the villain here, turning the world into a police state ruled by Pepsi Corporation. the giant can was knocked down by people who knew what was up, and tried to give him a karmic death.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Quibus wrote:
Many NPC's are made with tiles, not sprites. That's because the hardware only supports 4 sprites on a line, before flickering occurs. The player character already consists of quite some sprites, as sprites can only have one single color. The tile usage for NPC's also explains the jerky animations of them... If you didn't notice sound you're either joking or you had sound muted :P You also can't jump on stairs in the original Vampire Killer game by Konami.
I don't know how I had the sound on mute. Oh, so it's a hardware thing. I must not be remembering MSX Vampire Killer right.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Also, the stairs seem like they are programmed like crap. Can you seriously not jump on the stairs?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Quibus wrote:
Why is it bad? Due to the graphics/sound? (Note that it's only a 48kB ROM for MSX1 hardware (1983)....)
Sound I didn't notice. But it seems odd that there was no transparency on the sprites, and that you seemingly can't jump on stairs. And all the animations seemed wrong.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Voted no for unentertaining game choice. Seems like a bad castlevaina clone
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
niamek wrote:
jlun2 wrote:
I await the day a "No A button" TAS of the game becomes possible.
Or a non joystick run? :o) We should not forget that pressing "A" it's mandatory to pass the dilog scene... or the save dialog after a star is collected. We just need to be able to reach bowser's pipee in the first bowser stage, then we are good to go.... I guess. :P But it would be better to do exactly like the small world of super mario world: do the most star possible and finish the game. By the way, the two last no joystick are amazing!
You can use the B button instead
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
One thing I can see for exploration is seeing if the R button ever leads anywhere, because it seemingly sends you to a different soft lock each time, and if that will ever not send you to a softlock.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Is it just me, or is suplexing overpowered?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
He/Him
Experienced Forum User, Published Author, Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
I believe the payload should always end with an "Input command" screen. That way, it leaves the movie programmable by a human, and shows complete control
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
1 2
7 8 9
15 16