Posts for sack_bot

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sack_bot
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Joined: 11/27/2011
Posts: 394
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Zarmakuizz wrote:
Is your code directly from the source (do you have a link?) or is it your rewriting? As it is written, the thread is stuck in the while time != 0 loop, then when the player runs out of time every 25 time unit (I suppose it's seconds? Seems huge), the player loses a heart until the KO.
The time units are frames. It's not lifted from source. It's a hypothesis of how the code works to produce the results seen in testing. also, the game runs at 50 fps, so each life unit ticks down a 1/2 second.
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sack_bot
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eternaljwh wrote:
I think the score countdown being in the first stages and not the later is a bit too much of a quality hit, when combined with the tendency to skip the stages by going over them via some clip or other. (Home Hardware Kingdom, we hardly knew ye.) Similarly, early stages you seem to use enemies' powers in the way that minimizes any understanding by the viewer of what they do. The autoscrollers ...are varied. At least one was boring. Vote: Meh. So how does one skip the score countdown? Does one just zip to a killzone for being out-of-bounds at the right time?
Skipping the score countdown is being in a killzone after killing the king of the level, but before the game stops you in your tracks. The game seems to check if you have health before checking if you are out of time.
Language: pesudocode

while life != 0 { while time != 0 { time -- wait(1) } life-- wait(25) }
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sack_bot
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I vote yes and for the third image to be the thumbnail
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Post subject: Re: JXQ that song is hilarious.
sack_bot
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heldtogetherwithtape wrote:
sack_bot wrote:
JXQ wrote:
I think this game has so much more potential for an entertaining TAS. The excessive clipping makes for a less entertaining run from the aesthetic perspective, and also makes the TAS so much easier that it's not nearly as impressive to me (and thus I am less entertained). Each level gives a gold/silver/bronze crown at the end depending on how much coinage you got. This takes into account coins collected, diamonds collected, time remaining, and I think life remaining as well. When you get lots of golds, you open up some secret levels which are different from the rest of the game (this may also change the ending? I can remember). I think a no-clip all-golds all-levels run would show off this game the best. Perhaps even "high score" ahead of fastest time (remember that a high score still encourages fast play)? Either way it would require a lot of planning.
Also, if I skip the score countdown, I don't get the points. And there is secret levels. They don't change the end. You can also buy the gold crown for a level at the shop.
Does buying gold crowns from the shop count for a level completion, or does that just get rid of the need to collect tons of riches in a level?
You need to complete the level, but it makes that level gold chrown
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Post subject: Re: Wa Wa Waluigi is on the scene
sack_bot
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JXQ wrote:
I think this game has so much more potential for an entertaining TAS. The excessive clipping makes for a less entertaining run from the aesthetic perspective, and also makes the TAS so much easier that it's not nearly as impressive to me (and thus I am less entertained). Each level gives a gold/silver/bronze crown at the end depending on how much coinage you got. This takes into account coins collected, diamonds collected, time remaining, and I think life remaining as well. When you get lots of golds, you open up some secret levels which are different from the rest of the game (this may also change the ending? I can remember). I think a no-clip all-golds all-levels run would show off this game the best. Perhaps even "high score" ahead of fastest time (remember that a high score still encourages fast play)? Either way it would require a lot of planning.
Also, if I skip the score countdown, I don't get the points. And there is secret levels. They don't change the end. You can also buy the gold crown for a level at the shop.
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sack_bot
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Joined: 11/27/2011
Posts: 394
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feos wrote:
Several people pointed out visible time losses, even the author confirms them. I'm not sure about the optimality level here, but I confirm the visual inconsistency.
sack_bot wrote:
Fortranm wrote:
Really hope to see an improved run in the future.
That will happen.
How far future is meant? Should I set it to delayed? PS: the game choice is great, but for me it's too long.
Well, given this run took almost two years and it's not hex edit stable, not for a while. I really want the rerecord bug to be fixed before I do this again.
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sack_bot
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PikachuMan wrote:
The Season 3 finale was written back in November 2011. The show might last for a couple more seasons, and what will there be in store for future generations?
Please no. just don't kill it early.
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Post subject: Re: encode problem.
sack_bot
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Ilari wrote:
sack_bot wrote:
Ilari wrote:
Basically, if game runs at 60fps, youtube drops every second frame, causing some blinking objects to become solid and some to disappear (according to sampling theorem, 30Hz (60Hz/2) aliases to 0Hz (i.e. static) when sampled at 30Hz).
The FPS is 50, so it must be sampled to 25 right?
If you downsample 50fps to 25fps, the same problem happens. But if 50fps is downsampled to 30fps, the blinking will occur at 5Hz...
which doesn't happen. so, some encoding steps have to be done
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Post subject: Re: encode problem.
sack_bot
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Ilari wrote:
sack_bot wrote:
Ilari wrote:
Do those lasers blink? Blinking objects disappearing in Youtube encodes is well-known problem (caused by youtube dropping frames).
Yep. On the frames where the horizontal lasers are not there.
Basically, if game runs at 60fps, youtube drops every second frame, causing some blinking objects to become solid and some to disappear (according to sampling theorem, 30Hz (60Hz/2) aliases to 0Hz (i.e. static) when sampled at 30Hz).
The FPS is 50, so it must be sampled to 25 right?
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Post subject: Re: encode problem.
sack_bot
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Ilari wrote:
sack_bot wrote:
The lasers that go virticaly down are not visible in the encode I provided.
Do those lasers blink? Blinking objects disappearing in Youtube encodes is well-known problem (caused by youtube dropping frames).
Yep. On the frames where the horizontal lasers are not there.
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Post subject: encode problem.
sack_bot
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The lasers that go virticaly down are not visible in the encode I provided.
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sack_bot
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Joined: 11/27/2011
Posts: 394
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Fortranm wrote:
I enjoyed this game a lot back in two years ago although I didn't finish it. It's glad to see a TAS of this decent MarioWaluigi fangame. The movie is entertaining but there is lack of optimize in certain moments as mentioned, so... meh. Really hope to see an improved run in the future.
That will happen.
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sack_bot
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SmashManiac wrote:
I was a bit torn apart since I'm not familiar with this homebrew fan game and the psychic ability is definitely innovative, but in the end I voted No for the following reasons: - While the game/level design doesn't look terrible, it doesn't look great either. - The lousy programming, especially the collision detection, doesn't seem to make this game a good choice for a TAS. - There are many autoscrollers and slow boss battles, which were pretty boring because there was no superplay showcased during those segments. - I've noticed moments that don't appear optimal. For example, at 31:23 when you break the block under Waluigi, you wait for him to fall straight down while hugging the right block instead of being a bit further to the left and building horizontal speed.
There's also the lack of the king skip (gliching the end of level sequence to avoid score tickdown.) In earlier levels. Also, I did some sloppy "wall jumps" in the first couple levels. And there is a massive skip in 6-4.
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sack_bot
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Spikestuff wrote:
Stupid absolutely stupid.
I joke of course Yes vote. Loved it.
Well, given the others I wasn't sure.
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sack_bot
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CoolKirby wrote:
I've been anticipating this submission, and I'm glad you finished it this early. I can't seem to play any of those AVI files beyond the 2:56 mark though, and it looks like a lot of the run is cut out because of that.
Each avi happens afer the avi with a lower number. I'm putting a youtube here. Link to video
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sack_bot
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Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
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It should be tomrrow. I've made progress, but right now I want to kick something in the face.
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sack_bot
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Warepire wrote:
I was unaware of this bug, thanks for the report. Added it to my never-ending list of things to look at! For submission, if the count is very inaccurate, set it to 0 in a hex editor, and then explain your estimated count in the submission text and why the count in the file says 0.
Thanks!
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Post subject: Re record count bug.
sack_bot
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In r81, hourglass doe not count anytime you load a savestate if you don't have the hourglass window in focus. This makes the rerecord count lower than what it should be. Has this bug been fixed in later revisions?
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Post subject: Should be done today!
sack_bot
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I'm making huge progress, so I should have the submission up today! EDIT: or tomorrow.
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sack_bot
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Mothrayas wrote:
sack_bot wrote:
on stage 5, why do you not get up on every rock? It seems to push the auto scroll forwards
If you mean the river (stage 7), I explain this in the submission text:
TASVideoAgent wrote:
On a few occasions, I skip climbing a rock platform; this is either because it'd lose time because there's another (better) rock platform coming soon, or it's because jumping off the rock platform would lead me into a whirlpool and kill me.
Ah. so if you could manipulate the whirl pools better, it would be faster
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sack_bot
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on stage 5, why do you not get up on every rock? It seems to push the auto scroll forwards
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sack_bot
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Joined: 11/27/2011
Posts: 394
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CoolKirby wrote:
Looking forward to it! Just make sure you at least mostly optimize it though. You can be fast, but be accurate too.
It will be decently optimised. If I redid the entire thing now with all the tricks I found, I think it could be sub 30 minutes
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Post subject: an update on updates.
sack_bot
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I've decided that I'm not going to give any more updates until the submission. I'm going to race ahed and finish it before new years.
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sack_bot
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scrimpeh wrote:
Just what on earth was Ms.Harshwhinny's accent supposed to be?
one like a harsh whinny.
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