Posts for wielkaberta

Experienced Forum User
Joined: 5/24/2012
Posts: 3
Location: Poland
Back from the dead! @Bag of Magic Food I. Map stuff First of all I made some other maps for BLUE version. I've added to pack also the one which Bag of Magic Food has already made, so all credits goes to him. https://dl.dropbox.com/u/2872963/faodblue.7z I've added: - zak's castle - carber bay - grasslands (with clouds above) - graveyard Due to lazyness/inexperience the carber bay is a messy. The water is unsynchronized, accidentally some parts are moved by one pixel making it a bit unfortunate in final effect. II. TIPS I haven't founded it in your texts, BUT, you can pick-up item without "action animation". Whille, beeing near (but not at the range of picking it up), you can "jump on it". And while beeing midair you can pickup, saving frames for picking up animation. Second one is resetting some enemies position by hitting menu screen. While getting back to game, some enemies (mices for sure), they are resetted to starting locations. Although it takes quite lot frames for that trick, it may save your time if you somehow have to avoid them. III. Strategy While I'm pretty sure you don't want to share it, I want to ask if your strategy includes: - picking up objects and dropping them somewhere for future usage - taking damage for saving time, the problem is that fruits are only one-time usable @dart193 You want to talk about strategy? I'm listening XD.
Post subject: Translation
Experienced Forum User
Joined: 5/24/2012
Posts: 3
Location: Poland
Source video: http://www.youtube.com/watch?v=4-ykq4hfMhQ OK, so you asked someone to translate it, here you go: Section 1 - 0:30 You need to get some huge load of damage (this player took half of a health bar). At 0:36 he''s taking some food to regain health. WHILE you see the damage bar is dropping you press SELECT, don't let it drop to zero. Whenever you get back to select screen a small tile of damage bar is dropping, but not in "real time". As you can see in 1:00 he's invicible at this spider. But 1:10 the fire actually "resets" the glitch, thus you are invicible no more. The things which "removes invicible", THUS giving damage - birds - volcano - drowning - pirate, leprechaun, dragon, guard at some city tunnel - tenctacle The things in which invicible works: - spiders - mices - ants - guilottine - fish - crabs - water drop At 1:51, he notices that removing "invicible state" gains us the rest "food's damage reduction" (jeez the inverted health bar is a bit confusing, hope you understand). In the 2:20 he showing much clearlier. Ad at 2:22: the "invicible effect" is not working on 2 conditions: - the dmg bar is equal 0 - the dmg bar was decreased by constantly pressing select Section 2: I saw the trick at 3:00 in previous video so, there's nothing really to say, Section 3: Bubble dizzy. At any time yor on the bubble and floating up. You need to try "jumping off of it", so it seems you won't be on the bubble for some moment. At any of this moment the bubble is regaining some durability. At 5:00 he just hit the obstacle. Section 4: Dragon trick. To make this work you need the inverse moving from butterfly. He noticed that its same effect as in the pirate captain or the guard in tunnel. When the dragon hits you you "fly" on other direction. At 6:00 you are keep pushing inside the lair, but at some point it will stop. And another trick at 6:20. Another trick around 7:00? 7:29 - showing that you can enter inside the dragon without getting any hit. Section 5 - credits: You can gain "invicible effect" WHILE taking damage from spider you press SELECT. But whenever you lost that invicibilty you take the rest of damage. That would be all for the time beeing.
Experienced Forum User
Joined: 5/24/2012
Posts: 3
Location: Poland
Hello there Bag of Magic Food. Pardon me, as I'm newcomer to this forum (I was observing TAS videos and speeddemos as anonymous for the years). For some time beeing I was really interested of conception creating some TAS/speedrun to this particular game. The primary question is: Are you planning to create TAS video of it? I'm intending to do it also and I would feel bad to come across you or anyone else. The idea comes to close realisation because creating the TAS could come as a subject of my thesis for master engineer degree. But that is so far the concept, nothing so far exists on the paper. But already consulted with some professors in my university and they like the idea of work. What really matter in thesis are two things: First thing.On a "world map" I would create the thing called graph in which: - the vertices would be representations crossroads, items, stars, doors, etc. - the edges would representations possible road connecting them. The goal is to find the optimal path (the fastest one) possible to finish the game: Now the second aspect. As another part of my would-be thesis, I would create algorithm finding the optimal walkthrough on those edges. So I should not actually interfere with manual walking. To make matter easier for complexity problem, I would make no dying/no taking damage run/no gltich run. I'd come later and translate the video for you as it's my native language. Hope to hear from you.