Posts for xenos

Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
I did some testing and found that Banjo is marginally faster than Badger but Badger has more acceleration and a better turn rate. I also found that in terms of speed, krunch > banjo > badger = conker = tiger > pipsy = turtle = diddy. So I am at a loss of the best character. If I was to make a decision based on what I know I would go with Badger.
TheFrigz wrote:
I did a test, and this vid will show that barrel rolls are indeed faster when you are not holding A. http://files.filefront.com//;7019879;/ I hope it's not too hard, if you plan on redoing. =/
I can't play the movie without the savestate although I did some testing and found that you do indeed go faster when A is not pressed when barrel rolling. It is easy enough to do as you don't need to press A at all when continuous barrel rolling. So unless anyone objects or has conclusive evidence that I should do otherwise, I will use Badger again and restart the run.
Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
comicalflop wrote:
well, after having watched some of it, I like where you are going with this. However, as with many N64 racing games this has a *lot* of room for perfection. I'll get Fried to look at this, but be expected to have to get as close to perfection as you can. also, would it be better to not have raw input enabled?
I am aware of the perfection involved in these sorts of games after reading the mario kart 64 thread. It will make a run of this game quite difficult as there are 80 or so tracks in total for the story mode to complete. By the way, when is the finish point for this game? I don't know what the raw data option is but I unchecked it anyway this time around.
Michael Fried wrote:
xenos wrote:
I have now done up to snowball valley. Here is the most current version. Same comments as before apply.
I just watched the first few tracks. The plane part at the beginning wasn't bad, but then when you switched to the car the driving quality was clearly much worse than the best non-TAS runs. I'd suggest watching all the vids on my site, and then start over from the beginning. Fastest available vids: http://www.wrvids.com/Diddy%20Kong%20Racing/Fastest%20Available%20Vids/ Some car vids by me, done on Mupen64 with autofire (non-TAS): http://www.wrvids.com/Diddy%20Kong%20Racing/Michael%20Fried-autofire(mupen64)/ Edit: Also, a few tips: While sliding, you can tap R to turn more sharply. You can prolong your boost by jumping into the air (check my JF vid for an example). Usually it's best not to release R as you go over a zipper, and wait until you start tapping A to slide again.
Thank you for your input and those tips. The run I posted was a test run so no real optimisation went into it. I feel I have enough practise now so I started again and did up to the start of ancient lake. I'm not sure if the starting route I use is faster than the previous but the more direct route would suggest that it is. Here is the run thus far.
Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
I have now done up to snowball valley. Here is the most current version. Same comments as before apply.
Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
I tried my luck at this game but without much success. Even at my best, my fastest first lap for ancient lake was 15.56 and my star city was 28ish for first lap. So I made a video for fun of icicle pyramid to show a possible tactic. Edit: I redid icicle pyramid and finished 13 seconds faster due to some cheap tactics and a better route. It's not nearly as interesting though. Edit2: I made a TAS of everything up to the trophy race in the first world including Fire Mountain. It isn't optimized to the fullest and there are a few things I should have done but didn't realize until it was too far to go back and fix it but on the whole I think it is good. I didn't know the best character to use so I relied of the SDA run of this game to help out there. Here is the run.
Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
I started another TAS of this game except with maximum possible jumping but still with the lowest score. I was one frame ahead of the current TAS but in order to get luck manipulation, I needed to lose that frame (the frame was gained at the very beginning by pressing the start button earlier). Anyway, the transition took longer than usual and I started 2-1 34 frames behind the current TAS even though I had the same score as my former run. So it probably doesn't have anything to do with score. Here is the vbm of that run.
Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
Xkeeper wrote:
xenos wrote:
I recently started a TAS of this game for fun but instead of aiming for the highest possible score, I aimed for the lowest while maintaining maximum speed. At the start of level 3-1 I am 14 frames ahead of the current TAS. Here is the .vbm of the run so far.
This just makes it boring, honestly. Good speed, but not getting anything... :/
The run on the whole is less interesting but I think in the levels where there are many points to be avoided are more interesting in particular levels 1-2 and 2-1. Perhaps a tertiary goal of making as many possible jumps while retaining the previous goals could make it more interesting... Previously I didn't think there were any mistakes in the current TAS but it seems as though 10 or so frames were lost on the bonus level of level 2-3. Not that I have any plans of besting it.
Experienced Forum User, Published Author, Player (119)
Joined: 1/30/2007
Posts: 82
I recently started a TAS of this game for fun but instead of aiming for the highest possible score, I aimed for the lowest while maintaining maximum speed. At the start of level 3-1 I am 14 frames ahead of the current TAS. Here is the .vbm of the run so far.